badlogic
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5b410bf2ba
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[ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013
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2017-10-28 09:37:28 +02:00 |
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badlogic
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bcc7da56d2
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[ts] Fix PathConstraint length spacing for zero length bones. See #1023.
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2017-10-20 11:09:42 +02:00 |
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badlogic
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adc01ab1e4
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[ts] Fixed DeformTimeline, see #1016.
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2017-10-11 10:43:13 +02:00 |
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badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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Ivan Popelyshev
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720b9c316b
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Single precision: Backport from pixi-spine (#964)
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2017-08-04 17:14:55 +02:00 |
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badlogic
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84fe30a2bf
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[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
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2017-07-31 11:29:03 +02:00 |
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badlogic
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d8874cbad6
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[ts] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 13:59:32 +02:00 |
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badlogic
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59dc784cb2
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[ts] Ported fix for DeformTimeline, see #932
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2017-06-27 16:25:30 +02:00 |
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badlogic
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c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
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114447bdeb
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Merged TS SkeletonClipping fix in the wrong direction...
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2017-06-22 20:47:09 +02:00 |
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badlogic
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40010cb228
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[ts] Fixed SwirlEffect
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2017-06-21 16:08:17 +02:00 |
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badlogic
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5aebd65c01
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[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
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2017-06-21 15:43:54 +02:00 |
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badlogic
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f158e9e996
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[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:00:10 +02:00 |
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badlogic
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54cb4dfa02
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[ts] Closes #914, loading of PathAttachment lengths in SkeletonJson was incorrect
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2017-06-04 11:47:15 +02:00 |
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badlogic
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2b5058f020
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[ts] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:03:13 +02:00 |
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badlogic
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b5e08f59e1
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[ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:53:09 +02:00 |
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badlogic
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087bcfc43b
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[ts] Ported IKConstraint fix.
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2017-05-24 17:31:33 +02:00 |
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badlogic
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ea3cfdc643
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[ts] Ported Animation State changes, see #908
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2017-05-24 13:14:06 +02:00 |
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badlogic
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3f478fd831
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[ts] Ported IKConstraint simplification, see #907
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2017-05-24 11:39:13 +02:00 |
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badlogic
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e4ff874172
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[ts] Ported latest anim state change
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2017-05-18 10:28:19 +02:00 |
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badlogic
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18ebc9b447
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[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
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2017-05-17 15:31:10 +02:00 |
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badlogic
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5b262648ca
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[ts] Fixed issue with mixDuration on dip mix entry being 0. Caused NaNs when applying mixing from
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2017-05-17 13:54:43 +02:00 |
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badlogic
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b9b2d81c65
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[ts] Ported animation state changes, see #904
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2017-05-17 11:54:56 +02:00 |
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badlogic
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fdf6aba634
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[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
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2017-05-04 14:11:11 +02:00 |
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badlogic
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6a5e035cb5
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[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
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2017-04-26 15:56:52 +02:00 |
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badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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18e1157c54
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[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880
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2017-04-18 11:31:00 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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badlogic
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06f32233c0
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[ts] Ported SkeletonClipping
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2017-04-11 16:05:41 +02:00 |
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badlogic
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778055ae5b
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[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
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2017-04-11 15:30:34 +02:00 |
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badlogic
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b043a0b967
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[ts] Ported ConvexDecomposer
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2017-04-11 15:06:28 +02:00 |
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badlogic
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0733ce8af2
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[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
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2017-04-11 13:38:33 +02:00 |
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badlogic
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d34f7c7b11
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[ts] Ported AnimationState change
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2017-04-10 15:43:38 +02:00 |
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badlogic
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5f5d4cc38e
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[ts] Fixed dipping problem fix, added dipping problem repro
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2017-04-10 11:35:53 +02:00 |
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badlogic
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030da37e6b
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[ts] Ported dipping problem fix, see #867
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2017-03-31 12:12:22 +02:00 |
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badlogic
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9eb42b65f2
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[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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badlogic
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787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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9cd5f25cdb
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[ts] Moved conversion to typed array to minimize allocations
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2017-02-23 13:33:40 +01:00 |
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badlogic
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0b8913691a
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[ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused
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2017-02-21 11:48:07 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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30b3d9904e
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[ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength
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2017-01-30 15:19:15 +01:00 |
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badlogic
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7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
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e49b587fa8
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Merged latest from master
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2017-01-27 09:47:00 +01:00 |
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badlogic
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8f99571185
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[ts][libgdx] Fixed TwoColorTimeline ordinal
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2017-01-26 14:56:05 +01:00 |
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badlogic
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be1a2e3cbb
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Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
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2017-01-26 14:52:04 +01:00 |
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badlogic
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fcade28c7a
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[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
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2017-01-25 16:55:39 +01:00 |
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badlogic
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1246bf85c6
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[ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:33:20 +01:00 |
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badlogic
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75e9b49d0c
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[ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:54:28 +01:00 |
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badlogic
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05ba66efe0
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[ts] Fix for clearTracks, see #805
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2016-12-15 13:34:54 +01:00 |
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