Harald Csaszar
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c5df7b7bdb
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[unity] Fixed SkeletonGraphic unnecessary redundant mesh update at color change. Changed update code to use SetVerticesDirty and Rebuild. Closes #2049.
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2022-03-25 15:19:52 +01:00 |
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Mario Zechner
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78e8f637bb
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-03-21 19:32:37 +01:00 |
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Harald Csaszar
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ec53964603
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[unity] Hopefully fixed some occurrances of a build crash when building many prefabs and textures. See #2047.
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2022-03-18 15:44:34 +01:00 |
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Harald Csaszar
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f7aaa25ee1
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[unity] Optimized RootMotion components behaviour when using FixedUpdate timing at SkeletonAnimation, avoiding unnecessary calls. See #2046.
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2022-03-18 11:37:25 +01:00 |
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Harald Csaszar
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322d042309
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[unity] RootMotion component: minor addition of last commit, avoiding unnecessary update.
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2022-03-17 17:50:24 +01:00 |
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Harald Csaszar
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69b2a5ce13
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[unity] Fixed RootMotion components temp movement not being completely cleared when using FixedUpdate. Closes #2046.
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2022-03-17 17:44:29 +01:00 |
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Harald Csaszar
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935cb3b491
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Merge branch '4.0' into 4.1-beta
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2022-03-07 18:10:46 +01:00 |
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Harald Csaszar
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5ff19ea31c
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[unity] Added meta file of add spine-csharp here.txt to prevent an error message when using Unity Package Manager and git URL.
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2022-03-07 17:57:18 +01:00 |
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Harald Csaszar
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b2c45b7fde
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Merge branch '4.0' into 4.1-beta
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2022-03-01 12:27:56 +01:00 |
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Harald Csaszar
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b7f4bbc5e3
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[unity] Added missing added changes of previous commit 6a3fb6a.
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2022-03-01 11:32:41 +01:00 |
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Harald Csaszar
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6a3fb6a42a
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[unity] Added warnings when Spine Preferences - Texture Atlas Settings PMA and blend mode materials PMA do not match. Added straight alpha blend modes material templates.
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2022-02-28 16:14:44 +01:00 |
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Harald Csaszar
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3688bdb25e
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[unity] SkeletonRootMotion components now support rotation root motion.
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2022-02-23 20:49:15 +01:00 |
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Harald Csaszar
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3289550eb0
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[unity] Added skeleton component Inspector parameter Advanced - Animation Update with modes In Update, In FixedUpdate and Manual Update. Added SkeletonRootMotion properties PreviousRigidbodyRootMotion and AdditionalRigidbody2DMovement.
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2022-02-09 12:22:02 +01:00 |
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Harald Csaszar
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9c0c1ce176
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[unity] Minor: removed unnecessary else statement.
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2022-01-20 11:44:42 +01:00 |
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Harald Csaszar
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40f5e2723d
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[unity] Fixed BoneFollower components change Transform scale regardless of settings. Closes #2018.
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2022-01-13 12:24:26 +01:00 |
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Harald Csaszar
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1cc2a57be5
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Merge branch '4.0' into 4.1-beta
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2022-01-10 18:28:36 +01:00 |
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Harald Csaszar
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1233bce55e
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[unity] Support fix prefab override via mesh filter global settings. Closes #1938.
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2022-01-10 18:21:55 +01:00 |
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Harald Csaszar
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cd1a55b0af
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Merge branch '4.0' into 4.1-beta
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2021-12-21 13:38:47 +01:00 |
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Harald Csaszar
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7400da8896
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[unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999. Problem introduced in commit 506a1ab, see issue #1990.
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2021-12-21 13:07:48 +01:00 |
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Harald Csaszar
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eb9702b1b1
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[unity] minor: format check fix, different auto-formatting due to preprocessor #if.
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2021-12-15 19:52:20 +01:00 |
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Harald Csaszar
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5a1a19b4e5
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[unity] SpineAtlasAsset.CreateRuntimeInstance methods now provide an optional newCustomTextureLoader parameter.
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2021-12-15 19:44:10 +01:00 |
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Harald Csaszar
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2d86973980
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Merge branch '4.0' into 4.1-beta
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2021-12-15 16:55:15 +01:00 |
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Harald Csaszar
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193882f2c6
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[unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter.
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2021-12-15 16:52:14 +01:00 |
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Mario Zechner
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ced0771c37
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[ts] Merge fix for #2003, fix ping pong reverse in Sequencetimeline
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-core/src/Slot.ts
# spine-ts/spine-core/src/attachments/MeshAttachment.ts
# spine-ts/spine-core/src/attachments/RegionAttachment.ts
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2021-12-15 15:09:03 +01:00 |
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Harald Csaszar
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0e2fe5c6c9
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[unity] Minor: documentation improvement of SpineAtlasAsset.CreateRuntimeInstance method description.
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2021-12-13 17:24:10 +01:00 |
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Harald Csaszar
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473862c67e
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Merge branch '4.0' into 4.1-beta
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2021-12-10 16:06:37 +01:00 |
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Harald Csaszar
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4b42f23fc4
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[unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001.
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2021-12-10 16:04:08 +01:00 |
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Harald Csaszar
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6bf8de327c
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Merge branch '4.0' into 4.1-beta
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2021-12-09 18:58:11 +01:00 |
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Harald Csaszar
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3025b370f5
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[Unity] Fixed MaterialChecks to correctly check for Sprite material settings. Closes pull request #2000.
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2021-12-09 18:56:26 +01:00 |
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Harald Csaszar
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9ecf28b253
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[Unity] Fixed Sprite Mesh Type 'Tight' causing issues when used to replace attachments (GetRemappedClone, ToAtlasRegion). Closes #1884. Closes pull request #1994.
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2021-12-09 18:34:24 +01:00 |
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Harald Csaszar
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7e765c1b5b
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[unity] Fixed root motion components ignoring split translate timelines. Closes #1997.
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2021-12-07 20:30:52 +01:00 |
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Harald Csaszar
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bb7804ac9e
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[unity] Fixed root motion components ignoring split translate timelines. Closes #1997.
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2021-12-07 19:16:28 +01:00 |
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Harald Csaszar
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ac73dc5857
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Merge branch '4.0' into 4.1-beta
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2021-11-24 15:39:48 +01:00 |
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Harald Csaszar
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9dfd69e49d
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[unity] Fixed json files starting with array brackets not being detected as json. Closes #1992.
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2021-11-24 15:00:13 +01:00 |
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Harald Csaszar
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4ad9c4fa24
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[unity] minor formatting: changes to please format checks.
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2021-11-16 18:08:54 +01:00 |
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Harald Csaszar
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90dd4bc8af
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[unity] SkeletonRootMotion components now respect TransformConstraint timelines. Closes #1944.
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2021-11-16 18:01:00 +01:00 |
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Harald Csaszar
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da6016cf07
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Merge branch '4.0' into 4.1-beta, fixed conflict.
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2021-11-15 16:20:06 +01:00 |
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Harald Csaszar
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7afb7975e3
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[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990.
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2021-11-15 16:18:11 +01:00 |
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Harald Csaszar
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506a1abf53
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[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990.
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2021-11-15 16:12:11 +01:00 |
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Harald Csaszar
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a67fd18293
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[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
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2021-11-11 15:09:22 +01:00 |
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Harald Csaszar
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b1e81fc1b2
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Merge branch '4.0' into 4.1-beta
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2021-11-10 19:34:19 +01:00 |
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Harald Csaszar
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a182cdb169
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[unity] Fixed MeshGenerator not updating triangle indices when inactive bone implicitly clears attachment. Closes #1984.
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2021-11-10 19:32:52 +01:00 |
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Harald Csaszar
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8a83d9aabe
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Merge branch '4.0' into 4.1-beta
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2021-11-08 18:23:05 +01:00 |
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Harald Csaszar
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2c535b65c7
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[unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983.
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2021-11-08 17:20:37 +01:00 |
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Harald Csaszar
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f2cf39cfb6
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Merge branch '4.0' into 4.1-beta
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2021-11-03 19:52:46 +01:00 |
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Harald Csaszar
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df3ec19252
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[csharp][unity] Fixed formatting of previous commit 3250e74 "Port sequence attachment." See #1956.
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2021-11-03 15:38:41 +01:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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Harald Csaszar
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5052b727de
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[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
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2021-10-29 13:20:45 +02:00 |
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Harald Csaszar
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4b70b1489c
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[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
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2021-10-27 18:06:37 +02:00 |
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Mario Zechner
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e6aefc1065
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:00:23 +02:00 |
|