Harald Csaszar
e5be13e3d6
Merge branch '3.8' into 4.0-beta
2020-11-19 20:09:57 +01:00
Harald Csaszar
968a7b5777
[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.
2020-11-19 20:06:39 +01:00
Harald Csaszar
a67e138f90
[xna] Cleanup of examples assets and code, added missing raptor_normals.png file.
2020-11-19 19:53:05 +01:00
Harald Csaszar
e0a3fb29d1
[xna] Added missing raptor_normals.png file to repository.
2020-11-19 19:44:37 +01:00
Harald Csaszar
bf4df3b5f3
Merge branch '3.8' into 4.0-beta
2020-11-16 21:31:57 +01:00
Harald Csaszar
98bb7340a8
[xna] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:28:12 +01:00
Harald Csaszar
d62b68097e
[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:23:55 +01:00
Harald Csaszar
7ef2fc96db
[csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
...
* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00
Harald Csaszar
6d83190946
[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.
2020-11-16 13:00:31 +01:00
Nathan Sweet
e14db0ec2c
[libgdx] Fixed path constraint when a parent bone of the path is scaled.
...
closes EsotericSoftware/spine-editor#499
2020-11-15 23:50:34 -08:00
Nathan Sweet
10d5a918ca
[libgdx] Added a proportional spacing mode to path constraints.
...
EsotericSoftware/spine-editor#414
2020-11-15 23:50:34 -08:00
Nathan Sweet
da1b280275
[libgdx] Added separate X and Y sliders for path constraint translate mix.
2020-11-15 17:10:14 -08:00
Nathan Sweet
dbd90caa53
* Added separate X and Y for transform constraint translate and scale mix.
...
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
2020-11-14 18:59:42 -08:00
Harald Csaszar
f1af1d5bf1
[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809 .
2020-11-13 19:12:05 +01:00
badlogic
42b7efdcd6
[xna] Fix CRLF.
2020-11-13 09:32:03 +01:00
Nathan Sweet
391917d37b
[libgdx] Fixed AlphaTimeline and loading RGB timelines in skeleton data.
2020-11-12 12:33:58 -08:00
Harald Csaszar
d383caccb5
[examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages).
2020-11-12 19:39:49 +01:00
Harald Csaszar
407c591a2c
[csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons.
2020-11-12 19:34:21 +01:00
Harald Csaszar
8d0f341928
Merge branch '3.8' into 4.0-beta
2020-11-12 12:23:25 +01:00
Harald Csaszar
2243ec9e98
[unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770 .
2020-11-12 12:19:30 +01:00
Nathan Sweet
6e709a160f
[libgdx] Fixed RGB2Timeline and loading skeleton data data.
2020-11-12 00:06:38 -08:00
Harald Csaszar
ceb3402627
[unity] Fixed compile error after merging commit 75b9321 to 4.0 branch.
2020-11-11 16:10:02 +01:00
Harald Csaszar
97cf4a9294
Merge branch '3.8' into 4.0-beta
2020-11-11 16:06:57 +01:00
badlogic
3863828c3e
[ts] Port of 4.0 changes, some kinks to be ironed out yet.
...
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
Nathan Sweet
549e9ae67b
[libgdx] Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.
...
The first editor version able to export data in this format is 4.0.24-beta.
EsotericSoftware/spine-editor#26
EsotericSoftware/spine-editor#27
2020-11-10 17:43:47 -08:00
Harald Csaszar
384871b1eb
[unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770 .
2020-11-10 16:53:35 +01:00
Harald Csaszar
d0681d7929
[unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770 .
2020-11-10 16:45:09 +01:00
Harald Csaszar
75b932173d
[unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770 .
2020-11-10 16:37:48 +01:00
Harald Csaszar
c223481255
[csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes.
2020-11-03 18:25:32 +01:00
Harald Csaszar
abf35ec712
[csharp] Removed no longer existing OrderedDictionary.cs file reference from spine-csharp.csproj project file.
2020-11-03 18:14:44 +01:00
badlogic
81aee82c91
Merge branch '3.8' into 4.0-beta
2020-10-29 15:43:48 +01:00
badlogic
44e9a0e5c3
[xna] Fixes #1782 , wrong indexing of debug polygon vertices in renderer.
2020-10-29 15:43:33 +01:00
Nathan Sweet
a814535110
[libgdx] Expose TwoColorPolygonBatch#setupMatrices().
2020-10-28 15:58:17 -07:00
Harald Csaszar
b62c531487
[unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799 . See #1497 .
2020-10-28 19:33:13 +01:00
Harald Csaszar
64dc6f66a4
[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800 .
2020-10-28 16:00:54 +01:00
Harald Csaszar
88f403f5fc
[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802 .
2020-10-28 14:59:43 +01:00
RH
f06fd410e8
Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. ( #1801 )
2020-10-27 09:34:31 +01:00
Nathan Sweet
f42f4bc3b3
[libgdx] Fixed javadocs, binary -> linear search.
2020-10-26 15:47:18 -07:00
Nathan Sweet
6dc94271f2
Updated example projects (camera position).
2020-10-23 20:54:19 -07:00
Nathan Sweet
993e420980
Updated example projects (camera position).
2020-10-23 20:50:47 -07:00
Nathan Sweet
4c04add7d3
Updated spineboy-ess project to v4.
2020-10-23 10:19:05 -07:00
Harald Csaszar
ec46ea437a
[unity] Updated example scene skeleton assets for URP and LWRP shader extension packages.
2020-10-23 15:27:29 +02:00
Harald Csaszar
ac542835b1
[csharp] Removed unused using statements which caused problems in some automated test context.
2020-10-23 14:32:40 +02:00
Harald Csaszar
7add768527
[unity] Updated mix-and-match example skeleton to 4.0 format (merged from 3.8 branch).
2020-10-23 11:48:03 +02:00
Harald Csaszar
5e367d9216
[runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now.
2020-10-23 11:45:31 +02:00
Harald Csaszar
021213c90a
[runtimes] Updated hero example project to version with additional morning star skin.
2020-10-23 11:34:50 +02:00
Harald Csaszar
fdbaac149a
[unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps.
2020-10-23 11:34:50 +02:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
Harald Csaszar
b58c129e85
[unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796 .
2020-10-22 18:24:56 +02:00
badlogic
2545b4efdc
Fix libGDX versioni in Maven and Gradle builds.
2020-10-22 14:52:59 +02:00