4091 Commits

Author SHA1 Message Date
badlogic
e632d4b94f [starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111 2018-05-15 11:20:51 +02:00
badlogic
8d087341ac [lua] port of PathConstraint changes, see #1109. 2018-05-04 14:53:11 +02:00
badlogic
6f1ef88f1e [c][c++] port of PathConstraint changes, see #1109. 2018-05-04 14:35:37 +02:00
badlogic
7da4a9e63c [as3] port of PathConstraint changes, see #1109. 2018-05-04 14:25:33 +02:00
badlogic
2e4d3a1808 [ts] port of PathConstraint changes, see #1109. 2018-05-04 14:07:13 +02:00
John
162977d2f9
[csharp] Fix PathConstraint spacing.
Based on : e4839352ec
2018-05-03 12:39:51 +08:00
Nathan Sweet
398636a20a Merge remote-tracking branch 'origin/3.7-beta' into 3.7-beta 2018-05-02 22:24:38 +02:00
Nathan Sweet
e4839352ec Fixed percent spacing incorrectly being affected by scale. Made fixed position and fixed spacing be affected by scale.
Caveats: Fixed position is not affected by scale in setup mode nor for non-constant speed paths.
2018-05-02 22:24:29 +02:00
John
517d25f6a0
[unity] Resolve leftover merge conflict. 2018-05-01 21:58:52 +08:00
badlogic
32f326de0f Final touches of C++ runtime, done. 2018-04-20 14:07:17 +02:00
badlogic
ae58c8232f Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-04-20 13:58:45 +02:00
badlogic
0bbcd971e9 Ported first batch of last changes to runtimes. 2018-04-20 13:58:39 +02:00
pharan
72269c9718 Merge branch '3.6' into 3.7-beta 2018-04-20 12:21:25 +08:00
pharan
7e910cb8f7 [csharp] Minor cleanup. 2018-04-20 12:18:36 +08:00
pharan
1e7b9a1083 [csharp] Make AnimationPair nested type public. 2018-04-20 12:17:46 +08:00
pharan
5766aa747d [unity] Minor updates to editors. 2018-04-20 12:05:32 +08:00
pharan
69cb86eeef [unity] Add PointAttachment icon to editor. 2018-04-20 12:05:02 +08:00
Dennis Lieu
ba129b7b90 [unity] Use public properties in examples.
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder

* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
badlogic
ace5d18660 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-04-19 10:30:20 +02:00
pharan
d5e75febee Merge branch '3.6' into 3.7-beta
# Conflicts:
#	examples/hero/export/hero-pro.json
#	examples/hero/export/hero-pro.skel
2018-04-19 15:02:08 +08:00
pharan
7999610a24 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-19 11:50:31 +08:00
pharan
2d9a772954 [examples] Update hero-pro 2018-04-19 11:49:45 +08:00
badlogic
6c29e8c2e9 [cpp] Fixed up Skin and internal hashmap like structure. 2018-04-18 14:25:56 +02:00
John
58f0c7f21e
[unity] Remove extraneous update call. 2018-04-18 12:02:31 +08:00
pharan
99166771e5 [unity] Update Basic Platformer example. 2018-04-18 07:30:47 +08:00
pharan
a4361cae91 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-18 07:29:14 +08:00
pharan
79a8a33776 [examples] Update hero-pro animations. 2018-04-18 07:28:22 +08:00
NathanSweet
66eabfc4d1 [libgdx] updateWorldTransform as late as possible.
Something can set a new animation after `act` but before `draw`, resuling in the wrong pose if updateWorldTransform is done in `act`.
2018-04-17 14:12:27 +02:00
badlogic
bceee601ad [cpp] Fixed memory allocations at runtime. 2018-04-17 12:30:35 +02:00
badlogic
906c0b4b60 Merge branch '3.6' into 3.7-beta 2018-04-17 11:57:58 +02:00
badlogic
acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 2018-04-17 11:50:51 +02:00
pharan
207d51ae93 [unity] Update Examples. 2018-04-17 08:05:46 +08:00
pharan
36db4e381d [unity] Add AnimationReferenceAsset 2018-04-17 08:04:07 +08:00
pharan
a04242cacf [unity] More class segregation for SpineEditorUtilities. 2018-04-17 08:01:10 +08:00
pharan
2a792c0247 [unity] Update SkeletonInspectorPreview. 2018-04-17 08:00:19 +08:00
pharan
0a23ed3d85 [unity] MeshGenerator can fill mesh with setup pose attachment. 2018-04-17 07:59:27 +08:00
pharan
1c3f6b1b32 [unity] Spine.BoneMatrix struct. 2018-04-17 07:58:54 +08:00
pharan
f3bb19a339 [unity] Minor changes to SpineMesh. NewMesh is now NewSkeletonMesh. 2018-04-17 07:57:35 +08:00
pharan
331228e5e4 [unity] Minor cleanup of Skeleton Baking. 2018-04-17 07:55:47 +08:00
pharan
488e6a8b2c [unity] Some cleanup. 2018-04-17 07:54:58 +08:00
NathanSweet
83331fa892 [libgdx] Removed unused import. 2018-04-15 18:24:53 +02:00
NathanSweet
2fc374fd6b [libgdx] Avoid AtomicInteger for GWT. 2018-04-15 18:08:26 +02:00
NathanSweet
4e5e82502b [libgdx] Option to reset blend function. 2018-04-15 18:08:25 +02:00
NathanSweet
643a1cb2aa [libgdx] Javadoc 2018-04-15 18:08:25 +02:00
badlogic
d02057b2aa [starling] Updated lib. 2018-04-12 10:48:25 +02:00
badlogic
8594c67b7a Merge branch '3.6' into 3.7-beta 2018-04-12 10:47:09 +02:00
badlogic
63b27b9f46 [as3] Don't submit meshes with alpha==0. Closes #1080 2018-04-12 10:46:57 +02:00
badlogic
7867f09a6d Merge branch '3.6' into 3.7-beta 2018-04-12 10:42:46 +02:00
badlogic
7647c345e3 [cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098 2018-04-12 10:42:34 +02:00
badlogic
4f91425115 Merge branch '3.6' into 3.7-beta 2018-04-12 10:31:47 +02:00