Harald Csaszar
|
6c205f666f
|
Merge branch '3.8' into 3.9-beta
|
2020-02-05 20:26:10 +01:00 |
|
Harald Csaszar
|
804d1156da
|
[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
|
2020-02-05 20:24:50 +01:00 |
|
Harald Csaszar
|
98393ad244
|
Merge branch '3.8' into 3.9-beta
|
2020-01-30 17:05:57 +01:00 |
|
Harald Csaszar
|
3a7aff7a5c
|
[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
|
2020-01-30 17:02:25 +01:00 |
|
Harald Csaszar
|
e611c8c82e
|
Merge branch '3.8' into 3.9-beta
|
2020-01-27 12:03:43 +01:00 |
|
Harald Csaszar
|
ed40731684
|
[unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608.
|
2020-01-27 12:02:16 +01:00 |
|
Harald Csaszar
|
66da4e4282
|
Merge branch '3.8' into 3.9-beta
|
2020-01-24 13:59:33 +01:00 |
|
Harald Csaszar
|
d252df7ece
|
[unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604.
|
2020-01-24 13:55:45 +01:00 |
|
Harald Csaszar
|
f4408185f7
|
Merge branch '3.8' into 3.9-beta
|
2020-01-21 13:44:43 +01:00 |
|
Harald Csaszar
|
c568169821
|
[unity] Fixed BoneFollowerGraphic throwing null reference exception if it has no Canvas parent. Closes #1603.
|
2020-01-21 13:41:26 +01:00 |
|
Harald Csaszar
|
28ab23d6d0
|
[unity] minor - fixed method comment closing tag.
|
2020-01-18 16:57:21 +01:00 |
|
Harald Csaszar
|
5a29e12fc4
|
Merge branch '3.8' into 3.9-beta
|
2020-01-18 16:55:20 +01:00 |
|
Harald Csaszar
|
ec7f79d460
|
[unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602.
|
2020-01-18 16:31:21 +01:00 |
|
Harald Csaszar
|
661f773e14
|
Merge branch '3.8' into 3.9-beta
|
2020-01-14 19:28:14 +01:00 |
|
Harald Csaszar
|
9acf99e763
|
[unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600.
|
2020-01-14 19:26:45 +01:00 |
|
Harald Csaszar
|
3cf66670cc
|
[unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599.
|
2020-01-14 18:54:04 +01:00 |
|
Harald Csaszar
|
73ed75cef6
|
[unity] Fixed Timeline extension package compile error with latest 3.9-beta updates. Closes #1594.
|
2020-01-10 12:46:29 +01:00 |
|
Harald Csaszar
|
5565022e42
|
[unity] minor: added parameter description comment.
|
2020-01-08 21:29:28 +01:00 |
|
Harald Csaszar
|
7b02253831
|
[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.
|
2020-01-08 21:26:34 +01:00 |
|
Harald Csaszar
|
0f341f0594
|
[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.
|
2020-01-08 20:44:25 +01:00 |
|
Harald Csaszar
|
3e02f02f63
|
[unity] Minor - fixed a component menu name string (looed like accidental string replacement).
|
2020-01-08 20:28:54 +01:00 |
|
Harald Csaszar
|
99ff4cba6b
|
[unity] Minor - fixed a component menu name string (looed like accidental string replacement).
|
2020-01-08 20:27:07 +01:00 |
|
Harald Csaszar
|
a297e7f7c5
|
[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
|
2019-12-23 17:48:40 +01:00 |
|
Harald Csaszar
|
12897260d7
|
[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
|
2019-12-23 17:34:37 +01:00 |
|
badlogic
|
934bec56b7
|
Merge branch '3.8' into 3.9-beta
|
2019-12-20 12:27:35 +01:00 |
|
badlogic
|
89d9474e40
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-20 12:23:21 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
Harald Csaszar
|
d18f64c734
|
[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
|
2019-12-20 10:08:21 +01:00 |
|
Harald Csaszar
|
d4b29c34c7
|
[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
|
2019-12-20 10:07:20 +01:00 |
|
Harald Csaszar
|
9d46a0c8bf
|
[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
|
2019-12-16 14:54:11 +01:00 |
|
Harald Csaszar
|
ce0b4ff2b2
|
[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
|
2019-12-16 14:52:08 +01:00 |
|
Harald Csaszar
|
01c252689d
|
[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
|
2019-12-12 15:55:11 +01:00 |
|
Harald Csaszar
|
c59b2676bb
|
[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
|
2019-12-12 15:54:16 +01:00 |
|
Harald Csaszar
|
814d3a0408
|
[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
|
2019-12-11 21:04:51 +01:00 |
|
Harald Csaszar
|
9550e9e6bc
|
[unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387.
|
2019-12-11 21:04:02 +01:00 |
|
Harald Csaszar
|
cdcdb64a4f
|
[unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction.
|
2019-12-10 16:28:32 +01:00 |
|
Harald Csaszar
|
80f42c65a4
|
[unity] Minor cleanup, removed some useless comments.
|
2019-12-02 17:43:48 +01:00 |
|
Harald Csaszar
|
1d5189db81
|
[unity] Cleanup: merged common code of GetRepackedAttachments and GetRepackedSkin. See commit e3245ed.
|
2019-12-02 16:30:32 +01:00 |
|
Harald Csaszar
|
e3245ed590
|
[unity] Added support for additional texture channels (e.g. normal maps) at GetRepackedAttachments(). Commit before merging common code of GetRepackedAttachments and GetRepackedSkin. See #1519.
|
2019-12-02 16:21:45 +01:00 |
|
Harald Csaszar
|
d99fd64e2d
|
[unity] Re-added removed extension method GetRepackedAttachments(). Cleanup: Removed extension methods Attachment.GetRegion(). See commit f2a8c9a. See #1557.
|
2019-11-29 16:45:20 +01:00 |
|
Harald Csaszar
|
f2a8c9a3c1
|
[unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary.
|
2019-11-29 12:31:39 +01:00 |
|
Harald Csaszar
|
de84c1000e
|
[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
|
2019-11-28 14:40:13 +01:00 |
|
Harald Csaszar
|
237b33d82f
|
[unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556.
|
2019-11-28 14:39:39 +01:00 |
|
Harald Csaszar
|
ed68aef0ad
|
[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
|
2019-11-25 19:20:58 +01:00 |
|
Harald Csaszar
|
68ae7bd441
|
[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
|
2019-11-25 19:19:52 +01:00 |
|
Harald Csaszar
|
ffb4425e42
|
[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
|
2019-11-21 16:07:48 +01:00 |
|
Harald Csaszar
|
7da21aff7a
|
[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
|
2019-11-21 16:03:40 +01:00 |
|
Harald Csaszar
|
0006cd8b3c
|
[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
|
2019-11-19 17:15:06 +01:00 |
|
Harald Csaszar
|
fa712fc325
|
[unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage).
|
2019-11-19 17:10:35 +01:00 |
|
Harald Csaszar
|
66a4a5a60b
|
[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
|
2019-11-18 19:17:05 +01:00 |
|