Mario Zechner
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2c69c2604f
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[phaser] Closes #2449, proper basePath resolution if assets are served from root
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2024-01-16 11:03:46 +01:00 |
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Mario Zechner
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eae8468dc2
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[phaser] Use GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL
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2023-11-28 12:13:13 +01:00 |
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Mario Zechner
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9d4d86ced3
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[ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407
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2023-11-06 12:42:00 +01:00 |
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Mario Zechner
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8d4ed3056a
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[phaser] Closes #2390, reset static gameWebGLRenderer to remounts in React/Vue work.
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2023-10-24 19:13:43 +02:00 |
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Mario Zechner
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3acbc2ab7a
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Formatting
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2023-09-05 22:36:04 +02:00 |
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spayton
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f80bc5e110
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The new SpineGameObject should use the gameObject's scene ref, not the system scene (#2357)
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2023-09-05 22:30:54 +02:00 |
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Mario Zechner
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2f33d326a8
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[phaser] Closes #2356, only instantiate a single SceneRenderer for the whole game.
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2023-09-05 15:22:33 +02:00 |
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Mario Zechner
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600e43de24
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Formatting
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2023-09-04 10:56:28 +02:00 |
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Mario Zechner
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99f6aa5ced
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[phaser] Backport of #2337
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2023-09-04 10:47:27 +02:00 |
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Mario Zechner
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6ec9637ed6
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[phaser] Closes #2333, users can set the name of the game object factory function via window.SPINE_GAME_OBJECT_TYPE, see custom-spine-object-type.html.
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2023-09-04 10:35:24 +02:00 |
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Mario Zechner
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e404d0bede
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[phaser] Closes #2348, SpineGameObject.willRender() didn't reset state correctly in case an object is inside a container.
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2023-09-04 10:23:38 +02:00 |
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Mario Zechner
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4c3e3178bc
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[phaser] Fix PMA parsing.
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2023-08-06 03:00:37 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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6fafd96eca
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[pixi] License headers, see #2305
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2023-07-12 15:15:56 +02:00 |
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Mario Zechner
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42626d7ff7
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[phaser] Clean-up and inline documentation.
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2023-04-28 13:32:17 +02:00 |
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Mario Zechner
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b4969465a0
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[phaser] Fix extracting atlas page file names.
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2023-04-28 09:06:28 +02:00 |
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Mario Zechner
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5662c75db9
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[phaser] Expose getters for preloaded skeleton data and atlases.
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2023-04-25 15:13:12 +02:00 |
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Mario Zechner
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f8837604f5
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[phaser] Rework skeleton data loading. Cache based on data + atlas key.
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2023-04-25 14:33:22 +02:00 |
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Mario Zechner
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cf68a9fd07
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Formatting.
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2023-04-24 10:11:14 +02:00 |
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Mario Zechner
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ba2eb2cf9c
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[phaser] Fix GameObjectCreator.spine parameter types.
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2023-04-21 14:05:32 +02:00 |
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Mario Zechner
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aa1064b83b
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[phaser] Update for 3.60.0 release.
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2023-04-17 16:25:22 +02:00 |
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Mario Zechner
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14219fa609
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[phaser] Fix pack file plugin loading, clipping, demos.
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2023-04-12 15:13:25 +02:00 |
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Mario Zechner
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fb3ebb56eb
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[phaser] More tests, fix make factory, add Alpha mixin
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2023-04-06 15:41:54 +02:00 |
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Mario Zechner
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83945e17dc
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Apply formatter.
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2023-01-16 14:00:01 +01:00 |
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Mario Zechner
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90cd61e505
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[phaser] Bounds providers.
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2022-12-27 11:44:20 +01:00 |
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Mario Zechner
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7ae9c490d5
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[phaser] WebGL and Canvas rendering, fix mixins
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
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2022-12-27 11:44:11 +01:00 |
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Mario Zechner
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9ece84dc85
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[phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
# spine-flutter/src/spine_flutter.cpp
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2022-12-27 11:42:56 +01:00 |
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Mario Zechner
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f3c4be2f90
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[phaser] Mixins for SpineGameObject
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2022-12-27 11:41:31 +01:00 |
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Mario Zechner
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f163f60187
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[phaser] .json and .atlas file loading beginnings.
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2022-12-27 11:41:31 +01:00 |
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Mario Zechner
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a3dc1fdb33
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[ts] Phaser plugin scaffold.
# Conflicts:
# .gitignore
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2022-12-27 11:32:33 +01:00 |
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