badlogic
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ed7dc4ea93
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[cpp] Added preliminary SFML backend, fixed up a few APIs.
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2018-02-21 17:52:56 +01:00 |
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badlogic
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6d243eca48
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[cpp] Removed Vector.begin/end, fixed up vector assignments.
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2018-02-21 16:08:41 +01:00 |
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badlogic
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3cf3312180
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[cpp] Fixed up Pool to not be dumb, added more stats to test harness.
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2018-02-21 15:38:26 +01:00 |
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badlogic
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4234b17ffa
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[cpp] Removed // Empty
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2018-02-21 15:29:57 +01:00 |
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badlogic
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5af3d93403
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[cpp] Added Color, fixed up incorrect use of ensureCapacity/setSize of Vector. Fixed bugs in SkeletonBinary.
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2018-02-21 15:23:35 +01:00 |
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badlogic
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1c21542148
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[cpp] Replaced usages of math.h with MathUtil.
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2018-02-20 15:32:31 +01:00 |
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badlogic
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bef01b8e89
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[cpp] Refactored String and Vector.
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2018-02-20 15:10:40 +01:00 |
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badlogic
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88a1a58813
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Added Clion/CMake build dir to gitignore.
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2018-02-20 14:24:37 +01:00 |
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badlogic
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a8af3fa07e
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[cpp] First Clang-Tidy run.
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2018-02-16 17:36:07 +01:00 |
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badlogic
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895407b69d
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[cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values.
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2018-02-16 16:51:55 +01:00 |
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badlogic
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ba90852ad6
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Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
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4a9446ed83
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[cpp] Fixing up SkeletonBinary.
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2018-02-16 11:42:25 +01:00 |
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badlogic
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11d0a47360
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[cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement.
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2018-02-15 18:45:24 +01:00 |
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badlogic
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e7e240d109
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[cpp] Crashes and leaks everywhere :D
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2018-02-14 16:49:55 +01:00 |
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badlogic
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3254747e94
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[c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073
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2018-02-13 17:31:29 +01:00 |
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badlogic
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3f32e071a1
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Merge branch '3.6' into 3.7-beta
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2018-02-13 14:20:04 +01:00 |
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badlogic
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db504d7bc6
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Updated UE4 project to use 4.18.
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2018-02-13 14:09:43 +01:00 |
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pharan
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1606933335
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[unity] Rename Examples to Spine Examples
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2018-02-11 18:13:52 +08:00 |
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pharan
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398884f294
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[unity] Remove old Gizmos folder meta file.
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2018-02-11 18:09:58 +08:00 |
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pharan
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3be056c422
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[unity] Add PointFollower editor conveniences.
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2018-02-09 17:45:16 +08:00 |
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badlogic
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814dcf302b
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Merge branch '3.6' into 3.7-beta
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2018-02-08 16:29:13 +01:00 |
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pharan
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ca870d6b19
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[unity] Add PointFollower.
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2018-02-08 22:16:06 +08:00 |
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badlogic
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a0340f82f5
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2018-02-08 14:40:21 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
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2018-02-08 14:39:51 +01:00 |
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John
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f5d62bf88a
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[unity] Fix <none> item for [SpineSlot] attribute.
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2018-02-08 21:32:09 +08:00 |
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badlogic
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d27a9a3d87
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[starling] Remove allocations in TwoColorEffect. Closes #1078
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2018-02-08 14:02:13 +01:00 |
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badlogic
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200bb7765d
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Updated .gitignore to exclude new dependency directories.g
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2018-02-08 13:19:14 +01:00 |
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badlogic
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28df2f8944
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Merge branch '3.6' into 3.7-beta
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2018-02-06 15:16:55 +01:00 |
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badlogic
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39c63887c0
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2018-02-06 15:16:44 +01:00 |
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badlogic
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eecde9e871
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[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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2018-02-06 15:16:23 +01:00 |
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badlogic
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6f6db39f64
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[cpp] Added spine.h
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2018-02-06 14:13:40 +01:00 |
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badlogic
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2137dddf3b
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[sfml] Added cpp backend, refactored build.
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2018-02-05 13:52:37 +01:00 |
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badlogic
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7180f17af2
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[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
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pharan
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cf7447628b
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[unity] Use IHasSkeletonDataAsset interface.
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2018-02-01 13:04:27 +08:00 |
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pharan
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4c7a6b6501
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[unity] Use explicit primitive type instead of var.
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2018-02-01 13:03:29 +08:00 |
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pharan
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1d5b62c2fd
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[unity] Skip SkeletonUtility follow post-local phase if bones are not constrained.
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2018-01-31 19:32:34 +08:00 |
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pharan
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9e89e37c54
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[unity] Disabled HingeChain2D code.
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2018-01-31 19:27:34 +08:00 |
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pharan
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b7b839063b
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[unity] Fix unconstrained SkeletonUtility following one frame behind.
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2018-01-31 19:27:07 +08:00 |
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pharan
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c584de7c26
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[unity] Make Skeleton Material preview 2D.
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2018-01-31 19:19:54 +08:00 |
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badlogic
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5d63fabcce
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Merge branch 'NoctisGames-3.6' into 3.7-beta
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2018-01-29 15:59:16 +01:00 |
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badlogic
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54e99f1454
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[lua] Ported additive blending, see #1060, see #1029
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2018-01-29 15:37:13 +01:00 |
|
Stephen Gowen
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2228c98508
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2018-01-24 18:00:16 -05:00 |
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badlogic
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713f43a247
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Merge branch '3.6' into 3.7-beta
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2018-01-24 14:30:47 +01:00 |
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badlogic
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16d799002d
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[as3] Fixed sorting of path constraint attachments. Closes #1069.
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2018-01-24 14:29:40 +01:00 |
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badlogic
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6a556de014
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[as3] Ported additive blending. See #1029, #1060
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2018-01-23 15:45:33 +01:00 |
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badlogic
|
b7e712d3ca
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[sfml] Added owl sample.
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2018-01-23 14:16:42 +01:00 |
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badlogic
|
a9deff2d2f
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[c] Fixed binary skeleton parsing.
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2018-01-23 14:03:18 +01:00 |
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badlogic
|
c24990a1c4
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Merge branch '3.6' into 3.7-beta
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2018-01-22 16:13:22 +01:00 |
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badlogic
|
fe9ae97747
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[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
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2018-01-22 16:11:42 +01:00 |
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