badlogic
|
f033239b54
|
[cocos2dx] Fixes tint black.
|
2018-08-13 16:56:05 +02:00 |
|
badlogic
|
a6dcbc61e3
|
[cocos2dx] Fix for tint black in 3.7 branch.
|
2018-08-13 16:47:36 +02:00 |
|
badlogic
|
bd778ba417
|
Merge branch '3.6' into 3.7-beta
|
2018-08-13 16:36:38 +02:00 |
|
badlogic
|
ce536558e5
|
[cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158.
|
2018-08-13 16:34:06 +02:00 |
|
badlogic
|
5a78663bfa
|
[cocos2dx] Resolved merge conflict that got accidentially commited.
|
2018-08-10 11:57:11 +02:00 |
|
badlogic
|
253bda4ee4
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-08-10 11:54:49 +02:00 |
|
badlogic
|
d3e37284fc
|
Merge branch '3.6' into 3.7-beta
|
2018-08-10 11:14:01 +02:00 |
|
badlogic
|
a578be88e0
|
[cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation.
|
2018-08-10 11:11:15 +02:00 |
|
badlogic
|
c405dcd165
|
[cocos2dx][cpp] More changes to computeWorldVertices.
|
2018-08-09 15:27:26 +02:00 |
|
badlogic
|
f12728f0d2
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-08-09 15:18:15 +02:00 |
|
badlogic
|
4005ff2ad4
|
Merge branch '3.6' into 3.7-beta
|
2018-08-09 15:02:55 +02:00 |
|
badlogic
|
9a428a02b8
|
[c] Fixes #1148, revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed.
|
2018-08-09 14:59:09 +02:00 |
|
badlogic
|
cb22d5dab9
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-07-18 15:20:05 +02:00 |
|
badlogic
|
218d3b4737
|
[cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0.
|
2018-07-18 14:27:57 +02:00 |
|
badlogic
|
22c1e32164
|
Merge branch '3.7-beta' into 3.7-beta-cpp
|
2018-07-18 14:14:39 +02:00 |
|
badlogic
|
6e83e6aed1
|
[c][cpp][sfml][cocos2d-x] Skip rendering of skeleton/slot/attachment early if alpha is 0. See #1145
|
2018-07-18 12:04:11 +02:00 |
|
badlogic
|
f315f36956
|
[cocos2dx] Fixed batchers, MSVC projects.
|
2018-06-05 14:36:20 +02:00 |
|
badlogic
|
7e68a48189
|
[cocos2dx] More fixes to two color batching.
|
2018-06-05 13:30:00 +02:00 |
|
badlogic
|
162ce9f5aa
|
Fixed meshes.
|
2018-05-30 18:31:36 +02:00 |
|
badlogic
|
878a6e6435
|
Refactored C++ runtime, added cocos2d-x cpp runtime.
|
2018-05-30 17:31:11 +02:00 |
|
badlogic
|
7647c345e3
|
[cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098
|
2018-04-12 10:42:34 +02:00 |
|
badlogic
|
eecde9e871
|
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
|
2018-02-06 15:16:23 +01:00 |
|
badlogic
|
999e836ba0
|
[cocos2dx] Closes #1062, proper handling of batch boundaries.
|
2018-01-12 13:44:58 +01:00 |
|
Greg Rynkowski
|
97dd5ab8df
|
Fix typo in the SkeletonAnimation::createWithFile (#1045)
|
2017-12-07 15:47:32 +01:00 |
|
badlogic
|
f40efe6066
|
Revert "fix warnings (#1034)"
This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
|
2017-12-06 15:35:02 +01:00 |
|
minggo
|
5948e5a62f
|
fix warnings (#1034)
|
2017-11-21 11:17:39 +01:00 |
|
Jare Guo
|
041b6ddb00
|
[cocos2dx] allow load custom atlas texture in _spAtlasPage_createTexture for CocosCreator (#1018)
|
2017-10-13 09:50:03 +02:00 |
|
badlogic
|
8650c668e9
|
[cocos2dx] Removed hard coded scratch buffer size, replaced with dynamic allocation. Also made it a global scratch buffer, instead of a per instance buffer. Saves 4kb per SkeletonRenderer instance. Closes #1015.
|
2017-10-10 15:37:27 +02:00 |
|
badlogic
|
f9245031a6
|
[cocos2d-x] Ported new tint black shader. See #1003.
|
2017-09-30 09:43:19 +02:00 |
|
badlogic
|
cdc335d41b
|
[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
|
2017-09-28 17:00:05 +02:00 |
|
badlogic
|
c1538b113b
|
[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
|
2017-09-25 11:44:28 +02:00 |
|
badlogic
|
083e696220
|
[cocos2d-x] Closes #984.
|
2017-09-11 15:24:56 +02:00 |
|
zzya
|
5947520c9b
|
fix clipping issue (#966)
* modify for clip
* fix clipping issue
|
2017-08-15 20:27:26 +02:00 |
|
badlogic
|
f7bb981852
|
[cocos2d-x] Call Node::update in SkeletonRenderer. Closes #960
|
2017-08-03 11:22:47 +02:00 |
|
zzya
|
687d774082
|
modify for clip (#955)
|
2017-07-28 11:58:10 +02:00 |
|
badlogic
|
6e7c6ebc07
|
[cocos2d-x] Not submitting geometry when final opacity of attachment is 0
|
2017-07-17 14:26:06 +02:00 |
|
badlogic
|
7488383b15
|
[cocos2dx] Added support for vertex effects. See #898
|
2017-06-26 15:00:59 +02:00 |
|
badlogic
|
1af2089157
|
[cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901
|
2017-05-17 11:03:34 +02:00 |
|
badlogic
|
676b740269
|
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
|
2017-04-30 19:13:11 +02:00 |
|
badlogic
|
d52ac2afd4
|
[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short
|
2017-04-28 14:31:18 +02:00 |
|
badlogic
|
26c1bfe8b4
|
[cocos2dx] Fixed #877, support for ETC1. Note that ETC1 is not supported when two color tinting is enabled!
|
2017-04-18 10:31:57 +02:00 |
|
badlogic
|
137f95a20f
|
[cocos2dx] Added debug meshes rendering.
|
2017-04-18 10:26:25 +02:00 |
|
badlogic
|
0be704dc66
|
[cocos2d-objc] Added batcher, incomplete
|
2017-03-02 08:47:15 +01:00 |
|
badlogic
|
8c6a91c2a1
|
[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
|
2017-03-01 11:28:29 +01:00 |
|
badlogic
|
f93486e11b
|
[cocos2dx] Fixed Windows build of example
|
2017-02-28 16:46:10 +01:00 |
|
badlogic
|
ca23700db0
|
[cocos2dx] Fixed formatting, removed printf...
|
2017-02-28 15:40:07 +01:00 |
|
badlogic
|
1be3c1a6b4
|
[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
|
2017-02-28 15:36:04 +01:00 |
|
badlogic
|
38c3687e85
|
[cocos2dx] Fixed mesh rendering
|
2017-02-20 10:22:51 +01:00 |
|
badlogic
|
aa33f980d2
|
[cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
|
2017-02-20 10:00:57 +01:00 |
|
badlogic
|
25fb5b1bff
|
[cocos2dx] Ported to 3.6, no two color batching yet
|
2017-01-30 16:55:04 +01:00 |
|