badlogic
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f05174fcb8
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[ts] Fixed order of registering asset loads/errors and callbacks. Fixed setting crossOrigin policy and setting source on newly created images
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2016-11-14 13:16:06 +01:00 |
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pharan
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b70da6f000
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[unity] Fixed BoundingBoxFollower using wrong space.
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2016-11-13 10:56:12 +08:00 |
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badlogic
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d686231a92
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[lua] Closes #755, typo in AnimationState:disposeNext
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2016-11-09 11:00:17 +01:00 |
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badlogic
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88228e8bd9
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[lua] Closes #754, passed wrong type to getValue in SkeletonJson
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2016-11-09 09:31:42 +01:00 |
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badlogic
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53072a5a3e
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[starling] Closes #651, StarlingAtlasAttachmentLoader can now work with texture(s) as well!
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2016-11-07 14:47:32 +01:00 |
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pharan
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5d22bef460
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[unity] Some cleanup.
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2016-11-07 21:29:49 +08:00 |
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pharan
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6c72dfa8b4
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[csharp] Fixed Path/TransformConstraint handling of reflection
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2016-11-07 21:27:33 +08:00 |
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pharan
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badcb9c44a
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[csharp] Some cleanup.
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2016-11-07 21:26:33 +08:00 |
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badlogic
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d84f9d8330
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[c] Fixed Path/TransformConstraint handling of reflection
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2016-11-07 14:12:38 +01:00 |
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badlogic
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dbcc54fac4
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[lua] Fixed Path/TransformConstraint handling of reflection
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2016-11-07 14:07:56 +01:00 |
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badlogic
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3666e7125a
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[as3] Fixed Path/TransformConstraint handling of reflection
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2016-11-07 13:59:58 +01:00 |
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badlogic
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231bd26313
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[ts] Fixed Path/TransformConstraint handling of reflection
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2016-11-07 13:54:49 +01:00 |
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NathanSweet
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5b8a7420ea
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Transform constraint offset rotation and shearY reflects if the target is reflected.
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2016-11-07 13:43:20 +01:00 |
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NathanSweet
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16eb6b5ede
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Prefer thinking about offset rotation as positive.
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2016-11-07 13:31:30 +01:00 |
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NathanSweet
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c215023859
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Path constraint offset rotation reflects if the path's bone is reflected.
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2016-11-07 13:11:38 +01:00 |
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badlogic
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f5a6b4bf92
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PathConstraint needs to take into account flipX/Y or parent scale. Determining handedness of base vectors let's us compensate
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2016-11-07 12:26:11 +01:00 |
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badlogic
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208f797648
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[as3] Closes #752, forgot return in first frame setup pose case of DrawOrderTimeline
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2016-11-07 10:46:48 +01:00 |
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pharan
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d38760501a
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[unity] Spine.Unity.Modules.AttachmentTools
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2016-11-06 22:32:35 +08:00 |
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pharan
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467a4e3836
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[unity] Disambiguate and avoid magic method call.
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2016-11-06 22:31:37 +08:00 |
|
John
|
28580ad111
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[csharp] No need to pass bool array.
Based on: 2872d77ca5
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2016-11-05 19:06:34 +08:00 |
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badlogic
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8dbc7c6c1d
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[c] Closes #709, Marmelade SDK adds wonky compiler flags that make unsigned types out of signed ones...
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2016-11-04 15:54:32 +01:00 |
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badlogic
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3a18868d8d
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[cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples
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2016-11-04 15:47:24 +01:00 |
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badlogic
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e8f604f7b2
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[cocos2dx] added new listeners for interrupt and dispose event, fixed up samples
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2016-11-04 15:28:56 +01:00 |
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badlogic
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fcb878081c
|
[csharp] Last minute fix to AnimationState#applyRotateTimeline
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2016-11-04 14:53:07 +01:00 |
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badlogic
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6d77abd8ff
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[as3] Last minute fix to AnimationState#applyRotateTimeline
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2016-11-04 14:51:58 +01:00 |
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badlogic
|
e8d363435d
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[ts] Added another last minute fix to AnimationState:applyRotateTimeline
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2016-11-04 14:48:11 +01:00 |
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badlogic
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35d25096d0
|
[lua] Closes #751, didn't clear self->events in AnimationState:queueEvents
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2016-11-04 14:43:49 +01:00 |
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badlogic
|
340cc6a85b
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[lua] Closes #751, didn't clear self->events in AnimationState:queueEvents
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2016-11-04 14:42:20 +01:00 |
|
badlogic
|
ec7754ec7f
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[c] Fixed all warnings and compilation errors
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2016-11-04 12:56:54 +01:00 |
|
badlogic
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ae1b449f58
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
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2016-11-04 12:34:30 +01:00 |
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badlogic
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14ffdec885
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[c] Ported last few methods of AnimationState. Fixing up errors/warnings, testing
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2016-11-04 12:34:19 +01:00 |
|
NathanSweet
|
2872d77ca5
|
No need to pass BooleanArray.
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2016-11-04 12:26:08 +01:00 |
|
badlogic
|
677eb60cec
|
[lua] Fixed bug in AnimationState:queueEvent
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2016-11-03 16:59:28 +01:00 |
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badlogic
|
6c10b256ca
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
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2016-11-03 16:55:13 +01:00 |
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badlogic
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aa3a5080b6
|
[c] More AnimationState porting. Close, but no cookie yet...
|
2016-11-03 16:55:04 +01:00 |
|
NathanSweet
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ab81890aa8
|
Merge remote-tracking branch 'origin/dev' into dev
|
2016-11-03 16:03:18 +01:00 |
|
NathanSweet
|
d84a39ba90
|
Apply setup pose when before first frame for AnimationState rotation timeline apply.
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2016-11-03 16:03:13 +01:00 |
|
NathanSweet
|
75775bbdac
|
Use slot local variable.
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2016-11-03 16:02:41 +01:00 |
|
badlogic
|
3ab208ed82
|
[lua] Fix for Color:newWith
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2016-11-03 14:27:54 +01:00 |
|
badlogic
|
5b089cb678
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
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2016-11-03 14:26:10 +01:00 |
|
badlogic
|
7c8f38a821
|
[lua] Tiny fix in Animation
|
2016-11-03 14:26:03 +01:00 |
|
John
|
35d37864fd
|
[csharp] Allow apply setup pose before first key.
Based on cd826f1836
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2016-11-03 20:23:22 +08:00 |
|
badlogic
|
673cb9f67b
|
[c] Fixed first frame setup pose in all timelines
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2016-11-03 12:06:58 +01:00 |
|
badlogic
|
0bc20211fe
|
[lua] Fixed first frame setup pose in all timelines
|
2016-11-03 11:43:56 +01:00 |
|
badlogic
|
f85bfe5080
|
[as3] Fixed first frame setup pose in all timelines2
|
2016-11-03 11:26:26 +01:00 |
|
badlogic
|
ca074364c5
|
[ts] Fixed first frame setup pose reset in all timeline implementations
|
2016-11-03 11:07:42 +01:00 |
|
badlogic
|
3212e44aa9
|
[c] Ported DeformTimeline changes
|
2016-11-02 14:14:57 +01:00 |
|
badlogic
|
43efcaf373
|
[ts][widget] Added transparent canvas widget support
|
2016-11-02 13:44:31 +01:00 |
|
badlogic
|
73beae2c15
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
|
2016-11-02 12:44:03 +01:00 |
|
badlogic
|
08b4c1bdfb
|
[c] Ported changes to animation and timelines in preparation for the great AnimationState exodus
|
2016-11-02 12:43:57 +01:00 |
|