2424 Commits

Author SHA1 Message Date
badlogic
f05174fcb8 [ts] Fixed order of registering asset loads/errors and callbacks. Fixed setting crossOrigin policy and setting source on newly created images 2016-11-14 13:16:06 +01:00
pharan
b70da6f000 [unity] Fixed BoundingBoxFollower using wrong space. 2016-11-13 10:56:12 +08:00
badlogic
d686231a92 [lua] Closes #755, typo in AnimationState:disposeNext 2016-11-09 11:00:17 +01:00
badlogic
88228e8bd9 [lua] Closes #754, passed wrong type to getValue in SkeletonJson 2016-11-09 09:31:42 +01:00
badlogic
53072a5a3e [starling] Closes #651, StarlingAtlasAttachmentLoader can now work with texture(s) as well! 2016-11-07 14:47:32 +01:00
pharan
5d22bef460 [unity] Some cleanup. 2016-11-07 21:29:49 +08:00
pharan
6c72dfa8b4 [csharp] Fixed Path/TransformConstraint handling of reflection 2016-11-07 21:27:33 +08:00
pharan
badcb9c44a [csharp] Some cleanup. 2016-11-07 21:26:33 +08:00
badlogic
d84f9d8330 [c] Fixed Path/TransformConstraint handling of reflection 2016-11-07 14:12:38 +01:00
badlogic
dbcc54fac4 [lua] Fixed Path/TransformConstraint handling of reflection 2016-11-07 14:07:56 +01:00
badlogic
3666e7125a [as3] Fixed Path/TransformConstraint handling of reflection 2016-11-07 13:59:58 +01:00
badlogic
231bd26313 [ts] Fixed Path/TransformConstraint handling of reflection 2016-11-07 13:54:49 +01:00
NathanSweet
5b8a7420ea Transform constraint offset rotation and shearY reflects if the target is reflected. 2016-11-07 13:43:20 +01:00
NathanSweet
16eb6b5ede Prefer thinking about offset rotation as positive. 2016-11-07 13:31:30 +01:00
NathanSweet
c215023859 Path constraint offset rotation reflects if the path's bone is reflected. 2016-11-07 13:11:38 +01:00
badlogic
f5a6b4bf92 PathConstraint needs to take into account flipX/Y or parent scale. Determining handedness of base vectors let's us compensate 2016-11-07 12:26:11 +01:00
badlogic
208f797648 [as3] Closes #752, forgot return in first frame setup pose case of DrawOrderTimeline 2016-11-07 10:46:48 +01:00
pharan
d38760501a [unity] Spine.Unity.Modules.AttachmentTools 2016-11-06 22:32:35 +08:00
pharan
467a4e3836 [unity] Disambiguate and avoid magic method call. 2016-11-06 22:31:37 +08:00
John
28580ad111 [csharp] No need to pass bool array.
Based on: 2872d77ca5
2016-11-05 19:06:34 +08:00
badlogic
8dbc7c6c1d [c] Closes #709, Marmelade SDK adds wonky compiler flags that make unsigned types out of signed ones... 2016-11-04 15:54:32 +01:00
badlogic
3a18868d8d [cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples 2016-11-04 15:47:24 +01:00
badlogic
e8f604f7b2 [cocos2dx] added new listeners for interrupt and dispose event, fixed up samples 2016-11-04 15:28:56 +01:00
badlogic
fcb878081c [csharp] Last minute fix to AnimationState#applyRotateTimeline 2016-11-04 14:53:07 +01:00
badlogic
6d77abd8ff [as3] Last minute fix to AnimationState#applyRotateTimeline 2016-11-04 14:51:58 +01:00
badlogic
e8d363435d [ts] Added another last minute fix to AnimationState:applyRotateTimeline 2016-11-04 14:48:11 +01:00
badlogic
35d25096d0 [lua] Closes #751, didn't clear self->events in AnimationState:queueEvents 2016-11-04 14:43:49 +01:00
badlogic
340cc6a85b [lua] Closes #751, didn't clear self->events in AnimationState:queueEvents 2016-11-04 14:42:20 +01:00
badlogic
ec7754ec7f [c] Fixed all warnings and compilation errors 2016-11-04 12:56:54 +01:00
badlogic
ae1b449f58 Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-04 12:34:30 +01:00
badlogic
14ffdec885 [c] Ported last few methods of AnimationState. Fixing up errors/warnings, testing 2016-11-04 12:34:19 +01:00
NathanSweet
2872d77ca5 No need to pass BooleanArray. 2016-11-04 12:26:08 +01:00
badlogic
677eb60cec [lua] Fixed bug in AnimationState:queueEvent 2016-11-03 16:59:28 +01:00
badlogic
6c10b256ca Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-03 16:55:13 +01:00
badlogic
aa3a5080b6 [c] More AnimationState porting. Close, but no cookie yet... 2016-11-03 16:55:04 +01:00
NathanSweet
ab81890aa8 Merge remote-tracking branch 'origin/dev' into dev 2016-11-03 16:03:18 +01:00
NathanSweet
d84a39ba90 Apply setup pose when before first frame for AnimationState rotation timeline apply. 2016-11-03 16:03:13 +01:00
NathanSweet
75775bbdac Use slot local variable. 2016-11-03 16:02:41 +01:00
badlogic
3ab208ed82 [lua] Fix for Color:newWith 2016-11-03 14:27:54 +01:00
badlogic
5b089cb678 Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-03 14:26:10 +01:00
badlogic
7c8f38a821 [lua] Tiny fix in Animation 2016-11-03 14:26:03 +01:00
John
35d37864fd [csharp] Allow apply setup pose before first key.
Based on cd826f1836
2016-11-03 20:23:22 +08:00
badlogic
673cb9f67b [c] Fixed first frame setup pose in all timelines 2016-11-03 12:06:58 +01:00
badlogic
0bc20211fe [lua] Fixed first frame setup pose in all timelines 2016-11-03 11:43:56 +01:00
badlogic
f85bfe5080 [as3] Fixed first frame setup pose in all timelines2 2016-11-03 11:26:26 +01:00
badlogic
ca074364c5 [ts] Fixed first frame setup pose reset in all timeline implementations 2016-11-03 11:07:42 +01:00
badlogic
3212e44aa9 [c] Ported DeformTimeline changes 2016-11-02 14:14:57 +01:00
badlogic
43efcaf373 [ts][widget] Added transparent canvas widget support 2016-11-02 13:44:31 +01:00
badlogic
73beae2c15 Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-02 12:44:03 +01:00
badlogic
08b4c1bdfb [c] Ported changes to animation and timelines in preparation for the great AnimationState exodus 2016-11-02 12:43:57 +01:00