Mario Zechner
f41bb231e1
[godot] Do not generate vsproj
2024-05-10 13:58:57 +02:00
Mario Zechner
7a15bfc678
[godot] Update build to 4.1.4-stable
2024-05-10 13:42:11 +02:00
Harald Csaszar
a177da9611
[unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520 .
2024-05-07 16:53:38 +02:00
Harald Csaszar
773d27c398
[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520 .
2024-05-07 16:28:15 +02:00
Davide Tantillo
098fc0847a
[ts][pixi] DarkTint renderer is registered by the runtime. DarkTintMesh is automatically used if a slot has dark color.
2024-05-07 12:14:34 +02:00
Mario Zechner
126a8f02aa
[godot] Remove 4.0 build, upgrade to latest Scons.
2024-05-07 10:32:41 +02:00
Mario Zechner
524b65f43c
Formatting
2024-05-07 10:32:41 +02:00
Mario Zechner
665d0c074d
[ts] Release 4.2.41
2024-05-07 10:32:41 +02:00
Mario Zechner
b8580bb4ed
[ts] setMixDurationWithDelta -> setMixDurationWithDelay
2024-05-07 10:32:41 +02:00
Harald Csaszar
77e859cb31
[unity] Improved UpdateWhenInvisible logic for SkeletonRenderSeparator. Closes #2519 .
2024-05-06 20:46:14 +02:00
Harald Csaszar
9904398400
Merge branch '4.1' into 4.2
2024-05-06 19:44:37 +02:00
Harald Csaszar
24074454d1
[unity] Fixed UpdateWhenInvisible being incorrect when using SkeletonRenderSeparator. See #2519 .
2024-05-06 19:40:19 +02:00
Harald Csaszar
527b928db1
[csharp] Fixed undefined MathUtils.Atan2Deg when USE_FAST_SIN_COS_ATAN2_APPROXIMATIONS enabled. Closes #2517 .
2024-05-06 17:34:06 +02:00
Mario Zechner
8b59c1083d
[ts] Release 4.2.40
2024-05-06 09:03:43 +02:00
Mario Zechner
baf6ea020a
[ts] Fix TrackEntry.mixDuration, add TrackEntry.setMixDurationWithDelay(), closes #2518
2024-05-06 09:01:45 +02:00
Nathan Sweet
485de74983
[libgdx] SkeletonClipping#clipTriangles clean up.
2024-05-04 16:54:31 -04:00
Davide Tantillo
d860c3dbb4
[haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample.
2024-05-04 12:15:41 +02:00
Davide Tantillo
eb80431642
[haxe] Skeleton.getBounds() applies clipping, see #2515 . Port of commits b043e5c, 637321a and 2049bed.
2024-05-04 12:01:35 +02:00
Harald Csaszar
ad82b56425
[monogame] Expose clipper used by SkeletonRenderer for use with Skeleton.GetBounds(), see #2515 . Port of commit 2049bed.
2024-05-03 15:55:22 +02:00
Mario Zechner
0a828099e9
Formatting
2024-05-03 12:47:24 +02:00
Mario Zechner
5a462e9e21
[godot] Closes #2516 , memdelete instead of memfree on Control
2024-05-03 12:44:30 +02:00
Davide Tantillo
77f48a39db
[ts][player] Fixed examples embedding skeletons
2024-05-03 11:26:19 +02:00
Mario Zechner
65d09e73c7
[cpp] Introduce spine_bool for boolean values in spine-cpp-lite.
2024-05-03 11:23:56 +02:00
Davide Tantillo
03f8f67e01
[ts][player] Calculates animation viewport using new Skeleton.getBounds that considers clipping.
2024-05-03 10:56:07 +02:00
Davide Tantillo
f3097222f9
[ts] Skeleton.getBounds() applies clipping, see #2515 . Port of commits b043e5c, 637321a and 2049bed.
2024-05-03 10:42:25 +02:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Harald Csaszar
c6a01d7a5f
[csharp][unity] Skeleton.getBounds() applies clipping, see #2515 . Port of commits b043e5c, 637321a and 2049bed.
2024-05-02 20:22:50 +02:00
Mario Zechner
2049bed11e
[libgdx] Expose clipper used by SkeletonRenderer for use with Skeleton.getBounds(), see #2515
2024-05-02 17:08:08 +02:00
Mario Zechner
637321ad16
[libgdx] Overload for Skeleton.getBounds() which optionally applies clipping, see #2515
2024-05-02 17:04:35 +02:00
Mario Zechner
b043e5c978
[libgdx] Skeleton.getBounds() applies clipping, see #2515
2024-05-02 16:55:22 +02:00
Mario Zechner
a228adf684
[godot] Should close #2514 , needs testing.
2024-05-02 16:52:48 +02:00
Mario Zechner
04c132f4af
[c] Closes #2509 , SP_INHERIT_NOSCALE was incorrectly implemented
2024-05-02 16:01:04 +02:00
Mario Zechner
39635f7566
[ue] Update skeleton time in widget on tick
2024-05-02 15:31:27 +02:00
Mario Zechner
da3d1cd4b3
[cocos2dx] Closes #2501 , batch command needs to be created after two color tint vertex colors have been set.
2024-05-02 14:31:21 +02:00
Davide Tantillo
511dd0c1da
[haxe] Port of commit cb48737 (partially - no copy constructor)
2024-05-01 11:13:49 +02:00
Davide Tantillo
25acb4caf1
[ts] Port of commit cb48737 (partially - no copy constructor)
2024-05-01 11:13:49 +02:00
Harald Csaszar
bab69e243a
[unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513 . Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic.
2024-04-30 18:12:22 +02:00
Mario Zechner
b41e9377bb
[flutter] Release 4.2.24
2024-04-30 12:37:16 +02:00
Mario Zechner
a8e8cfa567
[cpp] spine-cpp-light.h -> spine-cpp-lite.h
2024-04-30 12:35:16 +02:00
Mario Zechner
0e00ce4f07
[flutter] Closes #2438 , support static linking of native libraries.
2024-04-30 12:30:13 +02:00
Mario Zechner
9c9bcb9428
[cocos2dx] Closes #2505 , fix warning about memory allocated by Cococs2d-X
2024-04-30 10:55:51 +02:00
Dmitro Sechin
f67807f1e7
[spine-c] Fix crashes in skins or animations error handling ( #2491 )
...
* Fix android-specific rotation issue. bone->arotation == NaN, in some specific cases during update bones, cause squared value can been very smoll but still negative anyway and create NaN value
* Fix crash at spSkeletonData_dispose() while handling problems in skeleton in SkeletonBinary/SkeletonJson.
Use increase counts instead directly put counts value for avoid problems at early dispose vectors
* additional commit for prev revision
2024-04-30 10:45:53 +02:00
Jason Knight
07f299434d
Dont do init transform if you dont need to. ( #2495 )
2024-04-30 10:44:14 +02:00
Jason Knight
a73d0bc40d
Dont do init transform if you dont need to. ( #2495 )
2024-04-30 10:41:07 +02:00
Harald Csaszar
6118a5f704
[csharp] Port of commit cb48737: Fixed constraint copy constructors references the wrong bones. Closes #2511 .
2024-04-29 19:09:45 +02:00
Nathan Sweet
cb4873702d
Fixed constraint copy constructors references the wrong bones.
...
ref #2511
2024-04-29 12:23:22 -04:00
Harald Csaszar
c65f73e873
[spine-csharp] Fixed Skeleton.PhysicsRotate passing r instead of x. Closes #2512 .
2024-04-29 17:32:52 +02:00
Harald Csaszar
98706929d0
[unity] SkeletonRenderTexture example components now provide a shaderPasses parameter.
2024-04-29 16:48:33 +02:00
Mario Zechner
d0da762dc6
Formatting
2024-04-27 11:37:40 +02:00
Mario Zechner
3d31acdc5b
[c] Fix errors due to Defold's compiler flags
2024-04-27 11:13:10 +02:00