152 Commits

Author SHA1 Message Date
badlogic
208f797648 [as3] Closes #752, forgot return in first frame setup pose case of DrawOrderTimeline 2016-11-07 10:46:48 +01:00
badlogic
6d77abd8ff [as3] Last minute fix to AnimationState#applyRotateTimeline 2016-11-04 14:51:58 +01:00
badlogic
f85bfe5080 [as3] Fixed first frame setup pose in all timelines2 2016-11-03 11:26:26 +01:00
badlogic
ab0ff1d963 [as3] Ported last minute AnimationState changes 2016-11-02 11:12:46 +01:00
badlogic
b85cf32c33 [starling][as3] Fixed up samples 2016-10-27 16:00:30 +02:00
badlogic
e8b489f765 [as3] Ported AnimationState changes to AS3 2016-10-27 15:54:41 +02:00
badlogic
fdbe5fdbde [as3] Updated noRotationOrReflection math 2016-10-19 14:19:17 +02:00
badlogic
a80903ac14 [as3][starling] Updated spine-as3.swc 2016-10-17 16:55:58 +02:00
badlogic
8b327f3d54 [as3][starling] Updated to 3.5, path constraint may still have an issue, see stretchyman 2016-10-17 16:49:51 +02:00
badlogic
ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta 2016-10-17 14:08:00 +02:00
badlogic
02130d242e [runtimes] Updated examples to beta exports 2016-10-17 12:48:15 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa [runtimes] Closes #719, fixed sortPathConstraintAttachment 2016-10-13 12:03:23 +02:00
Mario Zechner
f84ae17615 Updated License Headers 2016-10-13 10:27:54 +02:00
badlogic
ea0c2ae704 [as3] Closes #715, wrong default rotation mode for path constraints 2016-10-03 13:34:29 +02:00
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00
badlogic
d5ba507ebb [starling] Closes #662, had outdated .swcs used by user. Works as intended 2016-08-04 10:45:23 +02:00
Mario Zechner
16489aaf58 Merge pull request #414 from PrettySimple/patch-2
[as3] Fix strange behaviour of listeners
2016-07-18 16:30:24 +02:00
badlogic
e92c463fad [as3] Fixes half of #640, color assignment in ColorTimeline was wrong. 2016-07-18 14:10:45 +02:00
badlogic
d281f2a358 [as3][starling] Updated README.mds 2016-07-15 12:20:20 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3 [as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing. 2016-07-12 14:18:29 +02:00
badlogic
413bda2de6 [as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API 2016-07-11 14:52:44 +02:00
NathanSweet
e834982b49 Updated READMEs for v3.3 support. 2016-06-20 19:26:05 +02:00
NathanSweet
eecb22064e spine-as3, more efficient Flash rendering. 2016-05-13 11:14:22 +02:00
NathanSweet
0e412695a8 spine-as3, fixed using multiple skeleton instances with Flash. 2016-05-12 14:14:30 +02:00
NathanSweet
93bc7080f1 Fixed bounds.
closes #440
2016-05-11 12:48:11 +02:00
NathanSweet
8d7f761311 spine-libgdx updated to 3.2.00.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
1ccfaab4c9 spine-as3 updated to v3.1. 2016-04-15 17:40:32 +02:00
NathanSweet
516c59b303 Formatting. 2016-04-15 16:51:32 +02:00
NathanSweet
d0d7e64b43 Docs: added a note to runtimes that don't yet support the binary format. 2016-04-07 22:50:00 +02:00
NathanSweet
a60a0d1b78 Documentation. 2016-04-04 10:19:37 +02:00
NathanSweet
1fb85097e0 Fixed links.
closes #533
2016-04-04 10:10:09 +02:00
NathanSweet
4f3ccc2c51 List the supported editor version on each runtime README.
closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
6c353c1a38 Fixed worldToLocal.
closes #544
2016-04-03 18:30:35 +02:00
NathanSweet
ef0b4b4bb9 Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment. 2016-02-27 02:12:55 +01:00
NathanSweet
3299aa2a06 Fixed skeleton update cache. 2016-02-26 23:18:04 +01:00
pharan
2945eedad9 Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed. 2016-02-25 15:57:27 +08:00
NathanSweet
d22073b1a3 Docs 2016-02-25 08:47:23 +01:00
NathanSweet
d93e1507fc Fixed disabling scale/rotation.
closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
5c14df3cf5 No lib folder for spine-as3. 2016-02-22 10:17:47 +01:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
4b5322d5d6 Updated spine-as3 to Spine v3. 2016-02-17 03:54:04 +01:00
NathanSweet
93be778697 Updated spine-as3 for use with PowerFlasher FDT. 2016-02-17 02:01:52 +01:00
NathanSweet
318b9939e6 Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.

http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
01cb844993 You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE! 2015-07-30 22:47:00 +02:00