2409 Commits

Author SHA1 Message Date
badlogic
f5a6b4bf92 PathConstraint needs to take into account flipX/Y or parent scale. Determining handedness of base vectors let's us compensate 2016-11-07 12:26:11 +01:00
badlogic
208f797648 [as3] Closes #752, forgot return in first frame setup pose case of DrawOrderTimeline 2016-11-07 10:46:48 +01:00
pharan
d38760501a [unity] Spine.Unity.Modules.AttachmentTools 2016-11-06 22:32:35 +08:00
pharan
467a4e3836 [unity] Disambiguate and avoid magic method call. 2016-11-06 22:31:37 +08:00
John
28580ad111 [csharp] No need to pass bool array.
Based on: 2872d77ca5
2016-11-05 19:06:34 +08:00
badlogic
8dbc7c6c1d [c] Closes #709, Marmelade SDK adds wonky compiler flags that make unsigned types out of signed ones... 2016-11-04 15:54:32 +01:00
badlogic
3a18868d8d [cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples 2016-11-04 15:47:24 +01:00
badlogic
e8f604f7b2 [cocos2dx] added new listeners for interrupt and dispose event, fixed up samples 2016-11-04 15:28:56 +01:00
badlogic
fcb878081c [csharp] Last minute fix to AnimationState#applyRotateTimeline 2016-11-04 14:53:07 +01:00
badlogic
6d77abd8ff [as3] Last minute fix to AnimationState#applyRotateTimeline 2016-11-04 14:51:58 +01:00
badlogic
e8d363435d [ts] Added another last minute fix to AnimationState:applyRotateTimeline 2016-11-04 14:48:11 +01:00
badlogic
35d25096d0 [lua] Closes #751, didn't clear self->events in AnimationState:queueEvents 2016-11-04 14:43:49 +01:00
badlogic
340cc6a85b [lua] Closes #751, didn't clear self->events in AnimationState:queueEvents 2016-11-04 14:42:20 +01:00
badlogic
ec7754ec7f [c] Fixed all warnings and compilation errors 2016-11-04 12:56:54 +01:00
badlogic
ae1b449f58 Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-04 12:34:30 +01:00
badlogic
14ffdec885 [c] Ported last few methods of AnimationState. Fixing up errors/warnings, testing 2016-11-04 12:34:19 +01:00
NathanSweet
2872d77ca5 No need to pass BooleanArray. 2016-11-04 12:26:08 +01:00
badlogic
677eb60cec [lua] Fixed bug in AnimationState:queueEvent 2016-11-03 16:59:28 +01:00
badlogic
6c10b256ca Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-03 16:55:13 +01:00
badlogic
aa3a5080b6 [c] More AnimationState porting. Close, but no cookie yet... 2016-11-03 16:55:04 +01:00
NathanSweet
ab81890aa8 Merge remote-tracking branch 'origin/dev' into dev 2016-11-03 16:03:18 +01:00
NathanSweet
d84a39ba90 Apply setup pose when before first frame for AnimationState rotation timeline apply. 2016-11-03 16:03:13 +01:00
NathanSweet
75775bbdac Use slot local variable. 2016-11-03 16:02:41 +01:00
badlogic
3ab208ed82 [lua] Fix for Color:newWith 2016-11-03 14:27:54 +01:00
badlogic
5b089cb678 Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-03 14:26:10 +01:00
badlogic
7c8f38a821 [lua] Tiny fix in Animation 2016-11-03 14:26:03 +01:00
John
35d37864fd [csharp] Allow apply setup pose before first key.
Based on cd826f1836
2016-11-03 20:23:22 +08:00
badlogic
673cb9f67b [c] Fixed first frame setup pose in all timelines 2016-11-03 12:06:58 +01:00
badlogic
0bc20211fe [lua] Fixed first frame setup pose in all timelines 2016-11-03 11:43:56 +01:00
badlogic
f85bfe5080 [as3] Fixed first frame setup pose in all timelines2 2016-11-03 11:26:26 +01:00
badlogic
ca074364c5 [ts] Fixed first frame setup pose reset in all timeline implementations 2016-11-03 11:07:42 +01:00
badlogic
3212e44aa9 [c] Ported DeformTimeline changes 2016-11-02 14:14:57 +01:00
badlogic
43efcaf373 [ts][widget] Added transparent canvas widget support 2016-11-02 13:44:31 +01:00
badlogic
73beae2c15 Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-02 12:44:03 +01:00
badlogic
08b4c1bdfb [c] Ported changes to animation and timelines in preparation for the great AnimationState exodus 2016-11-02 12:43:57 +01:00
NathanSweet
cc9c78f0d0 Merge remote-tracking branch 'origin/dev' into dev 2016-11-02 12:34:27 +01:00
NathanSweet
cd826f1836 If time is before the 1st frame and setupPose is true, apply the setup pose. 2016-11-02 12:34:22 +01:00
badlogic
ab0ff1d963 [as3] Ported last minute AnimationState changes 2016-11-02 11:12:46 +01:00
pharan
a05ee4130f [csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x 2016-11-01 23:46:47 +08:00
badlogic
0b7a3339ac [ts] Ported last minute AnimationState changes 2016-11-01 14:55:11 +01:00
badlogic
a2b9e03d4f [lua] Fix in SkeletonBounds 2016-11-01 14:49:00 +01:00
badlogic
bcc35e1b39 [lua] Ported last minute AnimationState changes 2016-11-01 14:48:13 +01:00
badlogic
bb7e474f7a [lua][ts] Ported some post 3.5 changes 2016-11-01 14:39:43 +01:00
badlogic
d20bcbb0bb [love] Fixed up Love sample 2016-11-01 14:25:36 +01:00
badlogic
e4a5a091f0 [lua] Final fixes to Lua 2016-11-01 14:23:00 +01:00
badlogic
c6abdd08e8 [lua] Fixed EventQueue, cause Lua sequential arrays are terrible, fixed bug in ColorAttachment 2016-11-01 14:06:56 +01:00
badlogic
7ae7372ae8 [lua] Fixed a bunch of issues in AnimationState 2016-11-01 10:53:59 +01:00
badlogic
15ae8183f7 [lua] Finished porting AnimationState, needs testing and fixes 2016-11-01 10:49:04 +01:00
badlogic
44f5540d37 [lua] Ported half of AnimationState 2016-10-31 16:21:39 +01:00
badlogic
10e85c02e0 [lua] Ported skeleton of AnimationState, all of EventQueue 2016-10-31 15:40:40 +01:00