10976 Commits

Author SHA1 Message Date
Harald Csaszar
1af080578d [unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013. 2026-01-23 21:38:05 +01:00
Davide Tantillo
7dd315e2dd Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions. 2026-01-23 17:19:12 +01:00
Davide Tantillo
24e8a86081 Update ts definitions to r469. 2026-01-22 15:10:05 +01:00
Harald Csaszar
35f0b1c26e [unity] Added automatic load balancing for threading system for improved performance. Closes #3012. 2026-01-19 21:45:20 +01:00
Davide Tantillo
45dbd74fdc [ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009. 2026-01-16 12:51:19 +01:00
Davide Tantillo
d06d0c1406 [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. 2026-01-16 12:51:14 +01:00
Harald Csaszar
dd6fae39db [unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007. 2026-01-12 17:23:14 +01:00
Davide Tantillo
6aedab232e Add listener to animation state rather than on each track. 2026-01-12 16:33:37 +01:00
Davide Tantillo
329ff5b073 Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
2026-01-09 16:29:13 +01:00
Davide Tantillo
adfb71b5d3 Layout is refreshed when spine logo is loaded. 2026-01-09 16:24:23 +01:00
9fb8da80db
Fix JSON description formatting in zh-CN.json (#3006) 2026-01-09 14:18:34 +01:00
Harald Csaszar
690b4bac40 [unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870. 2026-01-08 15:16:48 +01:00
Harald Csaszar
c01a7e1203 [unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004. 2026-01-08 13:33:10 +01:00
Harald Csaszar
b07297d743 [unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004. 2026-01-08 13:04:25 +01:00
Harald Csaszar
5ab48156b4 [unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001. 2026-01-07 18:00:01 +01:00
Mario Zechner
d050ae6682 [godot] Port PR #2996 fixes and fix GDExtension shutdown crash
Port from 4.2 branch (PR #2996):
- Fix dangling pointer in SpineSkeletonDataResource destructor by using
  ObjectID validation instead of direct EditorFileSystem access
- Register format loaders/savers at CORE level for GDExtension to fix
  loader/saver registration issues (#2899)

Additional fix for GDExtension:
- Fix crash on editor shutdown by properly removing import/inspector
  plugins in NOTIFICATION_PREDELETE before the extension is unloaded
2025-12-16 15:18:12 +01:00
Davide Tantillo
f5f1f1d297 Spine events data stores track and animation when triggered. 2025-12-15 16:12:26 +01:00
Davide Tantillo
ed94892283 Add GetEventData expression. 2025-12-15 15:44:29 +01:00
Davide Tantillo
57363110c3 Add is animation playing condition. 2025-12-15 12:17:18 +01:00
Harald Csaszar
d5bfea2d68 [unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum. 2025-12-12 19:08:34 +01:00
Davide Tantillo
632fb227b6 [ts] Add support across all runtimes for premultiplying non-PMA textures on upload. 2025-12-12 10:58:13 +01:00
Davide Tantillo
86981a0935 Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991. 2025-12-11 12:17:20 +01:00
Davide Tantillo
e06739647e set/add animation enables skeleton playing state. 2025-12-11 11:29:02 +01:00
Davide Tantillo
beb19521ef Updated CHANGELOG for 4.3 2025-12-11 10:59:38 +01:00
Harald Csaszar
37ab2b8186 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994. 2025-12-10 18:39:56 +01:00
Davide Tantillo
829c3c3e6a Do not reuse the same command if position or color change. 2025-12-10 17:10:45 +01:00
Harald Csaszar
cb3da8ef95 [unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993. 2025-12-09 21:52:05 +01:00
Harald Csaszar
2538c3401a [unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993. 2025-12-09 20:44:40 +01:00
Davide Tantillo
4e2d01d67a Reuse previous render command, if game object not updated. 2025-12-09 17:09:16 +01:00
Davide Tantillo
546c9f8a6b Fix double premultiplication. 2025-12-06 09:57:29 +01:00
Davide Tantillo
fc40ca5c9c Use new SkeletonRendererCore interface. 2025-12-05 16:29:18 +01:00
Davide Tantillo
a8fa6bd398 SkeletonRendererCore allows to request for pma color and color tint. 2025-12-05 16:26:19 +01:00
Harald Csaszar
6625d08227 [unity] minor, replaced var. 2025-12-04 22:01:37 +01:00
Harald Csaszar
d11afe9af2 [unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966. 2025-12-04 20:12:09 +01:00
Harald Csaszar
6f54ee042d [unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966. 2025-12-04 20:03:48 +01:00
Davide Tantillo
fa64afbe8d Reset bounds on loader scale change. 2025-12-04 12:16:28 +01:00
Davide Tantillo
9167263c6f Fix multiple resources allocation for same instances during startup. 2025-12-04 12:10:29 +01:00
Davide Tantillo
1afafb9e16 Enable hierarchies. 2025-12-02 15:55:19 +01:00
Davide Tantillo
7c053efdc5 Add basic ACE to plugin. C3 Color is used for rendering. 2025-12-01 12:54:08 +01:00
Harald Csaszar
27f5750445 [unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987. 2025-11-28 17:19:00 +01:00
Davide Tantillo
62e91b3ede Temp pipeline to build latest commit and deploy latest commit. 2025-11-28 09:50:59 +01:00
Davide Tantillo
88b374a9a1 [haxe] Apply fixes to target hl (HashLink). 2025-11-27 16:30:30 +01:00
Davide Tantillo
c0b34b9530 [haxe] Changed bounds provider signature to easily allow usage of default parameters. 2025-11-27 10:38:08 +01:00
Harald Csaszar
e56e8cf734 [unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981. 2025-11-26 18:57:41 +01:00
Harald Csaszar
370c74edb4 [unity] Fixed profiler samplers array out of bounds access at threaded update system. Closes #2981. 2025-11-26 17:50:06 +01:00
Davide Tantillo
51ad987724 Dispose drag handles listener on dispose. 2025-11-26 16:25:50 +01:00
Davide Tantillo
e98c376963 Improved drag handles code and remove dependency from mouse object. 2025-11-26 16:23:49 +01:00
Davide Tantillo
a641916750 Removed skeleton from C3Renderer because it prevents GameObject to change skeleton. 2025-11-26 12:38:18 +01:00
Davide Tantillo
89cc7670c5 Add every attachment to the debug renderer. 2025-11-25 12:42:47 +01:00
Davide Tantillo
af27cfaddf Add bounds reminder. 2025-11-25 10:33:12 +01:00