442 Commits

Author SHA1 Message Date
Harald Csaszar
4749175aeb Merge branch '4.1' into 4.2-beta 2023-09-21 21:37:11 +02:00
Harald Csaszar
9487d3a5f3 [unity] BoneFollowerGraphic does not respect LayoutScaleMode. Closes #2378. 2023-09-21 19:29:41 +02:00
Harald Csaszar
bc44c5b94d Merge branch '4.1' into 4.2-beta 2023-09-12 21:27:22 +02:00
Harald Csaszar
19d627592d [unity] Fixed mask material generation issuing incorrect warnings when only animation sets visible attachments. Applying initial animation before mask material generation. Closes #2363. 2023-09-12 21:02:45 +02:00
Harald Csaszar
ed1bdc4a41 Merge branch '4.1' into 4.2-beta 2023-09-12 15:41:35 +02:00
Harald Csaszar
9d8c32b496 [unity] Fixed editor artifacts showing bones over Inspector window (Mac M1). Closes #2353. 2023-09-12 15:40:04 +02:00
Harald Csaszar
1dad0098d5 Merge branch '4.1' into 4.2-beta 2023-09-11 21:52:34 +02:00
Harald Csaszar
1f57fb2a9d [unity] Fixed compile error in conditional version branch of commit 76e8538. See #1890. 2023-09-08 19:35:05 +02:00
Harald Csaszar
76e85387d1 [unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890. 2023-09-08 19:22:08 +02:00
Harald Csaszar
85f97a721d Merge branch '4.1' into 4.2-beta 2023-08-29 20:09:45 +02:00
Harald Csaszar
062303a419 [unity] Potential fix for editor artifacts showing bones over Inspector window (Mac M1). See #2353. 2023-08-29 19:37:08 +02:00
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Harald Csaszar
102f3e044b Merge branch '4.1' into 4.2-beta 2023-06-27 15:17:23 +02:00
Harald Csaszar
3d2b6e50f3 [unity] Fixed import infinite loop when Spine Preferences Default Shader does not exist. Closes #2310. 2023-06-27 15:06:53 +02:00
Harald Csaszar
9b35c03e03 Merge branch '4.1' into 4.2-beta 2023-06-14 16:01:29 +02:00
Harald Csaszar
ad614dc5ab [unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale. 2023-06-14 15:56:32 +02:00
Harald Csaszar
67144f226e Merge branch '4.1' into 4.2-beta 2023-05-31 12:18:07 +02:00
Harald Csaszar
1fa6c2edbb [unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705. 2023-05-31 12:05:43 +02:00
Harald Csaszar
de87de5952 Merge branch '4.1' into 4.2-beta 2023-05-16 14:14:06 +02:00
Harald Csaszar
ba99ddae07 [unity] Added Spine preferences parameter Timeline - Default Mix Duration. 2023-05-16 13:19:17 +02:00
Harald Csaszar
6245c399fe [unity] Changed SpineShaderWithOutlineGUI outline methods from private to protected virtual. 2023-04-18 11:49:19 +02:00
Mario Zechner
260c269a1a Merge branch '4.1' into 4.2-beta 2023-04-12 15:13:52 +02:00
Harald Csaszar
476fb151dd [unity] Fixed skeleton baking when AttachmentTimeline only contains a single frame. Closes #2272. 2023-04-07 15:33:33 +02:00
Harald Csaszar
9c368baa16 Merge branch '4.1' into 4.2-beta 2023-03-27 17:58:12 +02:00
Harald Csaszar
80b2246d62 [unity] Fixed compile error on Unity 2017.1 of last commit. See #1640. 2023-03-27 17:55:53 +02:00
Harald Csaszar
78302ac1d8 [unity] Corrected behaviour of SkeletonGraphic edit reference rect when entering/exiting play mode. See #1640. 2023-03-27 17:42:32 +02:00
Harald Csaszar
b88297306b Merge branch '4.1' into 4.2-beta 2023-03-24 15:07:43 +01:00
Harald Csaszar
91cc6ddfaa [unity] SkeletonGraphic now supports automatic scaling based on RectTransform bounds. Closes #1640. 2023-03-24 14:44:40 +01:00
Harald Csaszar
6d021ac88a Merge branch '4.1' into 4.2-beta 2023-03-13 16:56:40 +01:00
Harald Csaszar
f09f5b73a0 [unity] Fixed texture preset not being applied when more atlas pages are added later. Fixed atlas page count not being updated immediately after change. Closes #2266. 2023-03-13 16:26:30 +01:00
Harald Csaszar
85a972922a [unity] Fixed SkeletonutilityBone zPosition property having no effect. Closes #2255. 2023-02-21 14:02:00 +01:00
Harald Csaszar
cf68a29da1 [unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246. 2023-02-13 11:12:12 +01:00
Harald Csaszar
bf5d445fa7 [unity] Fixed IndexOutOfRangeException on Unity 2022.2 upon first project import or upgrade. Closes #2241. 2023-02-09 16:55:48 +01:00
Harald Csaszar
be983ac413 [unity] Fixed Atlas source cannot be null! upon jpg import in Unity 2022.2. Closes #2237. 2023-02-08 20:07:08 +01:00
Harald Csaszar
c658453bb5 [unity] Fixed compile error on older Unity versions which contain PackageInfo but not FindForAssetPath. See #2223. 2023-01-11 21:34:11 +01:00
Harald Csaszar
042a6dfd1d [unity] Fixed SpineBuildProcessor potentially trying to modifying a readonly prefab asset. Closes #2223. 2023-01-11 21:26:01 +01:00
Harald Csaszar
01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2023-01-10 13:03:56 +01:00
Harald Csaszar
8c3533835a [unity] Fixed blend mode materials not being generated when sequence uses multiple atlas pages. Closes #2201. 2022-11-24 18:22:05 +01:00
Harald Csaszar
ace19d9381 [unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187. 2022-10-27 11:07:19 +02:00
Harald Csaszar
8f01d089e4 [Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960. 2022-10-10 16:42:14 +02:00
Harald Csaszar
2b85114d54 [unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794. 2022-09-28 18:46:31 +02:00
Harald Csaszar
eb7bf3a8b3 [unity] Fixed excessive UnloadingUnusedAssetsImmediate during build. Initially created to avoid out of memory exceptions, can now be disabled via preferences. Closes #2160. 2022-09-27 20:38:33 +02:00
Harald Csaszar
81708ebb0d [unity] Call computeWorldVertices before accessing region uvs in SkeletonBaker. Fix only for cosmetic reasons, SkeletonBaker doesn't map sequence functionality to Unity skeletal animation. See #2154. 2022-09-15 11:33:41 +02:00
Harald Csaszar
f1cababc9a [unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode. 2022-09-14 17:16:10 +02:00
Harald Csaszar
16a1cc9395 [unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273. 2022-09-08 17:43:43 +02:00
Harald Csaszar
6da33e5c88 [unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well. 2022-09-05 15:58:48 +02:00
Harald Csaszar
7a95875ebb [unity] Added a warning when a .skel file is found instead of .skel.bytes during import. 2022-09-02 20:58:42 +02:00
Harald Csaszar
a3e0ab37ed [unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas. 2022-09-02 19:56:51 +02:00
Harald Csaszar
87e5a84cff [unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied. 2022-08-30 17:55:38 +02:00