Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Mario Zechner
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d9fff16b5f
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[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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Mario Zechner
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bc2a1af417
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[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
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Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
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Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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badlogic
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859aefe2ce
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[godot] Fix Windows template build.
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2023-01-25 10:54:35 +01:00 |
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badlogic
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0b5621ccd4
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[godot] Fix v3 Live++ patch, launch configs and tasks.
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2023-01-24 16:52:33 +01:00 |
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badlogic
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35c4294a9c
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[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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Jordan Schidlowsky
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e83b9c1714
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fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
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2022-11-29 09:23:15 +01:00 |
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Mario Zechner
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3493de7fe8
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Formatting
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2022-10-28 10:40:38 +02:00 |
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Mario Zechner
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1121a1de61
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:38:45 +02:00 |
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Mario Zechner
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a18fc31041
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[godot] Use .spine-json extension instead of .json, see #2134
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2022-09-26 10:41:26 +02:00 |
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Mario Zechner
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669af9f6bb
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Formatting.
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2022-09-15 08:37:55 +02:00 |
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Mario Zechner
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34534d0e90
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[godot] Call computeWorldVertices before fetching region. See #2154
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2022-09-15 08:09:48 +02:00 |
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Mario Zechner
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933ccbba62
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[godot] Fix compilation for latest 4.0 master commit.
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2022-09-03 12:52:50 +02:00 |
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Mario Zechner
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0bfeff771e
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Formatting.
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2022-09-03 12:29:40 +02:00 |
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Mario Zechner
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9fcb5007ec
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[godot] Fix compilation error on latest 3.5
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2022-09-03 12:25:37 +02:00 |
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Mario Zechner
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db03f8612d
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[godot] Related to #2134, validate .json and .skel files before import.
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2022-08-17 20:39:35 +02:00 |
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Mario Zechner
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465879f180
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[godot] Closes #2132, errornous connect call.
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2022-08-17 19:06:17 +02:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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Mario Zechner
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ffe4ad8538
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[godot] Fix compilation for 3.x, update to 3.5-stable
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2022-08-06 18:59:27 +02:00 |
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Mario Zechner
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1c150203ab
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[godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh
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2022-07-29 14:57:56 +02:00 |
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Mario Zechner
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72c547bd01
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[godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
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2022-07-26 10:06:05 +02:00 |
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Mario Zechner
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ec034a0654
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[godot] Closes #2125, fix help menu
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2022-07-25 16:15:26 +02:00 |
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Mario Zechner
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c0ec155716
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[godot] Add SpineObjectWrapper docs.
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2022-07-25 15:48:42 +02:00 |
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Mario Zechner
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0860331e99
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[cpp] Format fixes.
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2022-07-25 15:21:38 +02:00 |
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Mario Zechner
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3e1b2b10cb
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[godot] Added single skin previewing for SpineSprite in editor.
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2022-07-25 15:16:19 +02:00 |
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Mario Zechner
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60922f90b0
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[godot] Experimental support for blend trees for SpineAnimationTrack
Check the "blend tree mode" checkbox on the SpineAnimationTrack
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2022-07-20 18:26:34 +02:00 |
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Mario Zechner
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6f2519b2bb
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[godot] Don't bail out if a player is found by SpineAnimationTrack
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2022-07-20 17:35:09 +02:00 |
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Mario Zechner
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25c57766e8
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[godot] Closes #2121, SpineAnimationTrack not creating AnimationPlayer.
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2022-07-20 17:25:51 +02:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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