NathanSweet
a60a0d1b78
Documentation.
2016-04-04 10:19:37 +02:00
NathanSweet
1fb85097e0
Fixed links.
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closes #533
2016-04-04 10:10:09 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
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closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
6c353c1a38
Fixed worldToLocal.
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closes #544
2016-04-03 18:30:35 +02:00
NathanSweet
ef0b4b4bb9
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
2016-02-27 02:12:55 +01:00
NathanSweet
3299aa2a06
Fixed skeleton update cache.
2016-02-26 23:18:04 +01:00
pharan
2945eedad9
Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed.
2016-02-25 15:57:27 +08:00
NathanSweet
d22073b1a3
Docs
2016-02-25 08:47:23 +01:00
NathanSweet
d93e1507fc
Fixed disabling scale/rotation.
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closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
5c14df3cf5
No lib folder for spine-as3.
2016-02-22 10:17:47 +01:00
NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
4b5322d5d6
Updated spine-as3 to Spine v3.
2016-02-17 03:54:04 +01:00
NathanSweet
93be778697
Updated spine-as3 for use with PowerFlasher FDT.
2016-02-17 02:01:52 +01:00
NathanSweet
318b9939e6
Made consistent when slot vertices and attachment time are reset.
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setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Sebastien Flory
029fc9d41e
Fix strange behaviour of listeners
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Hello,
Just a couple of changes.
The change in add() will make sure a callback is never registered twice (slight change of behavior, consistent with the signals library, seems harmless to me).
The change in remove() will make sure that a listener is in the list before removing it (this one fix a bug, if indexOf == -1 then splice will remove the wrong listener).
Thanks for the hardwork !
2015-04-20 15:14:18 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00
NathanSweet
63801b6f13
setSkin docs.
2014-11-17 19:41:50 +01:00
NathanSweet
ee1f13ab9c
Don't clear FFD if before first FFD key in animation.
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Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
9dcaeb6853
Clean up.
2014-11-14 01:47:39 +01:00
Nathan Sweet
9a27f11816
Update README.md
2014-11-13 00:47:52 +01:00
NathanSweet
efae035f18
Flip timelines for spine-as3 and spine-starling.
2014-11-12 19:38:43 +01:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
22b2086f39
Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
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Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
7fde649d8c
Added getter for skinName.
2014-10-01 17:03:41 +02:00
NathanSweet
53437a6159
Fixed FfdTimeline for spine-c.
2014-10-01 01:31:52 +02:00
NathanSweet
272873d2e2
spine-as3, fixed IK constraint timeline mix.
2014-09-30 12:50:09 +02:00
NathanSweet
d8eac649ba
Improved examples.
2014-09-30 02:17:39 +02:00
NathanSweet
84a80feccc
IK constraints for spine-as3.
2014-09-30 01:27:01 +02:00
NathanSweet
e5d3d380c7
Fixed AttachmentTimeline from missing first key.
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http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
3ed7fb6865
Changed how scale is applied.
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Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
6d398233d7
spine-starling, use Vector of Dictionarys to avoid allocation to look up skin attachments.
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#236
2014-07-25 23:04:32 +02:00
NathanSweet
dee15d16b3
Clean up.
2014-07-25 22:33:10 +02:00
Nathan Sweet
0a640b4432
Merge pull request #240 from matulkum/master
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enable SkeletonJson to load Objects (not just Strings)
2014-07-25 22:31:10 +02:00
NathanSweet
b0da7d0e52
Fixed reading inherit scale and rotation.
2014-07-25 20:31:22 +02:00
NathanSweet
669b0ac155
Added attachments property.
2014-07-24 22:06:59 +02:00
mak
26be597cb2
enable SkeletonJson to load Objects (not just Strings)
2014-06-10 18:34:31 +02:00
NathanSweet
68da7f72de
Scale UVs since Starling mangles textures to POT size.
2014-06-04 02:42:16 +02:00
NathanSweet
7f6abc8c00
Fixed mixing from uninitialized slot vertices.
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http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
6b9d514ca7
Meshes, FFD and skinning for spine-starling.
2014-06-02 15:33:22 +02:00
NathanSweet
fb28ee1b49
Triangles int -> uint.
2014-06-02 12:12:39 +02:00
NathanSweet
be09165723
Fixed path lookup.
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closes #229
2014-05-29 10:13:48 +02:00
NathanSweet
ab15078b3e
Fixes.
2014-05-25 08:55:14 +02:00
NathanSweet
cf41610f8a
Minor fixes.
2014-05-23 10:46:26 +02:00
NathanSweet
f71fb43552
Various fixes.
2014-05-22 15:20:11 +02:00
NathanSweet
c1cae3dccc
Better example, no PMA.
2014-05-21 22:40:34 +02:00
NathanSweet
a80cd047cf
Meshes, FFd and skinning for spine-as3.
2014-05-21 22:29:23 +02:00