5983 Commits

Author SHA1 Message Date
Nathan Sweet
fbd18ec0cb Fixed addEmptyAnimation setting the delay using the default mix duration rather than the specified mix duration. 2020-06-15 20:34:24 +02:00
Nathan Sweet
9d4c5f7278 [libgdx] Better management of the default shader. 2020-06-14 23:44:09 +02:00
badlogic
691767ca1f Merge branch '3.8' into 3.9-beta 2020-06-03 17:44:21 +02:00
badlogic
512084a749 [as3] Fix 1-bone IK, see #1692. 2020-06-03 17:43:54 +02:00
badlogic
2b2d32f7a2 [cpp] Fix 1-bone IK, see #1692. 2020-06-03 17:38:44 +02:00
badlogic
93d78523c4 [c] Fix 1-bone IK, see #1692. 2020-06-03 17:36:42 +02:00
badlogic
dcc6925e90 [lua] Fix 1-bone IK, see #1692. 2020-06-03 17:33:13 +02:00
badlogic
c64e6adbde [ts] Fix 1-bone IK, see #1692. 2020-06-03 17:27:30 +02:00
Harald Csaszar
85dd60bf57 [csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 16:36:50 +02:00
Harald Csaszar
c54745cbc7 [unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689. 2020-06-03 15:57:07 +02:00
Nathan Sweet
5cab7e9460 Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 15:47:46 +02:00
badlogic
f748dd555b Merge branch '3.8' into 3.9-beta 2020-06-03 13:34:52 +02:00
badlogic
bcfff2d3c8 [as3] Fixed error message when passing the wrong object to Atlas constructor. Closes #1684. 2020-06-03 13:34:41 +02:00
badlogic
f8455ac5c9 Merge branch '3.8' into 3.9-beta 2020-06-03 13:28:37 +02:00
badlogic
c55b20d4fa [cpp] Fix unused-as-error in new Extension::_beforeFree. 2020-06-03 13:28:24 +02:00
江战
47873c041b
add release hook (#1690) 2020-06-03 13:27:02 +02:00
badlogic
befba130ad Merge branch '3.8' into 3.9-beta 2020-06-03 13:24:37 +02:00
badlogic
ba1cb75b07 [ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672. 2020-06-03 13:24:22 +02:00
badlogic
c07e813412 Merge branch '3.8' into 3.9-beta 2020-06-03 13:22:53 +02:00
badlogic
bb60264572 [ts] Fix Pool.freeAll item insertion. Closes 1680. 2020-06-03 13:22:42 +02:00
badlogic
3bdd39a409 Merge branch '3.8' into 3.9-beta 2020-06-03 13:17:58 +02:00
badlogic
ebd0bea6ed [c] Initialize timeline local var for additive blending case. Closes #1688. 2020-06-03 13:17:39 +02:00
Harald Csaszar
05d8b248b0 [unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649. 2020-05-29 16:20:37 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
Harald Csaszar
69f78b03e1 Merge branch '3.8' into 3.9-beta 2020-05-20 16:48:55 +02:00
badlogic
b53bccf627 [as3] Port of additional fix for #1668. 2020-05-20 16:25:42 +02:00
badlogic
9e7ff6ad2c Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2020-05-20 16:21:16 +02:00
badlogic
b39d1a881f [lua] Port of additional fix for #1668. 2020-05-20 16:21:11 +02:00
Harald Csaszar
0357dd5ffa [csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668. 2020-05-20 16:19:27 +02:00
badlogic
f3a9c0a535 [c][cpp] Port of additional fix for #1668. 2020-05-20 16:18:23 +02:00
badlogic
4c2788a558 [ts] Port of additional fix for #1668. 2020-05-20 16:13:43 +02:00
Nathan Sweet
75aba023c3 [libgdx] Allow ClippingAttachment endSlot to be null, @Null annotations on fields, improved javadocs, removed extraneous parenthesis. 2020-05-20 13:28:43 +02:00
Nathan Sweet
d7203eec1a Improved fix for TransformMode.noRotationOrReflection with skeleton scale.
#1668
http://esotericsoftware.com/forum/WebGL-ScaleX-Question-13983
2020-05-20 12:36:35 +02:00
Harald Csaszar
6a9403511d [unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681. 2020-05-18 17:21:58 +02:00
Harald Csaszar
b1e4c8f2b7 [unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675. 2020-05-14 17:50:45 +02:00
Harald Csaszar
3e93e2daf1 [unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670. 3.8.95 2020-05-07 15:10:20 +02:00
badlogic
0bcd19ef55 Merge branch '3.8' into 3.9-beta 2020-05-06 19:47:25 +02:00
badlogic
6a317a1e3f [runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-06 19:47:08 +02:00
badlogic
45ef51bc89 Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta 2020-05-06 19:36:06 +02:00
Harald Csaszar
c73f8c1f42 [csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity. 2020-05-06 16:03:04 +02:00
Nathan Sweet
03d5155d6b [libgdx] Fixed AnimationStateTests 24 (setAnimation during AnimationStateListener). 2020-05-05 20:03:42 +02:00
Nathan Sweet
79d2dbfa5f Merge branch '3.8' into 3.9-beta 2020-05-05 15:34:13 +02:00
Nathan Sweet
94e6e41518 Added AnimationState setNext and clearNext.
http://esotericsoftware.com/forum/Keep-track-of-added-animations-13896
2020-05-05 15:34:07 +02:00
Harald Csaszar
00173b4c60 [csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-05 15:16:47 +02:00
Nathan Sweet
de203d5715 Fixed TransformMode.noRotationOrReflection applying skeleton scale twice.
This transform mode inherits scale from the parent, which will have skeleton scale, so should not have it applied again.

closes #1668
2020-05-05 14:44:22 +02:00
Nathan Sweet
742d11f65f [libgdx] SkeletonViewer, try to disable reflective access warning. 2020-05-02 17:42:18 +02:00
Nathan Sweet
e649ef05b7 Added AnimationState listener tests for looping and queuing a second animation. 2020-05-01 20:48:35 +02:00
Nathan Sweet
6b1e87e6bc Merge branch '3.8' into 3.9-beta 2020-05-01 13:28:06 +02:00
Harald Csaszar
d499dba7c4 [unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940. 2020-04-29 20:44:24 +02:00
Harald Csaszar
22c5144bde [unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added. 2020-04-29 20:27:38 +02:00