Nathan Sweet
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fbd18ec0cb
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Fixed addEmptyAnimation setting the delay using the default mix duration rather than the specified mix duration.
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2020-06-15 20:34:24 +02:00 |
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Nathan Sweet
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9d4c5f7278
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[libgdx] Better management of the default shader.
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2020-06-14 23:44:09 +02:00 |
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badlogic
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691767ca1f
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Merge branch '3.8' into 3.9-beta
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2020-06-03 17:44:21 +02:00 |
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badlogic
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512084a749
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[as3] Fix 1-bone IK, see #1692.
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2020-06-03 17:43:54 +02:00 |
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badlogic
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2b2d32f7a2
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[cpp] Fix 1-bone IK, see #1692.
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2020-06-03 17:38:44 +02:00 |
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badlogic
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93d78523c4
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[c] Fix 1-bone IK, see #1692.
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2020-06-03 17:36:42 +02:00 |
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badlogic
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dcc6925e90
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[lua] Fix 1-bone IK, see #1692.
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2020-06-03 17:33:13 +02:00 |
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badlogic
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c64e6adbde
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[ts] Fix 1-bone IK, see #1692.
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2020-06-03 17:27:30 +02:00 |
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Harald Csaszar
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85dd60bf57
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[csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
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2020-06-03 16:36:50 +02:00 |
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Harald Csaszar
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c54745cbc7
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[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
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2020-06-03 15:57:07 +02:00 |
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Nathan Sweet
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5cab7e9460
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Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
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2020-06-03 15:47:46 +02:00 |
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badlogic
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f748dd555b
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:34:52 +02:00 |
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badlogic
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bcfff2d3c8
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[as3] Fixed error message when passing the wrong object to Atlas constructor. Closes #1684.
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2020-06-03 13:34:41 +02:00 |
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badlogic
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f8455ac5c9
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:28:37 +02:00 |
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badlogic
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c55b20d4fa
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[cpp] Fix unused-as-error in new Extension::_beforeFree.
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2020-06-03 13:28:24 +02:00 |
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江战
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47873c041b
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add release hook (#1690)
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2020-06-03 13:27:02 +02:00 |
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badlogic
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befba130ad
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:24:37 +02:00 |
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badlogic
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ba1cb75b07
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[ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672.
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2020-06-03 13:24:22 +02:00 |
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badlogic
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c07e813412
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:22:53 +02:00 |
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badlogic
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bb60264572
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[ts] Fix Pool.freeAll item insertion. Closes 1680.
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2020-06-03 13:22:42 +02:00 |
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badlogic
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3bdd39a409
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:17:58 +02:00 |
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badlogic
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ebd0bea6ed
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[c] Initialize timeline local var for additive blending case. Closes #1688.
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2020-06-03 13:17:39 +02:00 |
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Harald Csaszar
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05d8b248b0
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[unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
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2020-05-29 16:20:37 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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Harald Csaszar
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69f78b03e1
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Merge branch '3.8' into 3.9-beta
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2020-05-20 16:48:55 +02:00 |
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badlogic
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b53bccf627
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[as3] Port of additional fix for #1668.
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2020-05-20 16:25:42 +02:00 |
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badlogic
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9e7ff6ad2c
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-05-20 16:21:16 +02:00 |
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badlogic
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b39d1a881f
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[lua] Port of additional fix for #1668.
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2020-05-20 16:21:11 +02:00 |
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Harald Csaszar
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0357dd5ffa
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[csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668.
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2020-05-20 16:19:27 +02:00 |
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badlogic
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f3a9c0a535
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[c][cpp] Port of additional fix for #1668.
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2020-05-20 16:18:23 +02:00 |
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badlogic
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4c2788a558
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[ts] Port of additional fix for #1668.
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2020-05-20 16:13:43 +02:00 |
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Nathan Sweet
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75aba023c3
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[libgdx] Allow ClippingAttachment endSlot to be null, @Null annotations on fields, improved javadocs, removed extraneous parenthesis.
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2020-05-20 13:28:43 +02:00 |
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Nathan Sweet
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d7203eec1a
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Improved fix for TransformMode.noRotationOrReflection with skeleton scale.
#1668
http://esotericsoftware.com/forum/WebGL-ScaleX-Question-13983
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2020-05-20 12:36:35 +02:00 |
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Harald Csaszar
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6a9403511d
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[unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681.
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2020-05-18 17:21:58 +02:00 |
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Harald Csaszar
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b1e4c8f2b7
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[unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675.
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2020-05-14 17:50:45 +02:00 |
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Harald Csaszar
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3e93e2daf1
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[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670.
3.8.95
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2020-05-07 15:10:20 +02:00 |
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badlogic
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0bcd19ef55
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Merge branch '3.8' into 3.9-beta
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2020-05-06 19:47:25 +02:00 |
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badlogic
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6a317a1e3f
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[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-06 19:47:08 +02:00 |
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badlogic
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45ef51bc89
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2020-05-06 19:36:06 +02:00 |
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Harald Csaszar
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c73f8c1f42
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[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
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2020-05-06 16:03:04 +02:00 |
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Nathan Sweet
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03d5155d6b
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[libgdx] Fixed AnimationStateTests 24 (setAnimation during AnimationStateListener).
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2020-05-05 20:03:42 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Nathan Sweet
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94e6e41518
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Added AnimationState setNext and clearNext.
http://esotericsoftware.com/forum/Keep-track-of-added-animations-13896
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2020-05-05 15:34:07 +02:00 |
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Harald Csaszar
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00173b4c60
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[csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-05 15:16:47 +02:00 |
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Nathan Sweet
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de203d5715
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Fixed TransformMode.noRotationOrReflection applying skeleton scale twice.
This transform mode inherits scale from the parent, which will have skeleton scale, so should not have it applied again.
closes #1668
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2020-05-05 14:44:22 +02:00 |
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Nathan Sweet
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742d11f65f
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[libgdx] SkeletonViewer, try to disable reflective access warning.
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2020-05-02 17:42:18 +02:00 |
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Nathan Sweet
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e649ef05b7
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Added AnimationState listener tests for looping and queuing a second animation.
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2020-05-01 20:48:35 +02:00 |
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Nathan Sweet
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6b1e87e6bc
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Merge branch '3.8' into 3.9-beta
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2020-05-01 13:28:06 +02:00 |
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Harald Csaszar
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d499dba7c4
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[unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940.
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2020-04-29 20:44:24 +02:00 |
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Harald Csaszar
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22c5144bde
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[unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added.
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2020-04-29 20:27:38 +02:00 |
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