2134 Commits

Author SHA1 Message Date
pharan
fbd8e32c06 [unity] Fix PMA for SkeletonRenderSeparator. 2016-09-08 20:43:03 +08:00
NathanSweet
1fafe6bd40 [ts] Changed pause/play button. 2016-09-07 22:48:30 +02:00
NathanSweet
aba57b2ad2 [ts] Added note about CORS. 2016-09-07 11:07:42 +02:00
NathanSweet
1806ec6c72 [ts] Stretchyman demo upgrade. 2016-09-07 10:38:39 +02:00
NathanSweet
1dd775f5d6 Changed default colors. 2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4 [ts] Demo refactoring. 2016-09-06 12:46:25 +02:00
NathanSweet
44f542935d [ts] Fixed JS filename case. 2016-09-06 10:37:07 +02:00
NathanSweet
3b3cef5bda Merge remote-tracking branch 'origin/master' 2016-09-05 19:53:16 +02:00
NathanSweet
b1d92aecf8 [ts] Demo CSS upgrade. 2016-09-05 19:52:48 +02:00
badlogic
48568cda2f [cocos2dx] Updated to cocos2dx 3.13 2016-09-05 15:40:39 +02:00
badlogic
030a28022a [cocos2dx] Fixed GL context attribute initialization for iOS 2016-09-05 15:32:29 +02:00
badlogic
cb949715f3 [cocos2dx] Added dependency on CoreText to iOS example 2016-09-05 15:27:26 +02:00
badlogic
763cc18816 [c] Call configure attachment on mesh attachments in binary loader. Thanks @boruis 2016-09-05 15:17:45 +02:00
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00
badlogic
684f6dcf3e [c] Closes #690, resetting old locale should work now 2016-09-05 14:49:10 +02:00
badlogic
1f9649e7df Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-09-05 14:43:23 +02:00
badlogic
65a6d37f5a [c] Closes #686, reading weighted path vertices set the wrong vertexCount on the path attachment 2016-09-05 14:43:17 +02:00
NathanSweet
603d48aaa3 [ts] Adjusted tank camera. 2016-09-05 13:56:10 +02:00
NathanSweet
058b440dd1 [examples] Fixed export for Windows (with Cygwin). 2016-09-05 11:39:42 +02:00
badlogic
ec7510b0b5 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-09-05 11:36:27 +02:00
badlogic
7c2e7e5083 Mario is still an idiot, re-added example exports 2016-09-05 11:36:00 +02:00
NathanSweet
9a521966df Merge remote-tracking branch 'origin/master' 2016-09-05 11:32:56 +02:00
NathanSweet
f4286b9fe0 [ts] Adjust touch detection size, transitions demo timing. 2016-09-05 11:32:51 +02:00
badlogic
c92b6f2363 Mario is an idiot 2016-09-05 11:31:57 +02:00
badlogic
9aad7da2ca Made Bash export script work on Windows (cygwin) and macOS 2016-09-05 11:29:44 +02:00
badlogic
1ef1afc890 Added Bash-based export script, Spine binary path hardcoded for macOS 2016-09-05 11:23:31 +02:00
badlogic
2f300f7f01 [ts] Updated spine-ts build artifacts 2016-09-05 11:06:41 +02:00
John
5da73d9f1b [unity] SpriteAttacher basic SkeletonGraphic support. 2016-09-05 13:58:10 +08:00
John
f539742300 [unity] SpriteAttacher better PMA behavior. 2016-09-05 13:34:08 +08:00
NathanSweet
65d0014827 [ts] Moar demo love. 2016-09-04 23:22:47 +02:00
NathanSweet
e8227537ba [ts] Various demo improvements. 2016-09-04 17:14:12 +02:00
NathanSweet
cf08ed3293 [ts] Use CSS transformX instead of left for performance. 2016-09-04 13:51:09 +02:00
badlogic
40f192de43 [ts] Resizing spritesheet demo 2016-09-04 11:51:48 +02:00
NathanSweet
e56afe7673 [ts] Raptor jump/roar. 2016-09-04 11:47:44 +02:00
NathanSweet
a0a9bfe140 [ts] Force bounds for tank demo. 2016-09-03 18:16:11 +02:00
NathanSweet
1e650a70ac [ts] Adjusted skeleton positions. 2016-09-03 17:18:31 +02:00
NathanSweet
7646c28f9d [ts] Little more refactoring. 2016-09-03 16:35:42 +02:00
NathanSweet
681fd1df58 [ts] Fixed demos to use new slider. 2016-09-03 16:31:54 +02:00
badlogic
35d8598fe3 [ts] Visibility check is only done on scroll events, saves some CPU 2016-09-03 14:25:49 +02:00
badlogic
b112ef10d3 [ts] Fixed slider updates so we don't burn up CPUs 2016-09-03 13:20:58 +02:00
NathanSweet
e05eaef52f [ts] New sliders. 2016-09-03 12:08:49 +02:00
NathanSweet
968b020888 [ts] Added resize() to spritesheet.js 2016-09-03 10:38:04 +02:00
badlogic
73b5617b81 [ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU 2016-09-03 01:13:02 +02:00
badlogic
8faba2cdec [ts] Demos, a never ending story 2016-09-03 00:00:06 +02:00
badlogic
4995371c41 [ts] fixed animation mixing demo, moved spineboy up. Fixed spritesheet demo, raptor jumps on click 2016-09-02 23:29:53 +02:00
NathanSweet
ee833b3043 Removed swing animations on tracks > 0. 2016-09-02 23:07:05 +02:00
badlogic
99a5f43aca [ts] center loading screen logo + spinner 2016-09-02 16:55:15 +02:00
badlogic
ea66b3578d [ts] Removed shooting 2016-09-02 16:46:32 +02:00
badlogic
18b0463669 [ts] Demos done 2016-09-02 16:45:35 +02:00
badlogic
c06d62bae8 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-09-02 16:45:02 +02:00