17 Commits

Author SHA1 Message Date
Mario Zechner
f41bb231e1 [godot] Do not generate vsproj 2024-05-10 13:58:57 +02:00
badlogic
6d4b04cda3 [godot] Fix Windows dev builds. 2023-09-20 15:36:09 +02:00
Mario Zechner
a08f5116bc [godot] FIx Windows C# build, last attempt. 2023-08-03 13:54:42 +02:00
Mario Zechner
baa12f9c4f [godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows. 2023-07-31 13:31:42 +02:00
Mario Zechner
0e16aafcf7 [godot] Run glue generator in headless mode. 2023-07-25 11:25:20 +02:00
Mario Zechner
80f5973623 [godot] Fix Linux C# build. 2023-07-24 12:39:55 +02:00
Mario Zechner
b405686823 [godot] More C# build work. 2023-07-21 14:42:45 +02:00
Mario Zechner
157b9383b0 [godot] Fix macOS build, add assemblies to .app. 2023-07-19 18:21:37 +02:00
Mario Zechner
e525c77d18 [godot] Rework v4 build scripts to support optionally support C#. 2023-07-19 17:53:01 +02:00
Mario Zechner
bdb9e130bc [godot] Add mono flag to 4.x build. 2023-07-19 11:56:34 +02:00
Luke Ingram
d3004bfbf7 [godot] Updates scripts to handle spaces in file paths (#2244). 2023-04-25 13:35:06 -04:00
Mario Zechner
6aa54259cb [godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow. 2023-01-30 12:49:29 +01:00
Mario Zechner
ffa028626a [godot] Fix Linux editor and template build for Godot 4.0 2023-01-25 13:39:56 +01:00
Mario Zechner
7f39dfc41d [godot] Fix macOS editor and templates build for Godot 4.0 2023-01-25 12:34:16 +01:00
Mario Zechner
7bc4cbfaee [godot] Make v4 build scripts executable. 2023-01-25 11:16:31 +01:00
badlogic
859aefe2ce [godot] Fix Windows template build. 2023-01-25 10:54:35 +01:00
badlogic
63d0cb5ed2 [godot] Fixe Live++ patch for v4, fix VSC build task. 2023-01-24 17:41:11 +01:00