49 Commits

Author SHA1 Message Date
Mario Zechner
24995d28b4 [phaser] Display number of skeletons in batching test 2024-07-02 12:33:05 +02:00
Davide Tantillo
7c03945ba9 [ts][phaser] Fix events example parameters order 2024-06-03 12:09:53 +02:00
Davide Tantillo
fd65b561b8 [ts][pixi] Add typescript example 2024-05-23 12:23:21 +02:00
Mario Zechner
a911384e67 Re-export examples and copy to runtimes 2024-05-16 16:08:40 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Davide Tantillo
94b8bf6f9f
[ts][phaser] Fix physics2 example drag start 2024-04-17 11:46:28 +02:00
Davide Tantillo
9f40b7f56b
[ts][phaser] Improved physics2 example transforming coordinates between spaces 2024-04-17 10:30:58 +02:00
Davide Tantillo
83c987e43d [ts][phaser] Add physics support and examples. 2024-04-16 17:41:19 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Mario Zechner
77fe988169 [ts] Clean-up examples 2023-12-06 04:02:56 +01:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Mario Zechner
4f33a2aae6 [phaser] Closes #2348, fix visibility test 2023-09-07 13:37:40 +02:00
Mario Zechner
7b98021228 [phaser] Update examples to Phaser 3.60.0 2023-09-05 22:35:30 +02:00
Mario Zechner
2f33d326a8 [phaser] Closes #2356, only instantiate a single SceneRenderer for the whole game. 2023-09-05 15:22:33 +02:00
Mario Zechner
4af059f326 [phaser] Minor clean-up. 2023-09-04 10:49:38 +02:00
Mario Zechner
6ec9637ed6 [phaser] Closes #2333, users can set the name of the game object factory function via window.SPINE_GAME_OBJECT_TYPE, see custom-spine-object-type.html. 2023-09-04 10:35:24 +02:00
Mario Zechner
045e1551ed [ts] Release 4.1.36 2023-07-12 15:00:38 +02:00
Mario Zechner
0672c6c862 [phaser] Bounds providers return zero bounds in case there are no attachments to calculate the bounds with. 2023-07-11 09:10:28 +02:00
Mario Zechner
9dbada6541 [phaser] Fix control bones example. 2023-04-27 17:32:36 +02:00
Mario Zechner
de894957da [phaser] Update assets. 2023-04-27 17:27:53 +02:00
Mario Zechner
90e369fcfe [phaser] More example work, Stretchyman idle animation. 2023-04-27 17:25:23 +02:00
Mario Zechner
bf3f70379f [phaser] Improve TypeScript example. 2023-04-26 11:16:13 +02:00
Mario Zechner
5662c75db9 [phaser] Expose getters for preloaded skeleton data and atlases. 2023-04-25 15:13:12 +02:00
Mario Zechner
f8837604f5 [phaser] Rework skeleton data loading. Cache based on data + atlas key. 2023-04-25 14:33:22 +02:00
Mario Zechner
125d7c9903 [phaser] Example clean-up 2023-04-24 10:33:40 +02:00
Mario Zechner
0aca55b453 [phaser] Fix TypeScript example version. 2023-04-21 14:08:32 +02:00
Mario Zechner
2900605300 [phaser] Clean-up, TypeScript example README, non-null SpineGameObject fields. 2023-04-21 13:52:35 +02:00
Mario Zechner
c0b8b31945 [ts] Fix versions of dependencies. 2023-04-21 11:43:46 +02:00
Mario Zechner
2f70cdde77 [phaser] Move TS/NPM example. 2023-04-21 11:38:24 +02:00
Mario Zechner
2cc7667a18 [phaser] Add vanilla JS and NPM/TS examples, fix typings. 2023-04-21 11:33:35 +02:00
Mario Zechner
0815c4433b [phaser] Mix-and-match example, rework example index. 2023-04-18 11:18:55 +02:00
Mario Zechner
98f060b435 [ts] Refactor how textures are stored in texture regions, fix renderers, add custom attachment WebGL example. 2023-04-17 16:12:26 +02:00
Mario Zechner
14219fa609 [phaser] Fix pack file plugin loading, clipping, demos. 2023-04-12 15:13:25 +02:00
Mario Zechner
fb3ebb56eb [phaser] More tests, fix make factory, add Alpha mixin 2023-04-06 15:41:54 +02:00
Mario Zechner
97765425ec [phaser] coordine system transforms and example. 2022-12-27 11:44:20 +01:00
Mario Zechner
f725a80994 [phaser] Post pipeline support. 2022-12-27 11:44:20 +01:00
Mario Zechner
90cd61e505 [phaser] Bounds providers. 2022-12-27 11:44:20 +01:00
Mario Zechner
be6b19afa5 [phaser] Bounds calculation, hit area support, more examples.
# Conflicts:
#	spine-ts/package-lock.json
2022-12-27 11:44:17 +01:00
Mario Zechner
7ae9c490d5 [phaser] WebGL and Canvas rendering, fix mixins
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
2022-12-27 11:44:11 +01:00
Mario Zechner
b12e06d791 [phaser] Copy example skeletons in runtimes.sh 2022-12-27 11:43:02 +01:00
Mario Zechner
9ece84dc85 [phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts:
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
#	spine-flutter/src/spine_flutter.cpp
2022-12-27 11:42:56 +01:00
Mario Zechner
e805b6c8bc [phaser] Canvas stub. 2022-12-27 11:41:31 +01:00
Mario Zechner
f3c4be2f90 [phaser] Mixins for SpineGameObject 2022-12-27 11:41:31 +01:00
Mario Zechner
f163f60187 [phaser] .json and .atlas file loading beginnings. 2022-12-27 11:41:31 +01:00
Mario Zechner
a3dc1fdb33 [ts] Phaser plugin scaffold.
# Conflicts:
#	.gitignore
2022-12-27 11:32:33 +01:00