NathanSweet
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7b1e4412b1
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Removed WIP.
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2014-05-19 21:36:21 +02:00 |
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NathanSweet
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3a506300eb
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Show using a lambda for callbacks.
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2014-05-19 21:19:43 +02:00 |
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NathanSweet
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305aabfc8a
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Always apply content scale.
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2014-05-19 21:19:33 +02:00 |
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NathanSweet
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df78473cf7
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Fixed spine-cocos2d for v3.0. Removed short names.
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2014-05-19 16:23:20 +02:00 |
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NathanSweet
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57b68c78e8
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Docs.
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2014-05-19 16:19:56 +02:00 |
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NathanSweet
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2157915a22
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Removed short names. Better project setup.
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2014-05-19 16:19:48 +02:00 |
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NathanSweet
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4424a41411
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Use short indices.
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2014-05-19 15:35:45 +02:00 |
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Nathan Sweet
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efb778a9e3
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Merge pull request #224 from kalo/cc2dv3.0
bind VAO 0 to clear the current vao context
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2014-05-19 11:15:36 +02:00 |
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JOHN VU
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8a0d11b44f
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bind VAO 0 to clear the current vao context
reference to post on cocos2d forums: http://forum.cocos2d-iphone.org/t/spine-runtime-for-3-0-problems/13504
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2014-05-18 20:24:40 -04:00 |
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NathanSweet
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790a46868b
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Disable debug lines for now.
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2014-05-18 21:58:23 +02:00 |
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NathanSweet
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01c684dfd6
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Docs.
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2014-05-18 21:56:19 +02:00 |
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NathanSweet
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46f24bbe6a
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Spine runtime for cocos2d-iphone v3.0 >>BROKEN<< WIP, not ready for use.
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2014-05-18 21:53:44 +02:00 |
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NathanSweet
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a62b1ff0f2
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Warning.
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2014-05-18 21:51:42 +02:00 |
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NathanSweet
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d5a52177f3
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Docs.
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2014-05-18 18:41:45 +02:00 |
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NathanSweet
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066fa3dcae
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Fixed TrackEntry leak.
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2014-05-17 23:21:22 +02:00 |
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NathanSweet
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b0279701e4
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Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.
This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
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2014-05-17 22:28:24 +02:00 |
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NathanSweet
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d0c417e850
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Docs.
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2014-05-17 22:26:39 +02:00 |
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NathanSweet
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315319b5a7
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Updated Unity version.
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2014-05-17 21:53:01 +02:00 |
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NathanSweet
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6c0eecc4c2
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Clean up.
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2014-05-17 21:49:36 +02:00 |
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NathanSweet
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68fcaed97d
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Fixed atlas.
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2014-05-17 20:50:00 +02:00 |
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NathanSweet
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4a95547d98
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No PMA for cocos2dx v2 (cocos2dx does it).
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2014-05-17 20:48:41 +02:00 |
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NathanSweet
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bbfcd99e8e
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Docs.
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2014-05-17 20:47:33 +02:00 |
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NathanSweet
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78e4222341
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Clean up.
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2014-05-17 20:47:28 +02:00 |
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NathanSweet
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cedf16751f
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Fixed memory leak.
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2014-05-17 20:19:50 +02:00 |
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NathanSweet
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8cdb2062c7
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Warning clean up.
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2014-05-17 17:25:46 +02:00 |
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NathanSweet
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1d85ad6bd6
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Docs.
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2014-05-17 14:42:10 +02:00 |
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NathanSweet
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3a2c986fd1
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Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
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2014-05-17 14:41:59 +02:00 |
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NathanSweet
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07d92bfde4
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Updated line ending so Unity stops complaining.
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2014-05-17 14:37:08 +02:00 |
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NathanSweet
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11055a22e4
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Fixed mesh attachment using the slot vertices length.
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2014-05-16 19:43:57 +02:00 |
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NathanSweet
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001b61f140
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Docs.
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2014-05-16 16:36:51 +02:00 |
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NathanSweet
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e68c830876
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cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1
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2014-05-16 16:33:30 +02:00 |
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NathanSweet
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4defc3146a
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Return the texture while Spine is using it.
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2014-05-16 12:10:27 +02:00 |
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Nathan Sweet
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3ba9994652
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Merge pull request #223 from sbrednikhin/master
vector and matrix names fixed
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2014-05-16 10:08:43 +02:00 |
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sbrednikhin
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0dd179b4b4
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vector and matrix names fixed
Vector -> Vec2
Matrix -> Mat4
according to cocos 2dx 3.1 alpha branch
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2014-05-16 10:54:38 +03:00 |
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NathanSweet
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2e266127a0
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Carry over remaining time when playing queued animations.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
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2014-05-15 20:11:09 +02:00 |
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NathanSweet
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df312f4d24
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Deleted forward declaration.
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2014-05-15 19:50:00 +02:00 |
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NathanSweet
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638830a73e
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Start bones in setup pose.
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2014-05-15 19:05:13 +02:00 |
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Nathan Sweet
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6b7ed29684
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Merge pull request #192 from reaver/master
Update Corona Runtime for the new Graphics 2.0
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2014-05-15 18:49:06 +02:00 |
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NathanSweet
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df959cb646
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Meshes, FFD and skinning for cocos2d-x.
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2014-05-14 21:49:35 +02:00 |
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NathanSweet
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72a4ad4cc1
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Minor refactoring.
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2014-05-14 21:49:15 +02:00 |
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NathanSweet
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1a06c9fdde
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Handle file being deleted.
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2014-05-13 18:12:34 +02:00 |
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NathanSweet
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6606ca1e4b
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setPosition method.
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2014-05-13 18:08:19 +02:00 |
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NathanSweet
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27ec8d12ac
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Better reloading.
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2014-05-13 18:04:52 +02:00 |
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NathanSweet
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1ea3a3d9e2
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Updated GUID.
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2014-05-13 13:56:26 +02:00 |
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Nathan Sweet
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6980525d73
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Merge pull request #220 from coeing/fix-SkeletonAnimation-meta
FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid...
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2014-05-13 13:45:23 +02:00 |
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Christian Oeing
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383a3ee515
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FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs.
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2014-05-13 12:45:16 +02:00 |
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Nathan Sweet
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557f935ba1
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Merge pull request #219 from coeing/fix-project-file
FIXED: spine-csharp.csproj - Added missing files to project.
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2014-05-13 12:02:11 +02:00 |
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Christian Oeing
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6169ad1e88
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FIXED: spine-csharp.csproj - Added missing files to project.
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2014-05-13 11:30:36 +02:00 |
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NathanSweet
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7af43142b9
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No console window for SFML.
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2014-05-12 23:29:32 +02:00 |
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NathanSweet
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c9e4d55309
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Use static SFML libs.
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2014-05-12 23:13:09 +02:00 |
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