NathanSweet
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c1c12677ba
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API improvements.
Before I get too many damned runtimes done. ;)
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2014-04-28 16:49:20 +02:00 |
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NathanSweet
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efff26ebc9
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Open .txt as JSON.
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2014-04-28 16:08:28 +02:00 |
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NathanSweet
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df971f7c70
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Fixed skinned meshes with FFD.
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2014-04-28 16:08:17 +02:00 |
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NathanSweet
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03291be259
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Updated examples.
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2014-04-28 13:30:56 +02:00 |
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NathanSweet
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a76c396528
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Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
Moved setting path into SkeletonJson.
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2014-04-28 13:29:06 +02:00 |
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NathanSweet
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fc60d4d6de
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Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
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2014-04-27 23:58:10 +02:00 |
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NathanSweet
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a180398975
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Added SP_ prefix to enums.
Super fun. Don't forget you can use SPINE_SHORT_NAMES.
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2014-04-27 23:23:13 +02:00 |
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NathanSweet
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b44bca68d9
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Fixing things up.
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2014-04-27 22:18:31 +02:00 |
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NathanSweet
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ca9274539e
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setSkin should attach setup pose attachments if there was no old skin.
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2014-04-27 22:02:51 +02:00 |
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NathanSweet
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cf9a3a4109
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Per attachment color.
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2014-04-27 22:02:44 +02:00 |
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NathanSweet
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55c98fc7f1
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Fix AnimationState to use previous.timeScale when mixing.
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2014-04-27 22:02:17 +02:00 |
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NathanSweet
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afe0817811
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Fix color timeline mixing when animation is after the last frame.
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2014-04-27 22:02:08 +02:00 |
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NathanSweet
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1306384a8c
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Immutable triangles optimization, better inspectors.
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2014-04-27 13:21:17 +02:00 |
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NathanSweet
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10fb67a79c
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Fixed skeletons being flipped when using the same atlas.
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2014-04-27 11:10:22 +02:00 |
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NathanSweet
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6983ec6fd3
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Optimization to not render meshes. Better inspectors.
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2014-04-27 00:23:11 +02:00 |
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NathanSweet
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b316b8d3e1
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Scale mesh vertices!
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2014-04-26 23:25:52 +02:00 |
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NathanSweet
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b4698dd7ff
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Better error handling.
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2014-04-26 23:24:37 +02:00 |
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NathanSweet
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197614ecb2
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Don't serialize computed fields.
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2014-04-26 20:00:07 +02:00 |
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NathanSweet
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57b5f3a35f
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Updated example skeleton.
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2014-04-25 18:50:43 +02:00 |
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NathanSweet
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6ac54d0bee
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Renamed class.
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2014-04-25 18:50:32 +02:00 |
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NathanSweet
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b20097d193
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Meshes, FFD and skinning for spine-tk2d.
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2014-04-25 18:50:11 +02:00 |
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NathanSweet
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57674a2c72
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Merge branch 'origin/master'
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2014-04-25 18:22:48 +02:00 |
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NathanSweet
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09fac79d03
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Meshes, FFD and skinning for spine-unity.
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2014-04-25 18:21:00 +02:00 |
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NathanSweet
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15b3f0979b
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Method to flip v and v2 in UVs.
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2014-04-25 18:19:56 +02:00 |
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Nathan Sweet
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eb84ca60aa
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Merge pull request #211 from RandolphBurt/monogame-example
MonoGame WindowsStore App Example
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2014-04-25 01:37:45 +02:00 |
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randolphburt
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b75bb765fe
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Link existing assets and code from XNA example to make a MonoGame WindowsStore example project.
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2014-04-25 00:24:56 +01:00 |
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Nathan Sweet
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eeaba21e2f
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Merge pull request #210 from RandolphBurt/monogame-ffd
Updated MonoGame projects to include additional FFD/Mesh/Skinning source files
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2014-04-25 00:19:57 +02:00 |
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randolphburt
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6bc5962e1a
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Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning).
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2014-04-24 22:07:11 +01:00 |
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Randolph Burt
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1f83f5152f
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Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning).
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2014-04-24 21:32:19 +01:00 |
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NathanSweet
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381ce3284a
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Fixed track entry mix not defaulting to 1.
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2014-04-24 19:53:11 +02:00 |
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NathanSweet
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5b68fe5190
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Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
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2014-04-24 17:32:23 +02:00 |
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NathanSweet
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1671d6bd9f
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Organization.
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2014-04-24 17:30:19 +02:00 |
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NathanSweet
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99cb5cae09
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setToSetupPose for meshes.
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2014-04-23 15:40:40 +02:00 |
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NathanSweet
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e0ee76f8c3
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Use previous animation's time scale for the mixing duration.
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2014-04-23 15:40:17 +02:00 |
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NathanSweet
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2c5db07f07
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Fixed mixing two animations using different time scales.
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2014-04-23 15:35:58 +02:00 |
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NathanSweet
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52a4114d7a
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Change Variable name.
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2014-04-23 15:12:14 +02:00 |
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NathanSweet
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ad3fa6ea0e
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Fixed debug drawing when non-essential data was not exported.
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2014-04-23 15:11:59 +02:00 |
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NathanSweet
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89c4a57809
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Throw exception if a mesh can't be rendered.
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2014-04-23 13:40:51 +02:00 |
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NathanSweet
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d6c49df3ec
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Fixed mesh hull debug rendering.
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2014-04-23 13:40:27 +02:00 |
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NathanSweet
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ec70e3438d
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Formatting.
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2014-04-23 13:14:44 +02:00 |
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NathanSweet
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083a842c97
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Support attachment loader discarding attachment by returning null.
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2014-04-23 12:24:23 +02:00 |
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NathanSweet
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26e4fb0d74
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License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
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2014-04-23 12:04:43 +02:00 |
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NathanSweet
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cee7e3f336
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setSkin with no previous skin attaches setup pose attachments.
No more API gotcha, setSlotsToSetupPose is not needed.
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2014-04-23 01:06:59 +02:00 |
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NathanSweet
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68238d9032
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Minor changes.
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2014-04-23 01:06:10 +02:00 |
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NathanSweet
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6cf7dcf413
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Support for rotated atlas regions.
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2014-04-22 03:11:32 +02:00 |
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Nathan Sweet
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6b60a311f4
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Merge pull request #208 from semtiko/patch-1
libgdx runtime, box2d as extension
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2014-04-20 20:56:16 +02:00 |
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Alex Vega
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32ffa7b609
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libgdx runtime, box2d as extension
Need new lib in build path to run box2d test.
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2014-04-20 21:42:25 +04:00 |
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Nathan Sweet
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053198b5d7
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Update README.md
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2014-04-19 02:22:47 +02:00 |
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Nathan Sweet
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49171dd811
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Update README.md
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2014-04-19 02:22:09 +02:00 |
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NathanSweet
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6b95c8b5da
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Additive blending support.
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2014-04-15 21:11:01 +02:00 |
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