9571 Commits

Author SHA1 Message Date
NathanSweet
c1c12677ba API improvements.
Before I get too many damned runtimes done. ;)
2014-04-28 16:49:20 +02:00
NathanSweet
efff26ebc9 Open .txt as JSON. 2014-04-28 16:08:28 +02:00
NathanSweet
df971f7c70 Fixed skinned meshes with FFD. 2014-04-28 16:08:17 +02:00
NathanSweet
03291be259 Updated examples. 2014-04-28 13:30:56 +02:00
NathanSweet
a76c396528 Separated updateRegions() from setMesh() to facilitate lazy loading atlas regions.
Moved setting path into SkeletonJson.
2014-04-28 13:29:06 +02:00
NathanSweet
fc60d4d6de Added back mesh.RecalculateBounds().
Because who really knows what is going on, anyway.
http://esotericsoftware.com/forum/viewtopic.php?p=12481#p12481
2014-04-27 23:58:10 +02:00
NathanSweet
a180398975 Added SP_ prefix to enums.
Super fun. Don't forget you can use SPINE_SHORT_NAMES.
2014-04-27 23:23:13 +02:00
NathanSweet
b44bca68d9 Fixing things up. 2014-04-27 22:18:31 +02:00
NathanSweet
ca9274539e setSkin should attach setup pose attachments if there was no old skin. 2014-04-27 22:02:51 +02:00
NathanSweet
cf9a3a4109 Per attachment color. 2014-04-27 22:02:44 +02:00
NathanSweet
55c98fc7f1 Fix AnimationState to use previous.timeScale when mixing. 2014-04-27 22:02:17 +02:00
NathanSweet
afe0817811 Fix color timeline mixing when animation is after the last frame. 2014-04-27 22:02:08 +02:00
NathanSweet
1306384a8c Immutable triangles optimization, better inspectors. 2014-04-27 13:21:17 +02:00
NathanSweet
10fb67a79c Fixed skeletons being flipped when using the same atlas. 2014-04-27 11:10:22 +02:00
NathanSweet
6983ec6fd3 Optimization to not render meshes. Better inspectors. 2014-04-27 00:23:11 +02:00
NathanSweet
b316b8d3e1 Scale mesh vertices! 2014-04-26 23:25:52 +02:00
NathanSweet
b4698dd7ff Better error handling. 2014-04-26 23:24:37 +02:00
NathanSweet
197614ecb2 Don't serialize computed fields. 2014-04-26 20:00:07 +02:00
NathanSweet
57b5f3a35f Updated example skeleton. 2014-04-25 18:50:43 +02:00
NathanSweet
6ac54d0bee Renamed class. 2014-04-25 18:50:32 +02:00
NathanSweet
b20097d193 Meshes, FFD and skinning for spine-tk2d. 2014-04-25 18:50:11 +02:00
NathanSweet
57674a2c72 Merge branch 'origin/master' 2014-04-25 18:22:48 +02:00
NathanSweet
09fac79d03 Meshes, FFD and skinning for spine-unity. 2014-04-25 18:21:00 +02:00
NathanSweet
15b3f0979b Method to flip v and v2 in UVs. 2014-04-25 18:19:56 +02:00
Nathan Sweet
eb84ca60aa Merge pull request #211 from RandolphBurt/monogame-example
MonoGame WindowsStore App Example
2014-04-25 01:37:45 +02:00
randolphburt
b75bb765fe Link existing assets and code from XNA example to make a MonoGame WindowsStore example project. 2014-04-25 00:24:56 +01:00
Nathan Sweet
eeaba21e2f Merge pull request #210 from RandolphBurt/monogame-ffd
Updated MonoGame projects to include additional FFD/Mesh/Skinning source files
2014-04-25 00:19:57 +02:00
randolphburt
6bc5962e1a Apply latest runtime changes to MonoGame (Windows8) (Meshes, FFD and skinning). 2014-04-24 22:07:11 +01:00
Randolph Burt
1f83f5152f Apply latest runtime changes to MonoGame (iOS) (Meshes, FFD and skinning). 2014-04-24 21:32:19 +01:00
NathanSweet
381ce3284a Fixed track entry mix not defaulting to 1. 2014-04-24 19:53:11 +02:00
NathanSweet
5b68fe5190 Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
2014-04-24 17:32:23 +02:00
NathanSweet
1671d6bd9f Organization. 2014-04-24 17:30:19 +02:00
NathanSweet
99cb5cae09 setToSetupPose for meshes. 2014-04-23 15:40:40 +02:00
NathanSweet
e0ee76f8c3 Use previous animation's time scale for the mixing duration. 2014-04-23 15:40:17 +02:00
NathanSweet
2c5db07f07 Fixed mixing two animations using different time scales. 2014-04-23 15:35:58 +02:00
NathanSweet
52a4114d7a Change Variable name. 2014-04-23 15:12:14 +02:00
NathanSweet
ad3fa6ea0e Fixed debug drawing when non-essential data was not exported. 2014-04-23 15:11:59 +02:00
NathanSweet
89c4a57809 Throw exception if a mesh can't be rendered. 2014-04-23 13:40:51 +02:00
NathanSweet
d6c49df3ec Fixed mesh hull debug rendering. 2014-04-23 13:40:27 +02:00
NathanSweet
ec70e3438d Formatting. 2014-04-23 13:14:44 +02:00
NathanSweet
083a842c97 Support attachment loader discarding attachment by returning null. 2014-04-23 12:24:23 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
cee7e3f336 setSkin with no previous skin attaches setup pose attachments.
No more API gotcha, setSlotsToSetupPose is not needed.
2014-04-23 01:06:59 +02:00
NathanSweet
68238d9032 Minor changes. 2014-04-23 01:06:10 +02:00
NathanSweet
6cf7dcf413 Support for rotated atlas regions. 2014-04-22 03:11:32 +02:00
Nathan Sweet
6b60a311f4 Merge pull request #208 from semtiko/patch-1
libgdx runtime, box2d as extension
2014-04-20 20:56:16 +02:00
Alex Vega
32ffa7b609 libgdx runtime, box2d as extension
Need new lib in build path to run box2d test.
2014-04-20 21:42:25 +04:00
Nathan Sweet
053198b5d7 Update README.md 2014-04-19 02:22:47 +02:00
Nathan Sweet
49171dd811 Update README.md 2014-04-19 02:22:09 +02:00
NathanSweet
6b95c8b5da Additive blending support. 2014-04-15 21:11:01 +02:00