badlogic
ff3cc660ca
Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
2018-06-07 17:32:01 +02:00
badlogic
71a50183c7
[lua] Manually merged PR #1103 .
2018-06-07 17:26:37 +02:00
badlogic
0f7b813c38
[lua] Ported fix for #1119
2018-06-07 16:57:31 +02:00
badlogic
0f219a2eb0
[as3] Ported fix for #1119
2018-06-07 16:56:07 +02:00
badlogic
2726229071
[c][cpp] Ported fix for #1119
2018-06-07 16:54:32 +02:00
badlogic
73fca0ba63
[ts] Ported fix for #1119
2018-06-07 16:52:55 +02:00
badlogic
4359a9e39f
Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
2018-06-07 16:48:25 +02:00
badlogic
cd198815e5
Merge branch '3.6' into 3.7-beta
2018-06-07 16:47:50 +02:00
badlogic
188cb5908c
[ue4] Disabled collision mesh generation. Both ProceduralMeshComponent and RuntimeMeshComponent produce a gazillion PhysiX files in the derived data cache. There is no work-around apart from creation collision shapes manually and attaching them to the default scene component of an actor.
2018-06-07 16:45:47 +02:00
Ievgen Mukhin
cab8127626
[c] Optimized attachment lookup in skin. See #1117 . ( #1118 )
...
* [c] Optimized attachment lookup in skin. See #1117 .
* [c] Optimized attachment lookup in skin. See #1117 . Changes according to suggestions in PR #1118 .
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9
fix loading multi page atlas ( #1124 )
2018-06-07 16:42:33 +02:00
badlogic
fbd8fa5bea
[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
2018-06-07 15:44:51 +02:00
badlogic
94fe8d6c28
[ue4] Added ProceduralMeshComponent based skeleton renderer component.
2018-06-07 14:48:22 +02:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize.
2018-06-07 20:07:27 +08:00
badlogic
307230259e
[cpp] Fixed asserts in Atlas.cpp.
2018-06-07 13:12:22 +02:00
badlogic
77d4dd5a41
[ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now.
2018-06-06 16:46:50 +02:00
badlogic
e1daddebf4
[cpp] Fixed constants in MathUtil.
2018-06-06 16:24:46 +02:00
badlogic
b724853158
[cpp] MSVC doesn't understand constant.
2018-06-06 15:47:38 +02:00
badlogic
1b74ed22e3
Merge branch '3.7-beta-ue4-cpp' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta-ue4-cpp
2018-06-06 15:45:03 +02:00
badlogic
1454f8a97a
[ue4] Fixed up spine-cpp for use in UE4.
2018-06-06 15:44:09 +02:00
badlogic
a58cbdd337
Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
2018-06-06 11:38:25 +02:00
badlogic
3ea3402344
[libgdx] Updated snapshot version.
2018-06-06 11:38:02 +02:00
badlogic
7899277aec
Merge branch '3.7-beta' into 3.7-beta-ue4-cpp
2018-06-05 15:11:00 +02:00
badlogic
42344c90b3
[ue4] Fixed up build system and README.
2018-06-05 15:10:30 +02:00
badlogic
f315f36956
[cocos2dx] Fixed batchers, MSVC projects.
2018-06-05 14:36:20 +02:00
Nathan Sweet
395e71c098
Update LICENSE
2018-06-05 14:03:21 +02:00
badlogic
7e68a48189
[cocos2dx] More fixes to two color batching.
2018-06-05 13:30:00 +02:00
badlogic
ec718b73ee
[cocos2dx] Fixed Android example project.
2018-06-05 11:48:54 +02:00
John
9589d4225e
[csharp] Fix events firing during mix out.
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Based on 2a7fd54224
2018-06-01 19:04:17 +08:00
John
0d6dbc15c8
[csharp] Fix events firing during mix out.
2018-06-01 19:01:21 +08:00
NathanSweet
2a7fd54224
[libgdx] Fix events firing during mix out.
...
#1120
closes #1119
2018-05-31 09:40:07 +02:00
badlogic
162ce9f5aa
Fixed meshes.
2018-05-30 18:31:36 +02:00
badlogic
dc4ab94644
Fixed up SFML.
2018-05-30 17:37:05 +02:00
badlogic
878a6e6435
Refactored C++ runtime, added cocos2d-x cpp runtime.
2018-05-30 17:31:11 +02:00
pharan
8d67199c4f
[unity] Editor asmdef.
2018-05-30 13:24:32 +08:00
pharan
41359c12de
[unity] New AtlasAssetBase base class.
2018-05-30 13:24:17 +08:00
pharan
d44ee5ec2f
[unity] Add default asmdef files.
2018-05-29 13:24:25 +08:00
pharan
0d16ca0b12
[unity] Rename SkeletonAnimator to SkeletonMecanim.
2018-05-29 13:08:09 +08:00
pharan
065a10f4b3
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
pharan
b7da77b894
Merge branch '3.6' into 3.7-beta
2018-05-29 12:47:18 +08:00
John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh.
2018-05-25 11:59:11 +08:00
badlogic
89f116ae82
Final MSVC touches.
2018-05-24 17:26:37 +02:00
badlogic
2bd8dc7326
Clean up Clang warnings, refactor more size_t related code.
2018-05-24 17:17:45 +02:00
badlogic
8259b44bdd
Added audio file to spineboy
2018-05-24 16:10:03 +02:00
badlogic
9c166de8e1
Added cmake build dir to gitingore
2018-05-24 15:53:49 +02:00
badlogic
c545d3cd4b
Using std::map in debug memory tracker.
2018-05-24 15:48:11 +02:00
badlogic
265b18571c
Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
2018-05-24 15:30:58 +02:00
badlogic
b7ae63f743
Fixed crashes on MSVC.
2018-05-24 14:31:26 +02:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
...
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
badlogic
b60f21e6d8
Merge branch '3.6' into 3.7-beta
2018-05-17 13:44:53 +02:00