badlogic
2b60e8f3b2
[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
2017-05-10 15:32:02 +02:00
badlogic
f757b39fb1
[starling] Updated assets
2017-04-21 10:25:41 +02:00
badlogic
d0a79def31
[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
2017-04-21 10:24:18 +02:00
badlogic
1e93019b82
[starling] Updated Raptor clipping repro.
2017-04-20 15:25:03 +02:00
badlogic
d7873928d1
[monogame] Updated project file and assets
2017-04-19 13:21:25 +02:00
badlogic
f00d5b61c7
[starling] Fixed double header
2017-04-14 17:02:52 +02:00
badlogic
74c47bb1ff
[starling] Repro for two color tint issue
2017-04-14 16:54:14 +02:00
badlogic
19f962c85a
[starling] Cleaned up FDT projects and SDK swcs included by projects
2017-04-14 16:05:13 +02:00
badlogic
8bd058f82e
[starling] Updated to Starling 2.1. Added coin sample
2017-04-14 15:58:15 +02:00
badlogic
971e203b9e
[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
2017-04-13 15:08:34 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
f63f8c022f
[as3] Ported dipping problem fix, see #867
2017-03-31 12:38:54 +02:00
badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
badlogic
4935284449
[starling] Added two color tinting. Closes part of #843
2017-03-10 11:28:51 +01:00
badlogic
56ef82b843
[as3][starling] Formatting.
2017-03-09 14:34:09 +01:00
badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
7ac7afac2c
[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
2017-01-27 11:43:04 +01:00
badlogic
f5422f1950
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
2016-12-12 09:38:32 +01:00
badlogic
7637fdbefd
[as3] Updated FDT projects to use player 23
2016-11-24 13:22:26 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
badlogic
3bbba1bd72
[starling] Added vine sample to repro #640 , no luck.
2016-07-18 14:18:39 +02:00
badlogic
efa2f89289
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
2016-07-12 14:18:29 +02:00
NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
f6e4027ef1
Reverting corrupt files.
2015-11-04 09:15:04 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
...
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
d8eac649ba
Improved examples.
2014-09-30 02:17:39 +02:00
NathanSweet
84a80feccc
IK constraints for spine-as3.
2014-09-30 01:27:01 +02:00
NathanSweet
4eb73738c2
Fixed spine-starling meshes with a Starling atlas. Better examples.
2014-07-25 19:39:45 +02:00
NathanSweet
e6ba25c59b
Fixed enableErrorChecking.
2014-07-25 16:40:40 +02:00
NathanSweet
6b9d514ca7
Meshes, FFD and skinning for spine-starling.
2014-06-02 15:33:22 +02:00
NathanSweet
d46ab513c8
Brings spine-starling up to date with spine-as3.
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No mesh rendering yet.
2014-05-21 22:29:43 +02:00
NathanSweet
9787e7cee7
Returned example to use spineboy.
2014-01-17 00:58:01 +01:00
NathanSweet
7c99cbd6d2
Added goblin example.
2014-01-13 18:09:00 +01:00
NathanSweet
faa7c49627
Multi page atlas support for Flash and Starling.
...
http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
5fc34b77b4
Changed Vector<Function> to Listeners class.
2013-12-22 00:17:38 +01:00
NathanSweet
dca388bb98
Changed listeners to Vector.<Function>.
2013-12-21 18:44:56 +01:00
NathanSweet
725fd49c77
Support for Atlas with spine-starling in addition to Starling's texture atlas.
2013-10-30 22:27:06 +01:00
NathanSweet
26832677cb
spine-as3 keyable draw order, events, and new AnimationState.
2013-10-10 18:48:54 +02:00
NathanSweet
1caa8eaadd
Inherit scale/rotation and additive blending for spine-as3 and spine-starling.
2013-09-24 16:54:10 +02:00
NathanSweet
ab8a08c8cb
Missing files for last commit.
2013-08-03 21:25:45 +02:00
NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
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- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
45f93ca31f
Organized and simplified spine-starling.
2013-05-04 11:38:23 +02:00
NathanSweet
4838ebf4ef
Fixed spine-starling rendering.
2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576
AS3 and Starling runtimes.
2013-04-30 19:18:39 +02:00