66 Commits

Author SHA1 Message Date
badlogic
77d495bc6d [ue4] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-24 15:16:23 +02:00
badlogic
0150cf5e2d [ue4] Don't render invisible skeletons/slots/attachments. 2018-07-18 14:42:57 +02:00
badlogic
71c0887dab [ue4] Added error dialogs when skeleton and atlas couldn't be loaded. 2018-07-03 12:14:59 +02:00
badlogic
acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 2018-04-17 11:50:51 +02:00
badlogic
781057ddb1 [ue4] First steps towards UMG widgets. 2018-03-28 17:03:11 +02:00
badlogic
67b8aed689 [ue4] Fixed collision mesh cooking. See #1085 2018-03-20 16:40:57 +01:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
Pieter Vantorre
a94d2f3c34 Don't use UE4 allocators in editor mode 2018-03-20 12:33:22 +01:00
Pieter Vantorre
f89f3fad21 Use UE4's memory management functions.
This fixes unexpected behavior on certain platforms for which
UE4 specifically limits the maximum allocation size of malloc
in favor of using optimized allocation schemes.
2018-03-20 09:21:47 +01:00
badlogic
33a00182ff [ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037 2017-11-10 11:13:33 +01:00
badlogic
ed24d3b33f [ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions. 2017-10-30 10:11:07 +01:00
badlogic
aab6d81e34 [ue4] Fixed tint black, see #1003. 2017-10-13 14:44:10 +02:00
badlogic
77221b4cee [ue4] SkeletonRendererComponent now generates collision meshes by default. 2017-10-12 15:39:58 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
e02f8b7a1c [ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes 2017-08-29 11:37:19 +02:00
pharan
265d9413d3 Merge branch 'master' into 3.6-beta
Conflicts:
	spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
	spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
	spine-unity/Assets/spine-unity/SkeletonAnimator.cs
2017-06-14 19:46:14 +08:00
Mohammad S. Babaei
d4d2165b25 [ue4] make the plugin build on UE 4.16.x (#922) 2017-06-11 21:33:14 +02:00
badlogic
9c38d3faf0 Merge branch 'master' into 3.6-beta 2017-05-24 11:26:04 +02:00
badlogic
6ccde168c7 [ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2 2017-05-24 11:18:52 +02:00
badlogic
ffddfe51b4 [ue4] Implemented two color tinting. 2017-05-24 10:55:32 +02:00
badlogic
8ae6f56294 [ue4] Using packed vertex format, implemented two color tint in test material. 2017-05-23 14:26:34 +02:00
badlogic
e56f4f9fcb [ue4] Updated test assets 2017-05-22 19:37:05 +02:00
badlogic
0dc67709d2 [ue4] First steps toward two color tint 2017-05-22 19:34:58 +02:00
badlogic
4b4c3aba22 [ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost 2017-05-22 18:00:59 +02:00
badlogic
676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 2017-04-30 19:13:11 +02:00
badlogic
7c852570a5 [ue4] Added clipping. 2017-04-29 14:00:28 +02:00
badlogic
d4ae3dfe71 [ue4] Pass dark color via tangent attribute. Can't seem to access that in material 2017-03-16 15:59:54 +01:00
badlogic
23325b5701 [ue4] Refactored renderer component. 2017-03-16 15:08:09 +01:00
badlogic
6d9dcaeb92 [ue4] Added Color property to SkeletonRendererComponent. The value of that property will be set on the underlying spSkeleton->color and allows tinting of the skeleton instance. 2017-03-15 12:59:35 +01:00
badlogic
c019550d2d [ue4] Fixed packaging. Closes #850 2017-03-02 13:19:14 +01:00
badlogic
cbe79ba04a Merged master manually 2017-02-23 14:39:36 +01:00
shiverbrock
4502a432da [ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (#836)
* Added include so that compiling in VS works.

* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
badlogic
b0294beb22 [ue4] Ported to 3.6 2017-01-31 14:22:07 +01:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
badlogic
c71e1dd57e [ue4] More samples 2017-01-23 15:19:14 +01:00
badlogic
637eb23253 [ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances 2017-01-10 16:57:06 +01:00
badlogic
f7f5f3a71f [ue4] Better category names 2016-12-21 16:01:27 +01:00
badlogic
6d21a0183b [ue4] Changes to example map. 2016-12-20 10:57:27 +01:00
badlogic
8532cc9366 [ue4] Updated to 4.14. 2016-12-15 14:45:10 +01:00
badlogic
b8e94a84a9 [ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component 2016-12-15 14:15:16 +01:00
badlogic
7b27ecda89 [ue4] Fixed license headers 2016-12-15 13:52:44 +01:00
badlogic
014e8d4425 [ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues. 2016-12-15 10:32:11 +01:00
badlogic
00b9ae60eb [ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases 2016-12-14 16:57:09 +01:00
badlogic
ae339ccb51 [ue4] Test assets 2016-12-14 13:50:09 +01:00
badlogic
74850f67a3 [ue4] render component actually only renders first sub section. Bug in procedural mesh component? 2016-12-14 12:31:38 +01:00
badlogic
277920b7fa [ue4] Reworked material generation so we can implement (most) blend modes 2016-12-14 11:32:47 +01:00
badlogic
ba70ec17b4 [ue4] Fixed up bone driver, only does position at the moment 2016-12-13 17:17:59 +01:00
badlogic
84766e3a99 [ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy. 2016-12-13 16:39:33 +01:00
badlogic
8287e90298 [ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition 2016-12-13 14:54:17 +01:00
badlogic
3b21f24027 [ue4] Fixed playback time issue 2016-12-13 12:22:42 +01:00