Mario Zechner
c41cc94008
[runtime] Revert changes to owl-pro.spine
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Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
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The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
badlogic
9182857bb4
[starling] Update example to use Starling 2.6
2021-06-30 11:01:57 +02:00
Nathan Sweet
551f33b2d1
[ts] Clean up, build fixes.
2021-05-30 20:17:54 -04:00
Nathan Sweet
6ab69e62fc
[as3] SkeletonBinary 4.0 port.
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#1796
2021-05-30 16:54:09 -04:00
Nathan Sweet
ec164cf479
[starling] Fixed missing comma.
2021-05-27 13:18:46 -04:00
Nathan Sweet
c8f5d2f6dd
Updated README and launch configuration for latest VS Code and download links.
2021-05-22 22:33:10 -04:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
9943a44cc4
[as3] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-18 16:41:32 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
55fde3217d
[as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs.
2019-10-29 17:28:51 +01:00
badlogic
5c71955e73
[as3][starling] Removed FDT project files and .swc files in old locations.
2019-10-29 17:14:48 +01:00
badlogic
06089630fb
[as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462 .
2019-09-26 16:16:41 +02:00
badlogic
b589284016
[as3] Apply left over time additively to track time of delayed TrackEntry. See #1504 .
2019-09-26 11:38:04 +02:00
badlogic
cc694f7b5a
[as3] fix parsing of default skins without attachment for binary files.
2019-08-07 11:41:30 +02:00
badlogic
e039625430
Removed stretchyman-stretchy-ik from all examples.
2019-08-05 17:41:15 +02:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
355097821a
[as3] Scale IK constraint and timeline data. See #1383 .
2019-06-20 10:35:39 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
ffd40fed68
[as3] Fix IkConstraintTimeline.ENTRIES. See #1383 .
2019-06-19 14:34:11 +02:00
badlogic
442699238a
[as3] Added soft IK support. See #1383 .
2019-06-19 14:24:59 +02:00
badlogic
e8866cc730
[as3] Added SkeletonBinary to load binary .skel files. See #1095 .
2019-06-18 11:12:18 +02:00
badlogic
2946cec9d1
[ts][as3] Added mix-and-match example. See #1375 .
2019-06-13 16:39:50 +02:00
badlogic
c9ccd43121
Merge branch '3.7' into 3.8-beta
2019-06-13 16:10:22 +02:00
badlogic
b500055baf
[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379 .
2019-06-13 16:05:16 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
f2fa37dbe0
[as3] Ported active bone check in SkeletonBounds. See #1378 .
2019-06-11 15:29:42 +02:00
badlogic
8cd53746ad
[as3] Fixed SkeletonSprite, should not process slots with inactive bones.
2019-06-05 14:51:34 +02:00
badlogic
900085d26f
[as3] Ported skin bones/constraints changes. See #1346 .
2019-06-05 14:35:35 +02:00
badlogic
1ec6e26b71
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
2019-06-05 11:20:43 +02:00
badlogic
b1f6b79b68
[as3] Ported all skin API changes, see #841 .
2019-06-03 17:00:34 +02:00
badlogic
e03a0ef659
Merge branch '3.8-beta' into skin-bones
2019-05-16 11:28:40 +02:00
badlogic
6d8baa17fd
[as3] Fix for #1352 , the last subsequent attachment timeline always mixes out to the setup pose.
2019-05-15 13:55:21 +02:00
badlogic
07cf3f1f2c
[as3] Ported skin API changes, see #841 .
2019-05-10 16:31:46 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
1ea001110e
[as3] Ported rotated mesh region UV loading. See #1327 .
2019-04-18 17:06:10 +02:00
badlogic
6e67fbf5e3
[as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:50:04 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
2a1b39ee59
Merge branch '3.7' into 3.8-beta
2019-04-04 14:58:35 +02:00
badlogic
00515250bf
[as3] Port of additive blending fix, see #1322 .
2019-04-04 14:41:49 +02:00
badlogic
9229d93c8f
[as3] Ported latest AnimationState and Animation changes. See #1303 .
2019-03-19 16:42:05 +01:00
badlogic
57e38a0cb3
[as3] Fix for #1290 , do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
2019-03-04 17:01:45 +01:00
badlogic
4406cdfba0
Updated examples in example projects.
2019-02-19 15:59:30 +01:00
badlogic
fd51eee47f
[as3] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274 .
2019-02-12 14:14:53 +01:00
badlogic
f1f4ea04eb
[as3] Get rid of regionTextureWidth/Height
2018-12-22 15:38:26 +01:00