badlogic
|
023bec462f
|
[c] Fixed transform constraint binary reading, didn't read local/relative properties
|
2017-02-20 10:56:50 +01:00 |
|
badlogic
|
9045a73696
|
[libgdx] Fixed transform constraint binary reading, didn't read local/relative properties
|
2017-02-20 10:55:31 +01:00 |
|
badlogic
|
38c3687e85
|
[cocos2dx] Fixed mesh rendering
|
2017-02-20 10:22:51 +01:00 |
|
badlogic
|
aa33f980d2
|
[cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
|
2017-02-20 10:00:57 +01:00 |
|
badlogic
|
b0294beb22
|
[ue4] Ported to 3.6
|
2017-01-31 14:22:07 +01:00 |
|
badlogic
|
c081f8f6d4
|
Fixed .gitignore to ignore new VS temporary file
|
2017-01-31 14:14:05 +01:00 |
|
badlogic
|
5908d3a7d6
|
Merge branch 'master' into 3.6-beta
|
2017-01-31 14:12:59 +01:00 |
|
badlogic
|
cde9b3e89d
|
[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
|
2017-01-31 14:12:20 +01:00 |
|
NathanSweet
|
694214d729
|
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
|
2017-01-31 03:10:52 +01:00 |
|
badlogic
|
5565f00135
|
[cocos2d-objc] Ported to 3.6, no two color batching yet
|
2017-01-30 17:30:01 +01:00 |
|
badlogic
|
6d948697cf
|
[libgdx] Fixed TWoColorPolygonBatch, wrong number of components specified for dark color vertex attribute. Can't do 3 components in libGDX for packed color, we send a 4 byte float
|
2017-01-30 17:14:16 +01:00 |
|
badlogic
|
25fb5b1bff
|
[cocos2dx] Ported to 3.6, no two color batching yet
|
2017-01-30 16:55:04 +01:00 |
|
badlogic
|
fe8eae4b8e
|
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
|
2017-01-30 16:31:16 +01:00 |
|
badlogic
|
30b3d9904e
|
[ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength
|
2017-01-30 15:19:15 +01:00 |
|
badlogic
|
1f47f45574
|
Merge branch 'master' into 3.6-beta
|
2017-01-30 12:07:05 +01:00 |
|
badlogic
|
fcb6e61815
|
unity] SkeletonUtility now adds a kinematic Rigidbody2D for non-root bone boundingbox colliders.
|
2017-01-30 11:48:21 +01:00 |
|
pharan
|
3736a5c3dc
|
[csharp] Ported 3.6-beta changes.
|
2017-01-28 23:20:23 +08:00 |
|
badlogic
|
7ac7afac2c
|
[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
|
2017-01-27 11:43:04 +01:00 |
|
badlogic
|
e49b587fa8
|
Merged latest from master
|
2017-01-27 09:47:00 +01:00 |
|
badlogic
|
808aea73c6
|
[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
|
2017-01-26 16:35:21 +01:00 |
|
badlogic
|
7b463b1336
|
[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
|
2017-01-26 16:21:08 +01:00 |
|
badlogic
|
8f99571185
|
[ts][libgdx] Fixed TwoColorTimeline ordinal
|
2017-01-26 14:56:05 +01:00 |
|
badlogic
|
be1a2e3cbb
|
Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
|
2017-01-26 14:52:04 +01:00 |
|
badlogic
|
fcade28c7a
|
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
|
2017-01-25 16:55:39 +01:00 |
|
Mario Zechner
|
2dc9726282
|
Update CHANGELOG.md
|
2017-01-24 11:18:07 +01:00 |
|
badlogic
|
070e4eaae6
|
Fixed spine-ue4 README, made CHANGELOG markdown
|
2017-01-24 11:16:46 +01:00 |
|
badlogic
|
0de00d6178
|
Merge branch 'spine-ue4'
|
2017-01-24 11:13:23 +01:00 |
|
badlogic
|
a8704ebf61
|
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
|
2017-01-24 11:12:50 +01:00 |
|
badlogic
|
744230359b
|
[lua] Closes #823, accessed global instead of property
|
2017-01-24 09:23:32 +01:00 |
|
badlogic
|
68e7eaaed9
|
[ue4] Updated README.md
|
2017-01-23 15:58:19 +01:00 |
|
badlogic
|
290e7e996a
|
[ue4] Updated README.md
|
2017-01-23 15:57:42 +01:00 |
|
badlogic
|
b9c32d925c
|
[ue4] More samples
|
2017-01-23 15:55:39 +01:00 |
|
badlogic
|
c71e1dd57e
|
[ue4] More samples
|
2017-01-23 15:19:14 +01:00 |
|
badlogic
|
983855a2a5
|
Merge branch 'master' into spine-ue4
|
2017-01-23 11:28:18 +01:00 |
|
badlogic
|
539db11690
|
Updated CHANGELOG
|
2017-01-23 11:09:33 +01:00 |
|
badlogic
|
8bb75ec9ba
|
Added CHANGELOG
|
2017-01-23 11:07:49 +01:00 |
|
badlogic
|
c2cfbc6cb8
|
[c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn.
|
2017-01-23 10:45:24 +01:00 |
|
pharan
|
369cda4335
|
[unity] Minor interface consistency fixes.
|
2017-01-18 15:54:33 +08:00 |
|
badlogic
|
637eb23253
|
[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
|
2017-01-10 16:57:06 +01:00 |
|
badlogic
|
e8f13f4c3a
|
Merge branch 'master' into spine-ue4
|
2017-01-10 14:24:57 +01:00 |
|
caiocsabino
|
0b74269207
|
NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813)
|
2017-01-09 14:22:46 +01:00 |
|
badlogic
|
e9bbe8b417
|
Merge branch 'master' into spine-ue4
|
2017-01-06 15:08:50 +01:00 |
|
John
|
467853a786
|
[unity] Fix binary version check.
|
2017-01-05 19:01:58 +08:00 |
|
badlogic
|
343f144c93
|
[lua] Skeleton:setColor was wrong
|
2017-01-04 10:57:32 +01:00 |
|
pharan
|
fe25ffda1a
|
[unity] Basic multi-editing for AtlasAsset, SkeletonDataAsset and BoneFollower.
|
2017-01-04 01:01:01 +08:00 |
|
pharan
|
da5849d1b9
|
[unity] Fix clearing invalid SkeletonRenderer and SkeletonAnimation.
|
2017-01-04 00:58:03 +08:00 |
|
pharan
|
251ca5d03e
|
[unity] Cleanup SkeletonAnimator Update.
|
2017-01-04 00:57:11 +08:00 |
|
pharan
|
d83361e8f0
|
[unity] Remove extra fields from default shaders.
|
2017-01-04 00:56:15 +08:00 |
|
badlogic
|
1246bf85c6
|
[ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
|
2016-12-28 21:33:20 +01:00 |
|
badlogic
|
45b5935483
|
[c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
|
2016-12-28 21:31:30 +01:00 |
|