badlogic
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2c45dd2f1e
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[libgdx] Ported new tint black shader. See #1003. @nathansweet please have a look.
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2017-09-30 09:27:08 +02:00 |
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badlogic
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221372e409
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[libgdx] Fixed non-PMA rendering in SkeletonRenderer. Colors were always premultiplied by alpha.
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2017-09-30 09:18:41 +02:00 |
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badlogic
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cdc335d41b
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[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
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2017-09-28 17:00:05 +02:00 |
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John
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4b2fb3eedf
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[csharp] Fix PathConstraint spacing.
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2017-09-28 20:57:04 +08:00 |
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badlogic
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936a7b048f
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[ts] Updated build to include new tint black shader.
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2017-09-28 11:24:00 +02:00 |
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Ivan Popelyshev
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8506e16f2d
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fix dark in both pma and non-pma (#993)
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2017-09-28 11:22:48 +02:00 |
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badlogic
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69923111b9
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[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
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2017-09-27 14:03:05 +02:00 |
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pharan
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61d9f729d6
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[csharp] New labeled goto convention. For https://github.com/EsotericSoftware/spine-runtimes/issues/1002
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2017-09-26 21:39:05 +08:00 |
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badlogic
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947f055ab3
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[c] New labeled goto convention.
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2017-09-26 14:46:32 +02:00 |
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badlogic
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5030ef5582
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[c] Fixed mistranslated labled goto. Closes #1000
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2017-09-25 15:40:09 +02:00 |
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badlogic
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7652eb47ba
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[webgl] Updated pma tint black demo to include Ivan's shader from #993.
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2017-09-25 15:02:46 +02:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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badlogic
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c1538b113b
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[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
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2017-09-25 11:44:28 +02:00 |
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John
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a8f50bdecc
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[csharp] Better Skeleton.SetSkin docs.
Based on e4ee88574f.
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2017-09-24 20:59:17 +08:00 |
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NathanSweet
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9e97eb2bfa
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Merge remote-tracking branch 'origin/3.6' into 3.6
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2017-09-22 14:24:47 +02:00 |
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NathanSweet
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e4ee88574f
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[libgdx] Better Skeleton#setSkin javadocs.
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2017-09-22 14:24:42 +02:00 |
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badlogic
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b838248e39
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[webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much.
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2017-09-15 16:31:50 +02:00 |
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badlogic
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e68f1cb4cc
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[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
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2017-09-15 13:59:51 +02:00 |
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badlogic
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786f24c7dc
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[ue4] Don't redefine SP_API in dll.h, seems UBT passes -werror,-wmacro-redefine to compiler by default. Closes #994
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2017-09-15 11:00:28 +02:00 |
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badlogic
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61394b9317
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[webgl] Increased number of preallocated canvases to 4, seems save on mobile.
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2017-09-15 10:59:39 +02:00 |
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badlogic
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cb9e025390
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[webgl] Added visibility check to demo mainloop.
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2017-09-15 10:07:43 +02:00 |
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NathanSweet
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705a523949
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Fixed up layout to be similar to real demos page.
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2017-09-14 20:22:03 +02:00 |
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NathanSweet
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1cb78f658d
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Shoot after moving hoverboard crosshair.
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2017-09-14 20:21:41 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
|
ff1a81bab3
|
[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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badlogic
|
c6d7af8e96
|
Added demo page copy for debugging
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2017-09-14 11:06:54 +02:00 |
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NathanSweet
|
bcea86ab95
|
Added die button.
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2017-09-13 13:19:31 +02:00 |
|
NathanSweet
|
97bedf22bb
|
Merge remote-tracking branch 'origin/3.6' into 3.6
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2017-09-13 11:20:44 +02:00 |
|
NathanSweet
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b3156573bf
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Spineboy hoverboard demo, slightly better mixing on jump land.
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2017-09-13 11:20:37 +02:00 |
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pharan
|
33dda6cd1f
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[unity] Mipmap bias settings.
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2017-09-13 09:38:42 +08:00 |
|
NathanSweet
|
43e1c6b708
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Fixed raptor demo desync with frame-by-frame after playing animation.
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2017-09-13 00:39:24 +02:00 |
|
NathanSweet
|
0e9b434385
|
Jump for IK demo.
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2017-09-13 00:33:50 +02:00 |
|
NathanSweet
|
d12251ae19
|
Fixed raptor demo dust.
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2017-09-13 00:33:41 +02:00 |
|
NathanSweet
|
5bccbce94b
|
[spine-ts] Clean up alien demo.
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2017-09-12 22:53:48 +02:00 |
|
badlogic
|
27096d64cf
|
[ts] updated viewport check in utils.js
|
2017-09-12 11:32:38 +02:00 |
|
Nathan Sweet
|
0033209e87
|
Aim and shoot buttons for hoverboard demo.
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2017-09-11 23:23:24 +02:00 |
|
Nathan Sweet
|
eb5fa18be7
|
Updated clipping demo.
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2017-09-11 22:03:35 +02:00 |
|
Nathan Sweet
|
b493b0ad67
|
Added clipping demo.
|
2017-09-11 21:53:45 +02:00 |
|
Nathan Sweet
|
e00803b2c7
|
Merge remote-tracking branch 'origin/3.6' into 3.6
|
2017-09-11 21:35:46 +02:00 |
|
Nathan Sweet
|
b14fb26ad8
|
Updated spineboy and alien demos.
|
2017-09-11 21:35:35 +02:00 |
|
badlogic
|
94e42eea55
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[lua] Didn't convert to radians. Closes #983
|
2017-09-11 17:26:57 +02:00 |
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badlogic
|
083e696220
|
[cocos2d-x] Closes #984.
|
2017-09-11 15:24:56 +02:00 |
|
Nathan Sweet
|
e296d4c127
|
Changed links from master to 3.6.
|
2017-09-10 20:57:31 +02:00 |
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badlogic
|
43f37ce565
|
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
3.6.39
|
2017-09-05 11:56:48 +02:00 |
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badlogic
|
61b9e76cfe
|
[ue4] Cleaned up MySceneComponent
|
2017-09-05 11:56:40 +02:00 |
|
badlogic
|
a4a97969e8
|
[c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState.
|
2017-09-05 11:46:03 +02:00 |
|
John
|
017d224cb6
|
[unity] Handle empty slots after separators.
|
2017-09-04 22:47:03 +08:00 |
|
Nathan Sweet
|
cfd2abf55c
|
Merge remote-tracking branch 'origin/3.6' into 3.6
|
2017-09-04 13:42:07 +02:00 |
|
Nathan Sweet
|
247d94f10b
|
[libgdx] Better exception message.
|
2017-09-04 13:41:34 +02:00 |
|
Serhii Yolkin
|
c9722319de
|
[unity] SkeletonAnimator and Animation optimizations (#977)
* + SkeletonAnimator: optimizations, remove per-frame GC allocations on Unity 2017.1
+ Minor ScaleTimeline optimization
* [unity] Check + formatting SkeletonAnimator 2017.1
|
2017-09-01 17:56:18 +08:00 |
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