3777 Commits

Author SHA1 Message Date
Mario Zechner
75d004a2e7 Update README.md 2017-07-20 11:37:58 +02:00
pharan
f3cf2889b6 [csharp] Fix whitespace. 2017-07-20 14:32:25 +08:00
pharan
998a1b1d94 [unity] Updated examples. 2017-07-20 14:31:15 +08:00
pharan
46c6bc3211 [unity] Repacking now caches texture clones. This improves multiple subsequent repacking performance, but requires calling SpriteAtlasRegionExtensions.ClearCache to clean up. 2017-07-20 14:29:56 +08:00
pharan
fcb9980a4b [unity] Fix runtime AtlasAsset generation. 2017-07-20 14:22:41 +08:00
pharan
972e72848a [unity] Clean up BuildTargetGroup check. 2017-07-20 14:22:06 +08:00
pharan
e4baef5622 [unity] Allow 3.5 jsons. 2017-07-20 14:21:38 +08:00
John
1ddaa81272 [unity] Minor rename of local. 2017-07-20 13:54:17 +08:00
badlogic
ea7dbecb98 [starling] You can now override StarlingAtlasAttachmentLoader#getTexture to provide your own texture for a path 2017-07-19 14:27:45 +02:00
badlogic
262bc26c64 [as3][starling] Fixed TexturePacker trimming support. Thanks @evilbert103! Closes #948 2017-07-19 14:24:13 +02:00
badlogic
4a69af12e2 [lua] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 14:02:25 +02:00
badlogic
d2f6758e42 [as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 14:00:33 +02:00
badlogic
d8874cbad6 [ts] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:59:32 +02:00
badlogic
1013e31268 [c] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:58:13 +02:00
badlogic
20cdb9ec99 [csharp] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:57:20 +02:00
badlogic
8f6725db33 [libgdx] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:55:32 +02:00
badlogic
a4f122b08c [cocos2d-objc] Updated README to explain how to handle ARC. 2017-07-19 10:45:36 +02:00
badlogic
405e6df03f [cocos2d-objc] Fixed changes in extension.h 2017-07-19 10:33:44 +02:00
badlogic
0227513188 [c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries 2017-07-19 10:32:13 +02:00
badlogic
6e7c6ebc07 [cocos2d-x] Not submitting geometry when final opacity of attachment is 0 2017-07-17 14:26:06 +02:00
badlogic
c40df2367c Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-07-17 14:18:33 +02:00
badlogic
f2bd63ce6c [as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939 2017-07-17 14:18:26 +02:00
John
c6f362f6d7 [unity] Update SpriteAttacher example code. 2017-07-17 18:48:04 +08:00
badlogic
c11309893f Updated MonoGame example 2017-07-12 11:58:36 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
c7b0329918 Recompiled .swc's after change to Bone, fixed constructor of Vertex 2017-07-12 10:57:17 +02:00
aram-ahak
1843dccfe8 bug fix ( skeleton not initialized when _parent is not null) (#930) 2017-07-12 10:55:40 +02:00
badlogic
4f0708deb0 Manually merged PR #929 2017-07-12 10:54:27 +02:00
badlogic
b6f88e81b0 Fixed XNA/MonoGame project 2017-07-11 16:33:14 +02:00
badlogic
5c71fcaaf8 [lua] Fixed Skin:attachAll, wrong indexing. Fixed MeshAttachment:setParentMesh, didn't set worldVerticesLength 2017-07-11 15:55:49 +02:00
John
f3e544319d [unity] Fix SkeletonGraphic texture updating. 2017-07-11 12:47:23 +08:00
John
76b7e245bd [csharp] Fixes for clipping.
based on : ea6319820f
Fixes: https://github.com/EsotericSoftware/spine-runtimes/pull/936
2017-07-11 06:37:32 +08:00
John
c84792fa18 [csharp] Fix unused vertices local.
https://github.com/EsotericSoftware/spine-runtimes/pull/935
2017-07-11 06:30:00 +08:00
John
efff171461 Merge pull request #934 from dorisugita/patch-5
null check
2017-07-10 14:13:20 +08:00
Shinsuke Sugita
5ad6934fd1 null check
atlas may become null
2017-07-10 10:13:26 +09:00
pharan
9d242ea90a [unity] Cleanup BoundingBoxFollower support for active skin. 2017-07-06 06:43:05 +08:00
pharan
90789b130c [unity] Minor cleanup. 2017-07-06 06:42:23 +08:00
pharan
16821f0bf7 [unity] BoneFollowerGraphic Component. 2017-07-06 06:42:00 +08:00
John
9223881909 [unity] Ignore empty active skin and duplicates. 2017-07-04 18:11:15 +08:00
badlogic
15011e81b7 [ue4] Added simple C++ example 2017-07-04 11:21:12 +02:00
badlogic
807c4d27bd [lua] Ported fix for DeformTimeline, see #932 2017-07-04 10:43:59 +02:00
badlogic
8b14b18fda [c] Ported fix for DeformTimeline, see #932 2017-07-04 10:33:16 +02:00
John
263c6278e2 [unity] BoundingBoxFollower also uses active skin. 2017-07-04 08:57:38 +08:00
John
dac38e5843 [unity] Allow overwrite initialize + logs. 2017-07-03 17:15:13 +08:00
pharan
f1aa76570f [unity] Updated shaders to Unity 5.6. 2017-06-29 17:14:55 +08:00
pharan
216441ac4a [unity] Cleanup line endings. 2017-06-29 17:14:27 +08:00
John
c9c360fa88 [unity] Fix SkeletonAnimator inspector property. 2017-06-28 22:22:36 +08:00
John
7ef8c6f9b0 [unity] AddBoundingBoxAsComponent options. 2017-06-28 18:10:55 +08:00
John
afd8272dc6 [unity] Fix ragdoll2D parts being kinematic. 2017-06-28 18:09:15 +08:00