pharan
0b36f0becc
[unity] Fix MeshGenerator unnecessarily replacing buffer objects.
2018-10-17 22:06:24 +08:00
badlogic
8e7b8cc58b
[lua] Fixes #1195 , events on higher tracks did not fire.
2018-10-15 15:27:56 +02:00
badlogic
cfd984a877
[csharp] Removes [Serializable] from ExposedList and its enumarator. Fixes compilation on UWP. See #1193 .
2018-10-15 14:01:46 +02:00
pharan
d98efecd8a
[xna] Fix example code.
2018-10-09 07:09:16 +08:00
pharan
61b8fcc696
[monogame] Fix example code.
2018-10-09 07:06:58 +08:00
pharan
cc57b680af
[unity] Copy properties when cloning a MeshAttachment as a linked mesh.
2018-10-01 22:15:08 +08:00
pharan
b4707e4441
[unity] Minor cleanup.
2018-09-24 16:40:23 +08:00
pharan
8a2972b5bb
[unity] Fix multi-edit bug on flipX/flipY inspectors.
2018-09-24 16:39:57 +08:00
badlogic
3a1aedc035
[c] Json parser was missing parsing of points in skins. See #1168
2018-09-05 15:22:08 +02:00
pharan
5a73833416
[unity] Fix GetRemappedClone not using sourceMaterial when non-pma.
2018-08-25 05:54:51 +08:00
Mario Zechner
68f329c4fc
[cocos2d] Fixed VS 2015 solution.
2018-08-24 15:02:37 +02:00
badlogic
ce536558e5
[cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158 .
2018-08-13 16:34:06 +02:00
badlogic
a578be88e0
[cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation.
2018-08-10 11:11:15 +02:00
badlogic
9a428a02b8
[c] Fixes #1148 , revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed.
2018-08-09 14:59:09 +02:00
pharan
3b750c2612
[unity] Fix new folders AnimationReferenceAsset.
2018-07-20 03:16:28 +08:00
pharan
9791d3a0d5
[unity] Docs/ handling for SkeletonGraphicMirror.
2018-07-20 02:56:15 +08:00
pharan
7d90095aca
Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6
2018-07-20 02:35:44 +08:00
pharan
5ce7642cf1
[unity] Add SkeletonGraphic mirroring.
2018-07-20 02:35:13 +08:00
badlogic
e897dcafa5
[c] Closes #1148 , count in vertex attachment computation was wrong when stride was <> 2.
2018-07-19 16:53:59 +02:00
badlogic
71c0887dab
[ue4] Added error dialogs when skeleton and atlas couldn't be loaded.
2018-07-03 12:14:59 +02:00
pharan
be834c5145
[unity] Better nonrenderables repack handling.
...
Fixes : https://github.com/EsotericSoftware/spine-runtimes/issues/1132
2018-07-02 16:15:25 +08:00
badlogic
52f483e0ad
[maven-release-plugin] prepare for next development iteration
2018-06-28 11:12:57 +02:00
badlogic
206a8e675c
[maven-release-plugin] prepare release spine-libgdx-3.6.53.1
spine-libgdx-3.6.53.1
2018-06-28 11:12:51 +02:00
badlogic
599f99e016
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
2018-06-28 11:11:54 +02:00
badlogic
3e6ac83a9d
[libgdx] Fixed Maven version.
2018-06-28 11:11:49 +02:00
aram-ahak
b0aedb0aac
Fixed illogical comparison warning ( #1128 )
2018-06-28 10:15:28 +02:00
John
c6f31e6310
[unity] Fix some type uses in SpineMesh code.
2018-06-24 09:05:52 +08:00
badlogic
647d124361
[starling] Fixed two color tint.
2018-06-15 15:31:31 +02:00
badlogic
966ed65465
[starling] Updated to Starling 2.4, fixed #1125 . When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
2018-06-15 15:02:45 +02:00
xiaolei
82295f52b5
[unity] Better animation inspector preview event tooltips. ( #1122 )
...
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
badlogic
681584056b
[runtimes] Back ported fix for #1119 to 3.6.
2018-06-08 13:40:38 +02:00
Ievgen Mukhin
cab8127626
[c] Optimized attachment lookup in skin. See #1117 . ( #1118 )
...
* [c] Optimized attachment lookup in skin. See #1117 .
* [c] Optimized attachment lookup in skin. See #1117 . Changes according to suggestions in PR #1118 .
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9
fix loading multi page atlas ( #1124 )
2018-06-07 16:42:33 +02:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize.
2018-06-07 20:07:27 +08:00
Nathan Sweet
395e71c098
Update LICENSE
2018-06-05 14:03:21 +02:00
John
0d6dbc15c8
[csharp] Fix events firing during mix out.
2018-06-01 19:01:21 +08:00
John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh.
2018-05-25 11:59:11 +08:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
...
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
badlogic
3598f51a65
[ts][canvas] Closes #1114 , alpha tinting support for triangle rendering.
2018-05-17 13:43:09 +02:00
John
df45ae9d22
[csharp] Use explicit primitive declaration.
2018-05-17 03:55:35 +08:00
badlogic
0ad0fc4de8
[csharp] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:42:19 +02:00
badlogic
1833f4211a
[c] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:40:30 +02:00
badlogic
6c18d55d94
[lua] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:36:23 +02:00
badlogic
ca15f5e64f
[ts] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:33:18 +02:00
badlogic
3d8e55d909
[as3] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:31:46 +02:00
badlogic
99ca67ca77
Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:26:22 +02:00
badlogic
0d2ca5a62b
[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
2018-05-15 11:22:31 +02:00
pharan
5919e0bea3
[unity] Add Spine Playables and Clip types.
2018-05-14 04:37:15 +08:00
pharan
d3a38367e1
[unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset.
2018-05-13 03:20:01 +08:00
pharan
debc5801c8
[unity] Handle obsolete APIs in 2018.1
2018-05-13 03:19:03 +08:00