badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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cc9fdf3f1f
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[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
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2017-03-14 10:10:59 +01:00 |
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badlogic
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60bbfce2fc
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[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
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2017-03-14 10:07:40 +01:00 |
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badlogic
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4935284449
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[starling] Added two color tinting. Closes part of #843
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2017-03-10 11:28:51 +01:00 |
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badlogic
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56ef82b843
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[as3][starling] Formatting.
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2017-03-09 14:34:09 +01:00 |
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badlogic
|
787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
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f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
|
7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
|
5210b7756d
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[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:56:33 +01:00 |
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badlogic
|
a596aa49e7
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[as3] Fix for clearTracks, see #805
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2016-12-15 13:45:12 +01:00 |
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badlogic
|
f5422f1950
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[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
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2016-12-12 09:38:32 +01:00 |
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badlogic
|
ee9b03bc9d
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[as3] Ported latest AnimationState changes. See #792
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2016-12-02 15:40:22 +01:00 |
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badlogic
|
f4a65fdcd4
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[as3] Missing new in Atlas.as. Closes #787
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2016-12-01 11:18:23 +01:00 |
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badlogic
|
6377618e3f
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[as3] Fix for rotation timelines in AnimationState
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2016-11-29 13:16:11 +01:00 |
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badlogic
|
14d872b092
|
[as3] Ported latest AnimationState changes
|
2016-11-28 16:37:06 +01:00 |
|
badlogic
|
721cbf0260
|
[as3] Ported AnimationState changes
|
2016-11-24 13:28:50 +01:00 |
|
badlogic
|
7637fdbefd
|
[as3] Updated FDT projects to use player 23
|
2016-11-24 13:22:26 +01:00 |
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NathanSweet
|
36000e3c55
|
Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
|
c0fdc454a2
|
Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
|
2016-10-15 23:45:16 +02:00 |
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badlogic
|
5aa27771c3
|
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
|
2016-10-13 15:12:05 +02:00 |
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badlogic
|
1ecd627afa
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[runtimes] Closes #719, fixed sortPathConstraintAttachment
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2016-10-13 12:03:23 +02:00 |
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badlogic
|
ea0c2ae704
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[as3] Closes #715, wrong default rotation mode for path constraints
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2016-10-03 13:34:29 +02:00 |
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badlogic
|
eb3cb8a700
|
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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2016-09-05 15:05:23 +02:00 |
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Nathan Sweet
|
698c4a1661
|
[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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badlogic
|
ddb7e52a41
|
[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
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2016-08-09 11:06:11 +02:00 |
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badlogic
|
d5ba507ebb
|
[starling] Closes #662, had outdated .swcs used by user. Works as intended
|
2016-08-04 10:45:23 +02:00 |
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badlogic
|
3bbba1bd72
|
[starling] Added vine sample to repro #640, no luck.
|
2016-07-18 14:18:39 +02:00 |
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badlogic
|
efa2f89289
|
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
|
2016-07-15 12:12:02 +02:00 |
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badlogic
|
3de5fe4ea3
|
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
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2016-07-12 14:18:29 +02:00 |
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badlogic
|
413bda2de6
|
[as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API
|
2016-07-11 14:52:44 +02:00 |
|
NathanSweet
|
6271128587
|
Shouldn't be committing binary files.
Need better solution!
|
2016-05-11 13:13:10 +02:00 |
|
NathanSweet
|
1ccfaab4c9
|
spine-as3 updated to v3.1.
|
2016-04-15 17:40:32 +02:00 |
|
NathanSweet
|
ef0b4b4bb9
|
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
|
2016-02-27 02:12:55 +01:00 |
|
NathanSweet
|
a7b08fe8c2
|
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
|
2016-02-17 04:57:59 +01:00 |
|
NathanSweet
|
f6e4027ef1
|
Reverting corrupt files.
|
2015-11-04 09:15:04 +01:00 |
|
NathanSweet
|
27270a5781
|
Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
|
2015-04-24 21:33:24 +02:00 |
|
NathanSweet
|
b2f09b352b
|
Reanedm goblins-ffd example to goblins-mesh.
|
2014-10-05 18:53:47 +02:00 |
|
NathanSweet
|
d8eac649ba
|
Improved examples.
|
2014-09-30 02:17:39 +02:00 |
|
NathanSweet
|
84a80feccc
|
IK constraints for spine-as3.
|
2014-09-30 01:27:01 +02:00 |
|
NathanSweet
|
4eb73738c2
|
Fixed spine-starling meshes with a Starling atlas. Better examples.
|
2014-07-25 19:39:45 +02:00 |
|
NathanSweet
|
e6ba25c59b
|
Fixed enableErrorChecking.
|
2014-07-25 16:40:40 +02:00 |
|
NathanSweet
|
6b9d514ca7
|
Meshes, FFD and skinning for spine-starling.
|
2014-06-02 15:33:22 +02:00 |
|
NathanSweet
|
d46ab513c8
|
Brings spine-starling up to date with spine-as3.
No mesh rendering yet.
|
2014-05-21 22:29:43 +02:00 |
|
NathanSweet
|
9787e7cee7
|
Returned example to use spineboy.
|
2014-01-17 00:58:01 +01:00 |
|
NathanSweet
|
7c99cbd6d2
|
Added goblin example.
|
2014-01-13 18:09:00 +01:00 |
|
NathanSweet
|
faa7c49627
|
Multi page atlas support for Flash and Starling.
http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
|
2014-01-11 18:05:50 +01:00 |
|
NathanSweet
|
5fc34b77b4
|
Changed Vector<Function> to Listeners class.
|
2013-12-22 00:17:38 +01:00 |
|
NathanSweet
|
dca388bb98
|
Changed listeners to Vector.<Function>.
|
2013-12-21 18:44:56 +01:00 |
|
NathanSweet
|
725fd49c77
|
Support for Atlas with spine-starling in addition to Starling's texture atlas.
|
2013-10-30 22:27:06 +01:00 |
|