badlogic
9651e0bc53
[c][cpp] Port fix to AnimationState, see #1092
2018-03-28 14:09:14 +02:00
badlogic
4981aa69b9
[as3] Port fix to AnimationState, see #1092
2018-03-28 14:05:06 +02:00
badlogic
90554dff04
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-03-28 14:00:27 +02:00
badlogic
7f481cd633
[ts] Port fix to AnimationState, see #1092
2018-03-28 14:00:17 +02:00
John
c956bb4bc9
[csharp] Fixed AddAnimation.
...
Port of a961b41a9c .
See: https://github.com/EsotericSoftware/spine-runtimes/issues/1092
2018-03-28 18:37:33 +08:00
NathanSweet
a961b41a9c
Fixed addAnimation when a non-looping animation trackTime is > duration.
...
The delay is based on `last.trackTime` because of how we preserve leftover time in update(). Previously using `addAnimation(..., 0)` on a track where the current animation has a trackTime > duration resulted in switching to the new animation, but the old animation trackTime was added to the new animation track time. See `float nextTime = current.trackLast - next.delay;` in update().
2018-03-27 17:23:10 +02:00
badlogic
75403b9e66
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-03-27 13:46:52 +02:00
badlogic
b40eb593c9
[cpp] Cleaned up parsing of dark slot colors. See #1090
2018-03-27 11:54:53 +02:00
John
9bf12a4299
[unity] Fix FindBaseOrSiblingProperty.
2018-03-27 10:14:42 +08:00
pharan
17ce8d5bcf
[unity] 2D Option for KinematicShadow.
2018-03-24 06:20:47 +08:00
pharan
e46a04a130
[unity] Fix tangents not being solved.
2018-03-24 06:19:41 +08:00
pharan
f5c2571c44
[unity] Some editor cleanup.
2018-03-24 06:18:47 +08:00
NathanSweet
e3b8ac58dc
[libgdx] Fixed clipping.
2018-03-22 12:59:30 +01:00
NathanSweet
0f9e9f6f73
[libgdx] Removed debugging.
2018-03-22 12:56:08 +01:00
NathanSweet
10a22a8935
Merge branch '3.6' into 3.7-beta
2018-03-22 12:29:20 +01:00
NathanSweet
b93686c185
[libgdx] Added SkeletonDrawable.
2018-03-22 12:03:37 +01:00
NathanSweet
409f7ed133
[libgdx] Delegate to the specific batch rendering methods.
2018-03-22 12:03:26 +01:00
badlogic
e6c1e14931
Merge branch '3.6' into 3.7-beta
2018-03-20 16:44:09 +01:00
badlogic
ce3c04da6d
[ue4] Added missing assets.
2018-03-20 16:43:54 +01:00
badlogic
7e57143dab
Merge branch '3.6' into 3.7-beta
2018-03-20 16:41:42 +01:00
badlogic
67b8aed689
[ue4] Fixed collision mesh cooking. See #1085
2018-03-20 16:40:57 +01:00
badlogic
6cd676eaf3
Merge branch '3.6' into 3.7-beta
2018-03-20 15:07:21 +01:00
badlogic
0c02bace47
[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
2018-03-20 15:04:19 +01:00
Pieter Vantorre
a94d2f3c34
Don't use UE4 allocators in editor mode
2018-03-20 12:33:22 +01:00
Pieter Vantorre
f89f3fad21
Use UE4's memory management functions.
...
This fixes unexpected behavior on certain platforms for which
UE4 specifically limits the maximum allocation size of malloc
in favor of using optimized allocation schemes.
2018-03-20 09:21:47 +01:00
pharan
05d9372c0e
[unity] Add straight alpha Fill and Tint shaders.
2018-03-19 01:11:24 +08:00
John
294ab507b5
[unity] Fix DrawBoundingBoxes.
2018-03-14 23:15:16 +08:00
John
37e8f92867
[unity] Fix DrawBoundingBox count checks.
2018-03-14 23:08:22 +08:00
badlogic
e20428b026
[as3][starling] Extended SpineboyExample to show how to use bounding box world vertices.
2018-03-14 11:59:58 +01:00
badlogic
4c104ef885
Merge branch '3.6' into 3.7-beta
2018-03-14 10:24:44 +01:00
John
9e3c31839d
[unity] Revert ctor use to default(T).
2018-03-13 00:37:39 +08:00
John
578b9e3660
[unity] Handle Unity2017.3 patch Color32 attrib.
2018-03-13 00:09:54 +08:00
pharan
2345764fbf
[csharp] Port RegionAttachment.java checking for compatible region values.
2018-03-08 22:40:00 +08:00
pharan
0b01953690
[csharp] Some cleanup.
2018-03-08 22:38:28 +08:00
pharan
0f5172a89d
[unity] Hint at code with fixed eye normal.
2018-03-08 22:36:42 +08:00
pharan
9958bf48e8
[unity] Allow skeleton data to load without atlases.
2018-03-08 22:35:00 +08:00
pharan
d3bce39d65
[unity] Updated compatibility just for json.
2018-03-08 22:28:42 +08:00
pharan
a8921ac7e3
[unity] Some SpineEditorUtilities cleanup.
2018-03-08 22:02:15 +08:00
pharan
aaeee6de13
[unity] Move Components into their own folder.
2018-03-08 22:00:19 +08:00
pharan
cb29ca9ae4
[unity] Move Components into their own folder.
2018-03-08 21:59:47 +08:00
John
83d0e6b9be
[unity] Handle arrays in FindBaseOrSiblingProperty
2018-03-07 01:50:20 +08:00
badlogic
bd665df1d3
[cpp] Cleaned up API.
2018-03-05 16:58:12 +01:00
badlogic
e4a029e1a7
[cpp] Added VertexEffect.
2018-03-05 16:08:17 +01:00
badlogic
9ceec41432
[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
2018-03-05 14:32:09 +01:00
John
f4d12bae6e
[unity] Handle editor adding the same InstanceID to the Dictionaires more than once.
2018-03-04 14:00:13 +08:00
badlogic
9cdf4c69ed
[cpp] Formatting & cleanup
2018-02-28 15:49:30 +01:00
badlogic
99d3e15a18
[cpp] Fixed all the things by calloc'ing instead of allocing...
2018-02-26 16:34:43 +01:00
badlogic
62ef2ba370
[cpp] Fixed up Triangulator and AnimationState.
2018-02-23 16:24:35 +01:00
badlogic
d631b252be
[cpp] Fixed up Bone and MathUtil.
2018-02-23 16:15:25 +01:00
badlogic
7a18b81226
[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
2018-02-23 15:45:45 +01:00