Randolph Burt
0d7abe62d2
Project added for building MonoGame apps in Xamarin Studio for iOS
2013-06-19 21:15:24 +01:00
randolphburt
43115d2e29
Project added for building MonoGame apps for the Windows8 Store
2013-06-19 20:13:01 +01:00
NathanSweet
09aa13c643
Added Atlas and Flash rendering to spine-as3.
2013-05-04 11:41:49 +02:00
NathanSweet
4838ebf4ef
Fixed spine-starling rendering.
2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576
AS3 and Starling runtimes.
2013-04-30 19:18:39 +02:00
NathanSweet
90180dafbb
CCSkeletonAnimation separated from CCSkeleton.
...
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
86e75d96d7
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 18:41:42 +02:00
NathanSweet
95c550bc0c
spine-love, Love runtime.
2013-04-19 11:21:17 +02:00
NathanSweet
9e49979db1
spine-lua generic Lua runtime, refactored spine-corona.
2013-04-19 10:54:15 +02:00
NathanSweet
655d2d856b
Ignore
2013-04-16 11:43:30 +02:00
NathanSweet
3d049106d4
spine-unity ignore.
2013-04-16 07:28:17 +02:00
Calvin Rien
3dd401b342
Made Unity project directory structure more plugin compliant.
...
Added .sln for spine-csharp that compiles under MonoDevelop. Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
d3bd35a0e3
Reorganized Unity project.
2013-04-15 12:02:48 +02:00
NathanSweet
a9d03f668f
Unity runtime.
2013-04-15 11:17:13 +02:00
NathanSweet
4a354f4565
Generic C# runtime & XNA runtime.
2013-04-11 10:25:12 +02:00
NathanSweet
567d076f78
Runtime for cocos2d-iphone.
2013-04-02 05:14:11 +02:00
NathanSweet
3e9385271b
Merge remote-tracking branch 'origin/master'
2013-03-28 04:23:06 +01:00
Stefan Nguyen
d20ada65fb
ignore iOS xcuserdata
2013-03-26 09:28:27 +07:00
NathanSweet
1f991ac234
Commit VS user file to for correct working dir.
2013-03-25 20:56:56 +01:00
NathanSweet
12245b9912
gitignore
2013-03-25 20:39:44 +01:00
NathanSweet
ba0227364d
Place cocos2dx here
2013-03-25 19:33:10 +01:00
Stefan Nguyen
ee25feffbe
reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
2013-03-25 14:36:39 +07:00
NathanSweet
6addb86a40
Changed file loading to use cocos2d-x API.
2013-03-24 22:39:29 +01:00
NathanSweet
d3949288f8
Separated SFML from spine-cpp.
2013-03-20 14:08:54 +01:00
Disk1of5
1c2554c178
Added:
...
*AnimationState.java
*AnimationStateTest.java
Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL
A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
2013-03-14 22:32:25 -06:00
NathanSweet
6887e51457
Clean up
2013-02-21 01:46:56 +01:00
NathanSweet
2c78e22855
Initial libgdx runtime.
2013-02-20 01:15:31 +01:00
NathanSweet
e2120ca07b
Initial Corona runtime.
2013-02-20 01:13:59 +01:00