badlogic
0f219a2eb0
[as3] Ported fix for #1119
2018-06-07 16:56:07 +02:00
badlogic
2726229071
[c][cpp] Ported fix for #1119
2018-06-07 16:54:32 +02:00
badlogic
73fca0ba63
[ts] Ported fix for #1119
2018-06-07 16:52:55 +02:00
badlogic
cd198815e5
Merge branch '3.6' into 3.7-beta
2018-06-07 16:47:50 +02:00
Ievgen Mukhin
cab8127626
[c] Optimized attachment lookup in skin. See #1117 . ( #1118 )
...
* [c] Optimized attachment lookup in skin. See #1117 .
* [c] Optimized attachment lookup in skin. See #1117 . Changes according to suggestions in PR #1118 .
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9
fix loading multi page atlas ( #1124 )
2018-06-07 16:42:33 +02:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize.
2018-06-07 20:07:27 +08:00
badlogic
3ea3402344
[libgdx] Updated snapshot version.
2018-06-06 11:38:02 +02:00
Nathan Sweet
395e71c098
Update LICENSE
2018-06-05 14:03:21 +02:00
John
9589d4225e
[csharp] Fix events firing during mix out.
...
Based on 2a7fd54224
2018-06-01 19:04:17 +08:00
John
0d6dbc15c8
[csharp] Fix events firing during mix out.
2018-06-01 19:01:21 +08:00
NathanSweet
2a7fd54224
[libgdx] Fix events firing during mix out.
...
#1120
closes #1119
2018-05-31 09:40:07 +02:00
pharan
8d67199c4f
[unity] Editor asmdef.
2018-05-30 13:24:32 +08:00
pharan
41359c12de
[unity] New AtlasAssetBase base class.
2018-05-30 13:24:17 +08:00
pharan
d44ee5ec2f
[unity] Add default asmdef files.
2018-05-29 13:24:25 +08:00
pharan
0d16ca0b12
[unity] Rename SkeletonAnimator to SkeletonMecanim.
2018-05-29 13:08:09 +08:00
pharan
065a10f4b3
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
pharan
b7da77b894
Merge branch '3.6' into 3.7-beta
2018-05-29 12:47:18 +08:00
John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh.
2018-05-25 11:59:11 +08:00
badlogic
89f116ae82
Final MSVC touches.
2018-05-24 17:26:37 +02:00
badlogic
2bd8dc7326
Clean up Clang warnings, refactor more size_t related code.
2018-05-24 17:17:45 +02:00
badlogic
8259b44bdd
Added audio file to spineboy
2018-05-24 16:10:03 +02:00
badlogic
9c166de8e1
Added cmake build dir to gitingore
2018-05-24 15:53:49 +02:00
badlogic
c545d3cd4b
Using std::map in debug memory tracker.
2018-05-24 15:48:11 +02:00
badlogic
265b18571c
Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
2018-05-24 15:30:58 +02:00
badlogic
b7ae63f743
Fixed crashes on MSVC.
2018-05-24 14:31:26 +02:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
...
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
badlogic
b60f21e6d8
Merge branch '3.6' into 3.7-beta
2018-05-17 13:44:53 +02:00
badlogic
3598f51a65
[ts][canvas] Closes #1114 , alpha tinting support for triangle rendering.
2018-05-17 13:43:09 +02:00
John
df45ae9d22
[csharp] Use explicit primitive declaration.
2018-05-17 03:55:35 +08:00
John
a9c469a4a7
[unity] Use MixBlend in 3.7
2018-05-17 03:49:55 +08:00
badlogic
a3a0648ce7
[cpp] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:52:28 +02:00
badlogic
eb69071a0a
Merge branch '3.6' into 3.7-beta
2018-05-16 11:46:01 +02:00
badlogic
0ad0fc4de8
[csharp] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:42:19 +02:00
badlogic
1833f4211a
[c] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:40:30 +02:00
badlogic
6c18d55d94
[lua] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:36:23 +02:00
badlogic
ca15f5e64f
[ts] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:33:18 +02:00
badlogic
3d8e55d909
[as3] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:31:46 +02:00
badlogic
99ca67ca77
Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:26:22 +02:00
pharan
f3a3281fa5
[unity] Fix MixBlend in last merge.
2018-05-16 05:58:27 +08:00
badlogic
74d71691fb
Merge branch '3.6' into 3.7-beta
2018-05-15 11:26:43 +02:00
badlogic
0d2ca5a62b
[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
2018-05-15 11:22:31 +02:00
badlogic
e632d4b94f
[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
2018-05-15 11:20:51 +02:00
pharan
5919e0bea3
[unity] Add Spine Playables and Clip types.
2018-05-14 04:37:15 +08:00
pharan
d3a38367e1
[unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset.
2018-05-13 03:20:01 +08:00
pharan
debc5801c8
[unity] Handle obsolete APIs in 2018.1
2018-05-13 03:19:03 +08:00
pharan
8ee47b2f5a
[unity] Handle BoneFollowerGraphic error on editor instantiate.
2018-05-11 06:38:03 +08:00
pharan
093d06cfdb
[unity] Remove old code.
2018-05-11 06:33:24 +08:00
pharan
f6f264336a
[unity] SkeletonAnimator.GetAnimation(clip)
2018-05-11 06:33:02 +08:00
pharan
0c24e5e2d3
[unity] Fix clipping subsets of submeshes.
2018-05-11 06:31:58 +08:00