Fenrisul
12110a72ca
Updated gitignore to include spine-csharp/src/ .cs.meta files to make symdir linking easier for Unity projects
2015-02-07 01:46:56 -08:00
NathanSweet
cad68f30ff
Organized spine-libgdx so tests and the skeleton viewer are separate.
2014-11-20 12:42:54 +01:00
NathanSweet
ecaace0f80
Many spine-js fixes, added hero example.
2014-11-14 01:48:42 +01:00
NathanSweet
ef3761158d
Renamed 3.0 to 3.
2014-10-11 17:59:16 +02:00
NathanSweet
e32e4a4f36
Updated projects for latest cocos2d-iphone.
...
v2 is 2.1.0
v3 is 3.2.1
2014-10-11 17:58:37 +02:00
Randolph Burt
93841ec3b2
Added Xamarin iOS MonoGame example/demo.
2014-09-04 22:53:57 +01:00
NathanSweet
446327b1f8
Dropped support for cocos2d-x 3.0 and 3.1.
...
Will support only the latest 3.x.
2014-08-31 16:50:51 +02:00
NathanSweet
5faff9b10f
Updated to latest spine-c.
2014-08-31 16:48:14 +02:00
NathanSweet
8b0aeaf9c5
spine-csharp should not be committed under spine-tk2d!
2014-05-25 20:10:48 +02:00
NathanSweet
b0279701e4
Meshes, FFD and skinning for spine-cocos2d-iphone.
...
Also, AnimationState listeners are done using blocks.
This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00
NathanSweet
3a2c986fd1
Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
2014-05-17 14:41:59 +02:00
NathanSweet
e68c830876
cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1
2014-05-16 16:33:30 +02:00
NathanSweet
87a5f683c3
Ignore debug dir.
2014-05-08 19:30:56 +02:00
randolphburt
b75bb765fe
Link existing assets and code from XNA example to make a MonoGame WindowsStore example project.
2014-04-25 00:24:56 +01:00
NathanSweet
5f46d03c4d
Moved SMFL location into project.
2014-01-06 21:26:37 +01:00
NathanSweet
8d361f53e2
Ignore Unity meta file.
2013-12-21 21:53:56 +01:00
NathanSweet
a793d2bfa6
spine-lua: keyable draw order, events, new AnimationState.
2013-10-13 14:31:07 +02:00
NathanSweet
7d7158894d
No need to recompute tangents.
2013-08-29 15:11:41 +02:00
NathanSweet
335259f954
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
NathanSweet
288e520b25
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
NathanSweet
7e66b9e22d
spine-unity4-tk2d
2013-07-28 11:01:17 +02:00
Randolph Burt
e7177ed56b
Updated .gitignore to reflect new MonoGame file structure
2013-06-19 21:36:45 +01:00
Randolph Burt
0d7abe62d2
Project added for building MonoGame apps in Xamarin Studio for iOS
2013-06-19 21:15:24 +01:00
randolphburt
43115d2e29
Project added for building MonoGame apps for the Windows8 Store
2013-06-19 20:13:01 +01:00
NathanSweet
09aa13c643
Added Atlas and Flash rendering to spine-as3.
2013-05-04 11:41:49 +02:00
NathanSweet
4838ebf4ef
Fixed spine-starling rendering.
2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576
AS3 and Starling runtimes.
2013-04-30 19:18:39 +02:00
NathanSweet
90180dafbb
CCSkeletonAnimation separated from CCSkeleton.
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Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
86e75d96d7
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 18:41:42 +02:00
NathanSweet
95c550bc0c
spine-love, Love runtime.
2013-04-19 11:21:17 +02:00
NathanSweet
9e49979db1
spine-lua generic Lua runtime, refactored spine-corona.
2013-04-19 10:54:15 +02:00
NathanSweet
655d2d856b
Ignore
2013-04-16 11:43:30 +02:00
NathanSweet
3d049106d4
spine-unity ignore.
2013-04-16 07:28:17 +02:00
Calvin Rien
3dd401b342
Made Unity project directory structure more plugin compliant.
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Added .sln for spine-csharp that compiles under MonoDevelop. Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
d3bd35a0e3
Reorganized Unity project.
2013-04-15 12:02:48 +02:00
NathanSweet
a9d03f668f
Unity runtime.
2013-04-15 11:17:13 +02:00
NathanSweet
4a354f4565
Generic C# runtime & XNA runtime.
2013-04-11 10:25:12 +02:00
NathanSweet
567d076f78
Runtime for cocos2d-iphone.
2013-04-02 05:14:11 +02:00
NathanSweet
3e9385271b
Merge remote-tracking branch 'origin/master'
2013-03-28 04:23:06 +01:00
Stefan Nguyen
d20ada65fb
ignore iOS xcuserdata
2013-03-26 09:28:27 +07:00
NathanSweet
1f991ac234
Commit VS user file to for correct working dir.
2013-03-25 20:56:56 +01:00
NathanSweet
12245b9912
gitignore
2013-03-25 20:39:44 +01:00
NathanSweet
ba0227364d
Place cocos2dx here
2013-03-25 19:33:10 +01:00
Stefan Nguyen
ee25feffbe
reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
2013-03-25 14:36:39 +07:00
NathanSweet
6addb86a40
Changed file loading to use cocos2d-x API.
2013-03-24 22:39:29 +01:00
NathanSweet
d3949288f8
Separated SFML from spine-cpp.
2013-03-20 14:08:54 +01:00
Disk1of5
1c2554c178
Added:
...
*AnimationState.java
*AnimationStateTest.java
Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL
A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
2013-03-14 22:32:25 -06:00
NathanSweet
6887e51457
Clean up
2013-02-21 01:46:56 +01:00
NathanSweet
2c78e22855
Initial libgdx runtime.
2013-02-20 01:15:31 +01:00