2020 Commits

Author SHA1 Message Date
NathanSweet
127c0fbbf5 AnimationState, added draw order threshold. 2016-08-18 15:17:13 +02:00
NathanSweet
c278cf77fb Added event toasts to Skeleton Viewer. 2016-08-18 15:16:59 +02:00
NathanSweet
cc4f19da98 AnimationState, added attachment threshold. Defaults changed to NOT apply attachment timelines or fire events for an animation being mixed out.
#621
2016-08-18 14:46:15 +02:00
NathanSweet
b020bc0d44 Added event threshold setting to AnimationState.
#621
2016-08-18 14:05:24 +02:00
NathanSweet
6cc91d579c Fixed world scale. 2016-08-18 11:01:57 +02:00
NathanSweet
c5d3d84f71 Better disable inherit rotation.
But not good, flips with negative scale.
2016-08-15 16:19:33 +02:00
NathanSweet
3160077207 Fixed Skeleton copy constructor.
It wasn't copying each bone's children.
2016-08-14 08:09:58 +02:00
NathanSweet
5a7cbf0a41 Removed world sign.
Doesn't make sense to compute a value that the runtime no longer uses and is unlikely for application code to need. If application code does need it, it's trivial to walk up the bone hierarchy and calculate it.
2016-08-13 20:08:07 +02:00
NathanSweet
5a45d3df30 Fixed IK constraint child bone using uninitialized world transform to calculate applied transform. 2016-08-13 19:57:23 +02:00
NathanSweet
217aa60c4f Finished "applied transform" for arbitrary constraint order. 2016-08-13 08:38:41 +02:00
NathanSweet
438f0028b2 Experimental disable inherit rotation. 2016-08-12 07:40:59 +02:00
NathanSweet
1459abcb06 Constraint order WIP. 2016-08-09 21:24:54 +02:00
NathanSweet
2dee5d6103 [libgdx] New math for disable inherit scale.
More stable (fixes rotation with negative scale) but slightly different behavior: scaling parent bones can cause the rotation to change on a bone with disable inherit scale. This seems like sane behavior though, so likely worth the change. More here:
http://esotericsoftware.com/forum/Disabling-inherit-scale-breaks-rotation-v3-4-0-1-6757
2016-08-05 01:42:24 +02:00
NathanSweet
81a4e3ea1d [libgdx] SkeletonRendererDebug draws direction for zero length bones. 2016-08-05 01:35:52 +02:00
NathanSweet
bc629cec11 [libgdx] Removed Slot#attachmentName.
Decided lazy attachment look up was premature optimization.
2016-08-05 01:35:18 +02:00
NathanSweet
be01e0aae3 Merge branch 'master' into dev
# Conflicts:
#	spine-libgdx/spine-libgdx-tests/assets/spineboy/spineboy.json
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
2016-08-05 01:22:08 +02:00
badlogic
d5ba507ebb [starling] Closes #662, had outdated .swcs used by user. Works as intended 2016-08-04 10:45:23 +02:00
Mario Zechner
9299e44323 Merge pull request #660 from samael65535/patch-1
fix Wrong URL
2016-08-03 14:36:28 +02:00
samael
6241a19839 fix Wrong URL 2016-08-03 12:32:23 +08:00
John
edc8f6e908 [unity] Fix SkeletonDataAssetInspector GUILayout 2016-08-02 21:37:10 +08:00
badlogic
c8b72e382f [cocos2d-x] Closes #580, temporary storage of color was wrong in SkeletonRenderer 2016-08-02 10:42:55 +02:00
pharan
18d7229b5d [Unity] Fix SkeletonGraphic incompatible version fallback. 2016-08-02 16:30:21 +08:00
badlogic
2a32c3e113 [cocos2d-x] Closes #612, added SkeletonBatch::destroyInstance for testing purposes 2016-08-01 12:16:43 +02:00
badlogic
82adb733cb [cocos2d-x] Closes #657, update to latest Cocos2d-X 3.12 2016-08-01 12:05:29 +02:00
badlogic
e3e122b3fc [cocos2d-x] Reverted takeBuffer PR so we are compatible with both 3.12 and < 3.12 cocos2d-x. 2016-08-01 11:43:22 +02:00
Mario Zechner
0983d42c3d Merge pull request #656 from mogemimi/fix-variable-shadowing
[spine-c] Prevent variable shadowing warnings
2016-08-01 11:05:36 +02:00
pharan
0434398b36 [unity] Drag n drop now uses RectTransform plane if selected (for UI) + minor fixes. 2016-08-01 09:12:40 +08:00
mogemimi
281576a84b [spine-c] Prevent variable shadowing warnings 2016-08-01 01:30:27 +09:00
pharan
bd7ad96bc6 [unity] Don't import atlas textures as Unity Sprites by default. 2016-07-31 22:26:40 +08:00
pharan
395dc5b345 [unity] Drag n drop to Scene View context menu for all types. 2016-07-31 22:09:28 +08:00
pharan
870bda40b7 [unity] Basic drag n drop SkeletonDataAsset to Scene View. 2016-07-31 19:58:50 +08:00
pharan
64ec35a1ac [unity] Added missing event data to Raptor sample skeleton. 2016-07-31 18:18:29 +08:00
pharan
b36d1e9e02 [unity] Fix [SpineAttachment] not fully using dataField to find ISkeletonComponent. Minor fixes. 2016-07-31 18:17:46 +08:00
pharan
11a6717db2 [unity] Handle changed API in Unity 5.4 2016-07-31 09:33:13 +08:00
pharan
af9085a07e [unity] SpineEditorUtilities, handle low memory unloading assets in stack + new preferences items. 2016-07-31 09:31:51 +08:00
Mario Zechner
0d74b10a79 Merge pull request #654 from mogemimi/fix-macro-redefined-warning
[spine-c] Fix redefinition of macro MIN and MAX
2016-07-29 09:46:26 +02:00
Mario Zechner
b7ba9f0bbf Merge pull request #653 from mogemimi/add-missing-switch-case
[cocos2d-x] Add missing switch case
2016-07-29 09:45:37 +02:00
mogemimi
aca157afda [cocos2d-x] Add missing switch case 2016-07-29 07:10:15 +09:00
mogemimi
e76b7e4684 [spine-c] Fix redefinition of macro MIN and MAX 2016-07-29 07:05:14 +09:00
Mario Zechner
83d0adf6dd Merge pull request #652 from Julienpretty/master
Improved performances when applying color and alpha on vertices
2016-07-28 14:41:52 +02:00
Julienpretty
69dec3f171 Merge pull request #1 from Julienpretty/Julienpretty-patch-1
Improved performances when applying color and alpha on vertices
2016-07-28 10:47:49 +02:00
Julienpretty
9a8ce4e78e Improved performances when applying color and alpha on vertices
Instead of setting color and alpha on each vertex, call colorize() only once before iterating through all vertices.
In our use case, performances are multiplied by 2.
2016-07-28 10:46:56 +02:00
Mario Zechner
482e28bb22 Merge pull request #650 from halx99/patch-1
#Use Data::takeBuffer replace deep copy data.
2016-07-28 08:53:23 +02:00
halx99
4f3a82834c #Use Data::takeBuffer replace deep copy data.
Avoid unnecessary memory alloc & copy
2016-07-28 11:21:34 +08:00
pharan
e23bec8ddb [unity] Unified interfaces for Skeleton instance components. Used by SpineAttributeDrawers. 2016-07-27 05:40:33 +08:00
John
a7661270c0 [unity] BoneFollower same-GameObject editor guard. 2016-07-23 00:27:58 +08:00
John
afffdbe383 [unity] Fixed addTangents field. 2016-07-22 04:20:55 +08:00
pharan
c744c9a7d7 [unity] Minor editor changes. 2016-07-21 22:32:33 +08:00
Alexander Brazie
5532ca290d [Unity] Added BoundingBoxFollower.isTrigger (#635)
* Added isTrigger variable to bounding box followers

IsTrigger added to bounding box follower.

* Added isTrigger variable to bounding box followers

Same as the last one.
2016-07-21 22:24:20 +08:00
John
77c4cdc1e4 [unity] SkeletonRenderer Update (Tangents, MeshGeneration) (#646) 2016-07-21 22:23:21 +08:00