1003 Commits

Author SHA1 Message Date
Nathan Sweet
147c9bd763 Merge pull request #227 from pharan/bonecomponent
Fixed BoneComponent Z-positioning.
2014-05-29 21:14:43 +02:00
NathanSweet
634e7a3469 Fixed switch warning. 2014-05-29 20:36:58 +02:00
NathanSweet
6e162a2fe7 Updated to 3.1 final. 2014-05-29 20:34:40 +02:00
NathanSweet
8736bd6bcb Fixed pooling polygon FloatArrays. 2014-05-29 19:53:58 +02:00
NathanSweet
292cd144fe Missing text file. 2014-05-29 19:39:20 +02:00
NathanSweet
37c27ca3f9 Don't clear VAO on each PolygonBatch flush. 2014-05-29 19:34:09 +02:00
NathanSweet
be09165723 Fixed path lookup.
closes #229
2014-05-29 10:13:48 +02:00
NathanSweet
8b0aeaf9c5 spine-csharp should not be committed under spine-tk2d! 2014-05-25 20:10:48 +02:00
NathanSweet
ab15078b3e Fixes. 2014-05-25 08:55:14 +02:00
NathanSweet
8887677cd7 Missig function. 2014-05-23 16:21:41 +02:00
NathanSweet
81ae526a7b Meshes, FFD and skinning for spine-lua. 2014-05-23 12:37:55 +02:00
NathanSweet
c1a9b502bd Tabs, never spaces. 2014-05-23 11:37:20 +02:00
Nathan Sweet
5c5505dfcb Merge pull request #228 from moberghammer/master
AttachmentLoader fixes
2014-05-23 11:37:00 +02:00
Carsten Moberg Hammer
48398b4a6b AttachmentLoader fixes 2014-05-23 11:31:30 +02:00
NathanSweet
cf41610f8a Minor fixes. 2014-05-23 10:46:26 +02:00
pharan
e120ed382c Fixed BoneComponent Z-positioning.
New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
2014-05-23 14:26:07 +08:00
NathanSweet
f71fb43552 Various fixes. 2014-05-22 15:20:11 +02:00
NathanSweet
9a7673c68a Support TK2D PNG atlases. 2014-05-22 15:15:18 +02:00
NathanSweet
765452ce84 Meshes, FFD and skinning for spine-js. 2014-05-22 15:06:27 +02:00
NathanSweet
d043d8204c boundingBox -> getBoundingBox. 2014-05-22 14:15:28 +02:00
NathanSweet
99df3bf619 Updated boundingBox. 2014-05-22 11:37:21 +02:00
NathanSweet
f8f9a2d80e Use getDisplayedOpacity. 2014-05-22 11:09:00 +02:00
NathanSweet
c1cae3dccc Better example, no PMA. 2014-05-21 22:40:34 +02:00
NathanSweet
d46ab513c8 Brings spine-starling up to date with spine-as3.
No mesh rendering yet.
2014-05-21 22:29:43 +02:00
NathanSweet
a80cd047cf Meshes, FFd and skinning for spine-as3. 2014-05-21 22:29:23 +02:00
NathanSweet
01c0e1881f Minor changes. 2014-05-21 22:28:50 +02:00
NathanSweet
9512e56a3d Fixed zero bone scale. 2014-05-21 20:16:36 +02:00
NathanSweet
da960ae935 Fixed leak. 2014-05-21 20:08:17 +02:00
NathanSweet
cff77e7dea Fixed double free. 2014-05-21 10:11:57 +02:00
NathanSweet
f1468c44e3 Clean up.
Setting Attachment clears vertices count.
2014-05-21 10:11:45 +02:00
NathanSweet
386134febe Removed unnecessary cast, property access. 2014-05-21 10:11:16 +02:00
NathanSweet
45a1745449 Unbind VAO. 2014-05-20 16:59:08 +02:00
NathanSweet
7b1e4412b1 Removed WIP. 2014-05-19 21:36:21 +02:00
NathanSweet
3a506300eb Show using a lambda for callbacks. 2014-05-19 21:19:43 +02:00
NathanSweet
305aabfc8a Always apply content scale. 2014-05-19 21:19:33 +02:00
NathanSweet
df78473cf7 Fixed spine-cocos2d for v3.0. Removed short names. 2014-05-19 16:23:20 +02:00
NathanSweet
57b68c78e8 Docs. 2014-05-19 16:19:56 +02:00
NathanSweet
2157915a22 Removed short names. Better project setup. 2014-05-19 16:19:48 +02:00
NathanSweet
4424a41411 Use short indices. 2014-05-19 15:35:45 +02:00
Nathan Sweet
efb778a9e3 Merge pull request #224 from kalo/cc2dv3.0
bind VAO 0 to clear the current vao context
2014-05-19 11:15:36 +02:00
JOHN VU
8a0d11b44f bind VAO 0 to clear the current vao context
reference to post on cocos2d forums: http://forum.cocos2d-iphone.org/t/spine-runtime-for-3-0-problems/13504
2014-05-18 20:24:40 -04:00
NathanSweet
790a46868b Disable debug lines for now. 2014-05-18 21:58:23 +02:00
NathanSweet
01c684dfd6 Docs. 2014-05-18 21:56:19 +02:00
NathanSweet
46f24bbe6a Spine runtime for cocos2d-iphone v3.0 >>BROKEN<< WIP, not ready for use. 2014-05-18 21:53:44 +02:00
NathanSweet
a62b1ff0f2 Warning. 2014-05-18 21:51:42 +02:00
NathanSweet
d5a52177f3 Docs. 2014-05-18 18:41:45 +02:00
NathanSweet
066fa3dcae Fixed TrackEntry leak. 2014-05-17 23:21:22 +02:00
NathanSweet
b0279701e4 Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.

This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00
NathanSweet
d0c417e850 Docs. 2014-05-17 22:26:39 +02:00
NathanSweet
315319b5a7 Updated Unity version. 2014-05-17 21:53:01 +02:00