- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes
- Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes
- Updated all spine-c based runtime READMEs with new usage and example instructions
- Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated
- Renamed spine-cocos2d-iphone to spine-cocos2d-iphone
Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps
Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory
Added Visual Studio support to CMake build
Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier
Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build
Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github
Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx
spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00
* Added CMake build for spine-c and spine-sfml
* Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still
* Added transform constraint rotate, scale, and shear offsets and mixes
* Added spTransformConstraintTimeline
* Added bone shearing
* Added spShearTimeline
* Changed spSkeleton_updateCache
* Changed JSON format, see http://esotericsoftware.com/spine-json-format
Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c
Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE
Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples
Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore
Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros
New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet
Fixed spine-cocos2dx Visual Studio projects
Reworked cocos2dx dependency resolution
Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example
Updated spine-sfml README with instructions for Windows
Updated spine-sfml README with instructions for Linux and Mac OS X
Fixed README formatting
More formatting, sorry, can't preview markdown...
More README changes
Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README
Updated spine-cocos2d-objc README
Added context when exceptions are thrown during attachment and animation parsing.
Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.
[Unity] Update BoneFollower
Added coverting linkedmesh to weightedlinkedmesh.
[LUA] AnimationState trackCount bugfixes (#466)
* resolved conflict
* made trackCount keep count, not maximum track index.
Prettier with varargs.
Updated .gitignore to exclude cocos2dx dependencies
Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-formathttp://esotericsoftware.com/spine-binary-format
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.