7808 Commits

Author SHA1 Message Date
Mario Zechner
75a656ebfc [flutter] Atas loading POC including async image load. 2022-08-15 12:29:33 +02:00
Mario Zechner
54aa6a0dc6 [flutter] More scafolding 2022-08-15 10:54:10 +02:00
Mario Zechner
b2842b5775 [flutter] Add spine-cpp copy to .gitignore 2022-08-15 10:18:40 +02:00
badlogic
5c9c204fe5 [flutter] Fix Windows/Linux build 2022-08-15 10:14:50 +02:00
Mario Zechner
075ed81426 [flutter] Initial FFI plugin scafold + example. 2022-08-08 18:49:51 +02:00
Mario Zechner
289a40a1f6 Merge branch '4.1' into 4.2-beta 2022-08-08 14:57:58 +02:00
Mario Zechner
7d02748622 [sdl] Update docs to link to official guide 2022-08-08 14:57:47 +02:00
Mario Zechner
dcec3b657a [sdl] Fix spine-c link in README.md 2022-08-08 12:02:11 +02:00
Mario Zechner
486a8539a8 [sdl] Update docs to link to official guide 2022-08-08 11:05:04 +02:00
Mario Zechner
b4d7bedc37 Merge branch '4.1' into 4.2-beta 2022-08-06 19:27:05 +02:00
Mario Zechner
62f0c6deca [godot] Fixes for latest Godot 4.0, closes #2133, fix setters. 2022-08-06 19:26:08 +02:00
Mario Zechner
ffe4ad8538 [godot] Fix compilation for 3.x, update to 3.5-stable 2022-08-06 18:59:27 +02:00
Mario Zechner
8431ac62cf Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2022-08-06 18:43:06 +02:00
Mario Zechner
0f3e75b56e Merge branch '4.1' into 4.2-beta 2022-08-06 18:43:02 +02:00
badlogic
505e6609ba Merge branch '4.1' into 4.2-beta 2022-08-06 14:10:08 +02:00
badlogic
92ebbbfc48 [sdl] Fix up CMake, compilation on Linux. 2022-08-06 14:09:40 +02:00
Mario Zechner
e2b980c879 [sdl] Update README for Windows examples. 2022-08-05 12:34:35 +02:00
Mario Zechner
2141cfff6a [ts] Release 4.2.5 2022-08-05 12:34:06 +02:00
badlogic
3b1e86d57a Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-08-05 12:32:28 +02:00
badlogic
34cc5934e2 [sdl] Fix build on Windows, set working dir for VS debugger 2022-08-05 12:32:21 +02:00
Mario Zechner
4a5176c2c7 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2022-08-05 08:54:14 +02:00
Mario Zechner
3387a470b3 [ts] Release 4.1.20. 2022-08-05 08:53:39 +02:00
Mario Zechner
3e0349e94f [c] Formatting. 2022-08-05 08:51:03 +02:00
Mario Zechner
135d97466d Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-08-05 08:50:08 +02:00
Mario Zechner
d9696997ac [threejs] Fixes #2108, create CanvasTexture for ImageBitmap. 2022-08-05 08:50:04 +02:00
Harald Csaszar
1485bb4708 [unity] Minor cleanup: removed a leftover resolved fixxme line. 2022-08-03 19:16:50 +02:00
Pol
b0a609f027
Corrected Tint black (#2122)
Tint black wasn't working correctly because the red channelwas discarded by error, replacing it by the green channel.
2022-08-03 18:31:40 +02:00
Mario Zechner
4386cb8c8e
Update README.md 2022-08-03 07:14:08 +02:00
Harald Csaszar
10d71afe57 [unity] Minor fix of last commit. 2022-08-02 16:24:24 +02:00
Harald Csaszar
005e714534 [unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1. 2022-08-02 16:19:34 +02:00
Harald Csaszar
6ef7df4be6 [unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic. 2022-08-02 16:06:10 +02:00
Mario Zechner
787af434ff [sdl] Updated README, copying example files, fix gnu-sed macOS issue 2022-08-02 11:56:19 +02:00
Mario Zechner
f3e03467b5 [sdl] Formatting pass. 2022-08-02 10:46:28 +02:00
Mario Zechner
2b69bb2af5 [sdl] Fix up texture loader in C implementation. 2022-08-02 10:45:32 +02:00
Mario Zechner
6fb0ebdc7a [sdl] C implementation. Atlas page loading incomplete. 2022-08-02 10:17:50 +02:00
Mario Zechner
5cd5a26186 [sdl] C++ runtime complete.
Unsupported:
- premultiplied alpha
- screen blend mode
- two color tint
2022-08-01 16:50:07 +02:00
Mario Zechner
af9561de19 [sdl] Broken renderer. 2022-07-29 18:22:09 +02:00
Mario Zechner
28a614177d [sdl] Texture loader. 2022-07-29 17:26:42 +02:00
Mario Zechner
a03c92f7f2 [sdl] Add stb_image.h for image loading. 2022-07-29 17:01:27 +02:00
Mario Zechner
e7043f3bd2 [sdl] Initial scafold. 2022-07-29 16:24:15 +02:00
Mario Zechner
99f38f64bc Merge branch '4.1' into 4.2-beta 2022-07-29 14:58:18 +02:00
Mario Zechner
0dd1aa4dcb Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-07-29 14:58:03 +02:00
Mario Zechner
1c150203ab [godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh 2022-07-29 14:57:56 +02:00
Harald Csaszar
5fbbc156ac [unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class. 2022-07-28 20:19:11 +02:00
Harald Csaszar
d9c6e048a0 [unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129. 2022-07-28 18:47:49 +02:00
Harald Csaszar
2b28510acd [unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128. 2022-07-27 19:27:11 +02:00
Mario Zechner
d7f5b2a798 Merge branch '4.1' into 4.2-beta 2022-07-26 10:06:26 +02:00
Mario Zechner
246e5a039b Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-07-26 10:06:14 +02:00
Mario Zechner
72c547bd01 [godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
2022-07-26 10:06:05 +02:00
Harald Csaszar
4f4d339c57 [unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127. 2022-07-25 19:50:14 +02:00