一线灵
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e964de68df
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[cocos2d-x] Use backend shader definations (#2104)
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2022-07-11 10:00:23 +02:00 |
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Mario Zechner
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1cbe69d733
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Fix formatting.
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2022-01-23 22:27:23 +01:00 |
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Mario Zechner
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c312c373c0
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[cocos2dx] Fix culling of clip attachments. See https://github.com/EsotericSoftware/spine-runtimes/pull/2011
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2022-01-19 16:01:10 +01:00 |
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aismann
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3560eb81a1
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Fix 'Debug 64bit' build error on windows (VS2019) (#1946)
Error (active) E0075 operand of '*' must be a pointer but has type "bool"
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2021-09-01 14:21:41 +02:00 |
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badlogic
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87658c7d31
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[c][cpp] Spotless formatter
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2021-07-01 10:40:18 +02:00 |
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RH
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f06fd410e8
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Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801)
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2020-10-27 09:34:31 +01:00 |
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halx99
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21185a1fc3
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fix
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2020-10-16 18:46:13 +08:00 |
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halx99
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5bacfcd733
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SkeletonTwoColorBatch also support custom program
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2020-10-16 18:42:45 +08:00 |
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halx99
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84b0af8ac5
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Fix custom program state not applied at cocos2d-x-4.0
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2020-10-16 17:48:30 +08:00 |
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badlogic
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4927c2be63
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[cocos2dx] Closes #1710, MALLOC is not available in cocos2dx 3.x.
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2020-08-26 16:20:46 +02:00 |
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badlogic
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1cc50fd09e
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[cocos2dx] Closes #1734, simplify file I/O.
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2020-08-26 16:16:36 +02:00 |
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badlogic
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0a42f4fe28
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[cocos2dx] Closes #1733, missing JS bindings.
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2020-08-26 16:14:48 +02:00 |
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Nathan Sweet
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13b3b2e011
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Formatting.
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2020-08-10 23:47:50 +02:00 |
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Harald Csaszar
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46a0ffce50
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[cocos2d-x] Added early out check for MeshAttachment alpha == 0. Related to commit 254baf4. See #1708.
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2020-06-22 16:48:14 +02:00 |
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Harald Csaszar
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254baf4d75
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[cocos2d-x] Fixed broken mesh indices when RegionAttachment alpha == 0. Closes #1708.
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2020-06-22 14:44:40 +02:00 |
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badlogic
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049adf7e2b
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[cocos2dx] Apply node Z to debug node. Closes #1655.
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2020-04-20 15:51:57 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Arnold
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8c8b08f80b
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[bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs
* auto release program
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2019-12-18 09:19:58 +01:00 |
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badlogic
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8391097947
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[cocos2dx] Don't cull if no visiting camera is set. Closes #1566.
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2019-12-10 16:12:32 +01:00 |
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badlogic
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75da2e3d94
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[cocos2dx] Fix for iOS. Updated README.md partially.
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2019-12-10 15:48:24 +01:00 |
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badlogic
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9ab8c3817b
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[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
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2019-12-10 15:00:32 +01:00 |
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badlogic
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d8f94bc18a
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[cocos2dx] Unified SkeletonRenderer.h
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2019-12-10 13:38:20 +01:00 |
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badlogic
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d950c32ba2
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[cocos2dx] Unify SkeletonRenderer interface.
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2019-12-10 13:38:01 +01:00 |
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badlogic
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bf14723dcc
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[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
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2019-12-10 13:30:06 +01:00 |
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badlogic
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41cfd38049
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[cpp][cocos2dx] Skin and attachment setters now handle empty strings correctly. Closes #1543.
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2019-11-19 16:36:25 +01:00 |
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badlogic
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656b08a32e
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[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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2019-10-28 14:07:25 +01:00 |
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badlogic
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5cb9afd2fa
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[cocos2dx] Reimplemented culling. Works with both 2D and 3D projections, and possibly custom projections as well. Closes #1445.
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2019-09-23 16:43:19 +02:00 |
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badlogic
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fba357ed74
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[cocos2dx] SkeletonRenderer:getBoundingBox() recalculates the bounds on each call instead of relying on draw() having calculated it. Closes #1483.
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2019-09-23 16:03:37 +02:00 |
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Stefano Lanza
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df748dbe4b
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Fix cocos2dx project and use of premultiplied alpha (#1484)
* Fix project
* Take into account premultiplied alpha of cocos2dx texture
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2019-09-10 14:11:58 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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40d4cad434
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[cocos2dx] Properly retain/release textures in attachemnt vertices. Closes #1442.
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2019-08-12 14:02:05 +02:00 |
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badlogic
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aab88a7a6f
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[cocos2dx] Fixed up reference to isAutoCullEnable().
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2019-07-12 13:03:39 +02:00 |
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Stefano Lanza
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b648d3af99
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Remove Socialpoint custom code related to cocos2dx (#1407)
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2019-07-12 13:01:15 +02:00 |
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badlogic
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e5b88aa4c0
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[cocos2dx] Temporarily enable culling by default.
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2019-07-11 15:05:29 +02:00 |
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badlogic
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727b3866d3
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Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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badlogic
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8172d8c98b
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[cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal.
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2019-07-11 14:26:35 +02:00 |
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unknown
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16c2437d70
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Fix breaking changes
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2019-07-04 14:24:08 +02:00 |
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unknown
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c71736792b
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Formatting
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2019-07-03 12:56:51 +02:00 |
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unknown
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90f2968865
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Clean ups
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2019-07-03 12:49:10 +02:00 |
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unknown
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99c08fced6
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Port more features
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2019-07-02 17:51:47 +02:00 |
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unknown
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9745e3779c
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Revert some changes and fix formatting
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2019-07-02 12:36:52 +02:00 |
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unknown
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9df2c28768
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ported more changes
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2019-07-02 11:47:45 +02:00 |
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unknown
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c8a34cdbd5
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Ported my fixes and optimization to spine stable
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2019-07-01 17:15:03 +02:00 |
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badlogic
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d9793e5df9
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[cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones.
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2019-06-06 16:33:30 +02:00 |
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badlogic
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61d2b52868
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[cocos2dx] Closes #1366, setupGLProgramState incorrectly checked for RegionAttachment.
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2019-05-31 11:33:21 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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5c62f78ed4
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[cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295.
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2019-03-07 19:00:47 +01:00 |
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badlogic
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65409ae048
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[cocos2dx] Fixes #1229, tint black calculation was incorrect.
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2018-12-17 15:04:16 +01:00 |
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badlogic
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bd3d9ee36a
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-04 16:38:26 +01:00 |
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badlogic
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9d54f47114
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[cocos2dx] Closes #1216. Cocos2dx may draw a SkeletonAnimation node before its update method is called. The skeleton is thus rendered in the setup pose for the first frame.
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2018-12-04 16:33:14 +01:00 |
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