Nathan Sweet
1ffcbc4fcc
Update README.md
2013-08-15 12:17:35 +02:00
Nathan Sweet
b253a78fb7
Update README.md
2013-08-15 12:17:03 +02:00
Nathan Sweet
b7e20bdcea
Update README.md
2013-08-15 12:16:54 +02:00
Nathan Sweet
211c9d2cc9
Update README.md
2013-08-15 12:16:31 +02:00
Nathan Sweet
b3ee316300
Update README.md
2013-08-15 12:13:21 +02:00
NathanSweet
acf515cbb6
Better lastTime calculation.
2013-08-15 12:03:02 +02:00
NathanSweet
35ec341907
Fixed removing queue listener.
2013-08-14 17:04:55 +02:00
NathanSweet
2abccc497e
Allow removing current and queued listeners.
2013-08-14 16:45:18 +02:00
NathanSweet
6e328e3cbd
Changed listener to interface.
2013-08-14 16:14:08 +02:00
NathanSweet
9ee2a1c1c0
Events added to binary.
2013-08-13 15:32:32 +02:00
NathanSweet
e1c5d9b0c6
Fixed event timeline with 1 event.
2013-08-13 15:32:09 +02:00
NathanSweet
1180cee47c
Per animation listener.
2013-08-10 22:20:16 +02:00
NathanSweet
75d393d928
Braces on same line!
2013-08-10 12:28:23 +02:00
NathanSweet
814f6c0230
Merge branch 'origin/master'
2013-08-08 22:58:07 +02:00
NathanSweet
354d3b75d6
Event timeline.
2013-08-08 22:57:57 +02:00
Nathan Sweet
c0fe9d89ed
Merge pull request #101 from ThirdNerve/issue100
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Issue #100 Used the AtlasRegion page RenderObject as the Texture2D to draw the skeleton with
2013-08-07 02:06:38 -07:00
Nathan Sweet
577091345b
Merge pull request #99 from ThirdNerve/issue98
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Issue #98 Added the missing data folder to the XNA example project
2013-08-07 02:05:17 -07:00
Morrison Cole
2d869518d7
Issue #100 Used the AtlasRegion page RenderObject (rather than the incorrect RegionAttachment RenderObject) as the Texture2D to draw the skeleton with
2013-08-06 22:04:09 +01:00
Morrison Cole
11cf2629d2
Issue #98 Added the missing data folder to the XNA example project and set the files to copy into the output directory
2013-08-06 21:09:10 +01:00
NathanSweet
a2041fa9bb
Look at the material's texture name instead of the material name.
2013-08-05 07:22:48 +02:00
NathanSweet
c202fc5d85
Fixed premultiplied alpha.
2013-08-04 18:38:02 +02:00
NathanSweet
99bafd2971
Better premultiplied alpha support.
2013-08-04 17:51:37 +02:00
NathanSweet
d0ebe5515e
Fixed atlas attachment loader.
2013-08-04 17:41:25 +02:00
NathanSweet
7318ec912a
Calculate normals and tangets.
2013-08-04 11:04:22 +02:00
Nathan Sweet
42712a6587
Merge pull request #97 from Vesnica/patch-1
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Fixed ColorTimeline.setFrame bug
2013-08-04 01:15:39 -07:00
Vesnica
50a0c3045e
Fixed ColorTimeline.setFrame bug
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".. x, y)" should be ".. r, g, b, a)"
2013-08-04 16:05:59 +08:00
NathanSweet
ab8a08c8cb
Missing files for last commit.
2013-08-03 21:25:45 +02:00
NathanSweet
ed6634b641
Fixed : #77 Starling atlas cropping, #90 spine-as3 slot colors, #92 spine-as3 image changes.
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Renamed SkeletonAnimationSprite -> SkeletonAnimation. Versioned starling SWC file name.
2013-08-03 20:41:41 +02:00
NathanSweet
335259f954
Rewrote spine-tk2d to match spine-unity.
2013-08-03 15:44:36 +02:00
NathanSweet
288e520b25
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
NathanSweet
f9d538d6e7
Unity 3.5 is no longer supported. Verified works with Unity 4.2.
2013-08-03 10:36:14 +02:00
NathanSweet
4bed95f1b0
Updated spineboy to use whitespace stripped atlas and walk scales the head for testing.
2013-08-03 09:37:50 +02:00
NathanSweet
a654064ced
Fixed Flash registration points.
2013-08-03 09:33:01 +02:00
NathanSweet
1200d549bb
Support premultiplied alpha.
2013-08-02 18:08:37 +02:00
NathanSweet
0784725106
Merge branch 'origin/master'
2013-08-02 15:09:06 +02:00
NathanSweet
a6e5d95a36
Remove unnecessary if.
2013-08-02 15:07:11 +02:00
Nathan Sweet
7a793b4977
Merge pull request #96 from nikibobi/patch-1
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Combined two similar ifs to one with xor
2013-08-02 06:00:48 -07:00
Borislav Kosharov
9408033356
Combined two similar ifs to one with xor
2013-08-02 14:01:43 +03:00
NathanSweet
0a7c47f2c4
Don't need to set submesh triangles every frame.
2013-08-01 17:19:39 +02:00
NathanSweet
c4feeeb310
Merge branch 'origin/master'
2013-08-01 17:13:16 +02:00
NathanSweet
43d572c187
Don't need mesh.Clear() every frame.
2013-08-01 17:10:19 +02:00
Nathan Sweet
b203e75bef
Merge pull request #94 from theGoodEvil/missing_semicolons
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Add missing semicolons
2013-08-01 01:44:11 -07:00
Nathan Sweet
33d2881c5d
Merge pull request #95 from nikibobi/patch-1
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Simplified SkeletonData ToString in csharp runtime
2013-08-01 01:42:51 -07:00
Borislav Kosharov
e6b98cd179
Simplified SkeletonData ToString in csharp runtime
2013-07-31 21:40:36 +03:00
Guido Lorenz
5b0a3f0b38
Add missing semicolons
...
Missing semicolons can cause trouble when minifying
or concatenating Javascript sources. The last one
actually did cause trouble when being followed by
an IIFE after concatenation.
2013-07-31 13:19:12 +02:00
NathanSweet
59513b4afa
Added skeleton RGBA tint.
2013-07-30 20:50:00 +02:00
NathanSweet
99ee8361e2
spine-tk2d now supports whitespace trimmed atlases.
2013-07-28 17:27:37 +02:00
NathanSweet
7e66b9e22d
spine-unity4-tk2d
2013-07-28 11:01:17 +02:00
NathanSweet
d6f3fd9deb
Merge branch 'origin/master'
2013-07-28 01:32:57 +02:00
NathanSweet
1573d47bc6
Use createWithFile instead of releasing.
2013-07-27 13:51:39 +02:00