NathanSweet
22b2086f39
Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
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Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
6ce7a62245
spine-c, added flip timelines.
2014-10-02 18:46:31 +02:00
NathanSweet
08a680c972
spine-unity, added flip timelines.
2014-10-02 18:09:38 +02:00
NathanSweet
60ab9d5fa8
spine-libgdx, added flip timelines.
2014-10-02 17:51:15 +02:00
NathanSweet
1e7eba5bcb
Renamed parameter.
2014-10-02 17:51:02 +02:00
NathanSweet
309889c653
Changed binary format to use index for IK constraint timelines.
2.0.18
2014-10-02 12:20:39 +02:00
NathanSweet
851f0b5368
Clean up.
2014-10-02 12:20:14 +02:00
NathanSweet
7a0475c499
Fixed binary format when there is no default skin.
2014-10-02 11:24:22 +02:00
NathanSweet
f915a6c777
Fixed color blending.
2014-10-01 17:26:44 +02:00
NathanSweet
5ffee20f53
Added IK constraint files to iOS project.
2014-10-01 17:04:46 +02:00
NathanSweet
22007bd10f
Removed OSX project.
2014-10-01 17:03:58 +02:00
NathanSweet
7fde649d8c
Added getter for skinName.
2014-10-01 17:03:41 +02:00
NathanSweet
5874b5d276
Formatting.
2014-10-01 17:03:26 +02:00
NathanSweet
6f0343d183
Fixed long->int warnings.
2014-10-01 17:03:13 +02:00
Fenrisul
c79fe82ef8
Merge pull request #307 from Fenrisul/master
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[Unity Bugfix] Fixed auto 2048x2048 import
2014-09-30 16:41:43 -07:00
Fenrisul
b02e4acabf
[Unity Bugfix] Fixed auto 2048x2048 import and now check for ancient atlas page size == 0
2014-09-30 16:39:03 -07:00
NathanSweet
53437a6159
Fixed FfdTimeline for spine-c.
2014-10-01 01:31:52 +02:00
NathanSweet
ab6e07765c
Merge remote-tracking branch 'origin/master'
2014-10-01 00:41:37 +02:00
NathanSweet
41e8f67331
Docs
2014-10-01 00:41:27 +02:00
Nathan Sweet
f865e95a7c
Merge pull request #296 from nikibobi/fix-295
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Fixes problem with IK classes not found
2014-10-01 00:02:36 +02:00
NathanSweet
b3e3e7fd3b
Merge remote-tracking branch 'origin/master'
2014-09-30 12:50:16 +02:00
NathanSweet
272873d2e2
spine-as3, fixed IK constraint timeline mix.
2014-09-30 12:50:09 +02:00
Fenrisul
a2a1836143
Merge pull request #306 from Fenrisul/master
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[Unity] Misc Importer improvements and Platformer Example
2014-09-30 01:23:32 -07:00
Fenrisul
bbb27ee2e3
[Unity] Forgot to merge scene and audio references
2014-09-30 01:20:37 -07:00
Fenrisul
131e4babe0
[Unity] Added Basic Platformer scripts and Hero character
2014-09-30 01:13:35 -07:00
Fenrisul
55896be38f
[Unity] Various importer fixes and improvements
2014-09-30 01:12:23 -07:00
Nathan Sweet
dd248169ec
Update README.md
2014-09-30 02:41:12 +02:00
NathanSweet
d8eac649ba
Improved examples.
2014-09-30 02:17:39 +02:00
NathanSweet
03020e0ff4
Merge remote-tracking branch 'origin/master'
2014-09-30 01:27:48 +02:00
NathanSweet
57f24ff8cc
Clean up.
2014-09-30 01:27:41 +02:00
NathanSweet
69a611fbf2
Dragon license.
2014-09-30 01:27:16 +02:00
NathanSweet
84a80feccc
IK constraints for spine-as3.
2014-09-30 01:27:01 +02:00
NathanSweet
eafcc2829f
Fixed EventTimeline.
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#300
2014-09-30 01:25:35 +02:00
Nathan Sweet
757db3f6cb
Merge pull request #303 from Fraggle/patch-3
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Fix to avoid excessive flushing of polygon batch.
2014-09-30 01:21:50 +02:00
Nathan Sweet
66f73e66f9
Merge pull request #304 from Fraggle/patch-4
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Avoid silent Array allocations
2014-09-30 01:20:27 +02:00
Fenrisul
679e764502
Merge pull request #305 from Fenrisul/master
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[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF
2014-09-29 14:25:11 -07:00
Fenrisul
01c990c618
[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF after manual editing.
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[Unity] Max texture size automatically set to 2048
2014-09-29 14:23:20 -07:00
Sebastien Flory
94f969c9a3
Avoid silent Array allocations
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Hello,
In AS3, if a function accepts an arbitrary number of arguments, it will create an Array object behind the scene.
Math.min / Math.max are famous culprits :)
2014-09-29 18:10:41 +02:00
Sebastien Flory
5c154fd236
Fix to avoid excessive flushing of polygon batch.
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It seems that when we use a starling SubTexture instead of an Spine texture, this line will trigger a lot of flushing instead of batching the polygons.
This fix avoid that.
Btw, you are using Animation.binarySearch1() in AnimationTimeline wich does not exists yet :-p
2014-09-29 16:51:34 +02:00
NathanSweet
9a1447b799
Merge remote-tracking branch 'origin/master'
2014-09-28 23:26:32 +02:00
NathanSweet
8471e6718d
Getter for skeleton.
2014-09-28 23:24:09 +02:00
Fenrisul
804284f34d
Merge pull request #302 from Fenrisul/master
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[Unity Bugfix] SkeletonAnimationInspector interfering with animation
2014-09-27 15:58:09 -07:00
Fenrisul
ae8637f267
[Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation. Left TODO for further improvement later
2014-09-27 15:56:02 -07:00
NathanSweet
22729a5628
Updated Skeleton Viewer.
2014-09-27 16:24:08 +02:00
NathanSweet
e5d3d380c7
Fixed AttachmentTimeline from missing first key.
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http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
7aadd9bce7
Variable naming, "previous" rather than "last".
2014-09-24 16:16:57 +02:00
NathanSweet
3ed7fb6865
Changed how scale is applied.
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Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
37f332d149
Fixed IK constraint bend direction keys.
2014-09-24 15:37:12 +02:00
NathanSweet
3c7a83d95c
Set attachmentVerticesCount to zero.
2014-09-23 20:18:14 +02:00
Borislav Kosharov
2d17ceb681
Fixes problem with IK classes not found
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Just manually added the files to the solution. Fixes #295
2014-09-23 01:43:38 +03:00