6923 Commits

Author SHA1 Message Date
Mario Zechner
25c91ec595 Merge branch '4.0' into 4.1-beta 2022-01-19 16:06:57 +01:00
Mario Zechner
1d5bf3bd75 [ts][canvas] Closes #2008, incorrect setting of global alpha. 2022-01-19 16:06:34 +01:00
Mario Zechner
c80fd56ce3 Merge branch '4.0' into 4.1-beta 2022-01-19 16:01:27 +01:00
Mario Zechner
c312c373c0 [cocos2dx] Fix culling of clip attachments. See https://github.com/EsotericSoftware/spine-runtimes/pull/2011 2022-01-19 16:01:10 +01:00
Mario Zechner
9ee399bd1c Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
2022-01-19 15:33:05 +01:00
MikalDev
b1d396cf55
feat (loadTextureAtlas) add option to use file alias (#2019)
For Construct 3, in preview mode, the texture file names are changed to blobs with completely different filenames. So, loadTextureAtalas will not work because the file names don't match the page.name.  When Construct 3 is not in preview mode, the normal file names will match the page.name.

To get around this issue, added an optional parameter to loadTextureAtlas, fileAlias, this will allow the Construct 3 plug-in to create a fileAlias object which maps between page.name and the C3 project file names, whether they are aliased or not. If this is not needed, the function performs as it did before.

Co-authored-by: MikalDev <keg@kindeyegames.com>
2022-01-19 15:31:23 +01:00
Harald Csaszar
d05e1a91c5 [chsarp] Port of commit c218918: Added TrackEntry#shortestRotation. 2022-01-19 15:08:55 +01:00
Mario Zechner
6ccf584466 Merge branch '4.0' into 4.1-beta 2022-01-19 11:31:28 +01:00
Mario Zechner
bf260a43ec [c] Fixes #2017, use REALLOC macro instead of realloc. 2022-01-19 11:31:03 +01:00
Nathan Sweet
d57653772f Javadoc. 2022-01-18 14:27:40 -04:00
Nathan Sweet
c21891835d Added TrackEntry#shortestRotation. 2022-01-18 14:17:41 -04:00
Harald Csaszar
ca9274b86d Merge branch '4.0' into 4.1-beta 2022-01-18 19:10:15 +01:00
Harald Csaszar
9e54dc4faa [unity] Increased version number of Spine URP Shaders UPM package in package.json. 2022-01-18 19:06:47 +01:00
Harald Csaszar
8a30203ab9 [unity] Fixed incorrect normal orientation for lighting in URP 2D shaders. Closes #2023. Fixed compile error of URP/2D/Spine/Sprite shader on Unity 2021.2. Closes #2022. 2022-01-18 19:03:12 +01:00
Matt Roelle
0407bd8302
Fix bad string concat in error messages in spine lua runtime. (#2021) 2022-01-15 16:20:06 +01:00
Harald Csaszar
40f5e2723d [unity] Fixed BoneFollower components change Transform scale regardless of settings. Closes #2018. 2022-01-13 12:24:26 +01:00
Luke Ingram
2ca3b6462b [ts] Fixed development setup documentation 2022-01-12 13:39:26 -04:00
Harald Csaszar
dbf93a5a2f Merge branch '4.0' into 4.1-beta 2022-01-12 16:06:54 +01:00
Harald Csaszar
ae186964a2 [unity] Timeline: Removed editor warning when SpineAnimationStateTrack 'Track Index' is identical at different tracks, different skeleton objects can be targeted. Timeline API prevents a target object check. See commit 7db783c. 2022-01-12 16:01:56 +01:00
Mario Zechner
5a541597cc [c] Fix compilation errors due to new type hierarchy. 2022-01-12 09:05:34 +01:00
Harald Csaszar
4a01ee2333 [unity] Added changelog 4.1 entry of previous 4.0 commit. 2022-01-10 18:30:31 +01:00
Harald Csaszar
1cc2a57be5 Merge branch '4.0' into 4.1-beta 2022-01-10 18:28:36 +01:00
Harald Csaszar
1233bce55e [unity] Support fix prefab override via mesh filter global settings. Closes #1938. 2022-01-10 18:21:55 +01:00
Mario Zechner
65a12c6f8e [c] More porting of sequences. 2021-12-29 22:26:34 +01:00
Mario Zechner
83c0b0c559 [c] Initial port of Sequence timelines
Everything is broken, WIP to transfer to other machine.
2021-12-28 16:01:26 +01:00
badlogic
5ff511d6fb Merge branch '4.0' into 4.1-beta 2021-12-23 17:05:22 +01:00
badlogic
d065c88ca8 [ue4] Fixes #2006
Users project recursively generates UIs, which leads to extremely long resource names. Eventually, assigning such a name to a brush results in an assertion being triggered, as the name is too long. Fixed on our end by creating a custom resource name instead of reusing the name of the material. User still has to clean-up their code.
2021-12-23 17:04:57 +01:00
badlogic
85514b729d [ue4] Fix version check, update assets. 2021-12-23 15:48:03 +01:00
badlogic
ccc450f624 [ue4] Fix up compilation errors. 2021-12-23 15:30:20 +01:00
Mario Zechner
899a9a80b9 [cocos2dx] Fix renderer compilation errors. 2021-12-22 16:23:08 +01:00
Mario Zechner
1976a3e6ca [cpp] Fix sequence timeline not setting renderer object correctly., formatting 2021-12-22 15:30:21 +01:00
Mario Zechner
1cba329685 [cpp] Fix loading of mesh attachments 2021-12-22 15:17:12 +01:00
Harald Csaszar
cd1a55b0af Merge branch '4.0' into 4.1-beta 2021-12-21 13:38:47 +01:00
Harald Csaszar
7400da8896 [unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999. Problem introduced in commit 506a1ab, see issue #1990. 2021-12-21 13:07:48 +01:00
Mario Zechner
1544b6cca9 [ue4] Update documentation to describe adding SpinePlugin to Build.cs 2021-12-21 11:28:41 +01:00
Mario Zechner
9ac6f3dcc7 [cpp] Support sequence (timelines) in SkeletonJson 2021-12-17 16:41:40 +01:00
Mario Zechner
9fda6dcd3b [cpp] Sequence and SequenceTimeline support in SkeletonBinary. 2021-12-16 17:14:52 +01:00
Mario Zechner
2c8f68bd29 [ts] Update package-lock.json 2021-12-16 15:09:23 +01:00
Harald Csaszar
ceade3f804 [unity] Minor: unified TextureType of all example skeleton atlas textures to Default. Some were set to Sprite (2D and UI) which caused confusion. 2021-12-16 11:22:32 +01:00
Harald Csaszar
eb9702b1b1 [unity] minor: format check fix, different auto-formatting due to preprocessor #if. 2021-12-15 19:52:20 +01:00
Harald Csaszar
5a1a19b4e5 [unity] SpineAtlasAsset.CreateRuntimeInstance methods now provide an optional newCustomTextureLoader parameter. 2021-12-15 19:44:10 +01:00
Harald Csaszar
af4a511722 Merge branch '4.0' into 4.1-beta 2021-12-15 17:03:06 +01:00
Harald Csaszar
a77f9010f3 [unity] minor formatting, format checks failed after commit 193882f. 2021-12-15 17:01:56 +01:00
Harald Csaszar
2d86973980 Merge branch '4.0' into 4.1-beta 2021-12-15 16:55:15 +01:00
Harald Csaszar
193882f2c6 [unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter. 2021-12-15 16:52:14 +01:00
Mario Zechner
94d218d0c7 [cpp] Sequence timeline. 2021-12-15 16:34:31 +01:00
Mario Zechner
bb81f31171 [cpp] Fix formatting. 2021-12-15 16:30:29 +01:00
Mario Zechner
e18d054f31 [ts] Updated version to 4.1.5 2021-12-15 15:11:03 +01:00
Mario Zechner
ced0771c37 [ts] Merge fix for #2003, fix ping pong reverse in Sequencetimeline
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-core/src/Slot.ts
#	spine-ts/spine-core/src/attachments/MeshAttachment.ts
#	spine-ts/spine-core/src/attachments/RegionAttachment.ts
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2021-12-15 15:09:03 +01:00
Mario Zechner
3bace5406e [ts] Update version to 4.0.17 2021-12-15 15:01:37 +01:00