59 Commits

Author SHA1 Message Date
NathanSweet
271d0b630a Double buffer meshes.
Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
NathanSweet
0a74525261 Shadows for non-lit shader. 2013-10-08 21:00:21 +02:00
NathanSweet
3b8aef4890 Much better normals calculation. 2013-10-08 19:34:45 +02:00
NathanSweet
fe40a2f2e6 Support Unity lighting. 2013-10-08 19:18:43 +02:00
NathanSweet
da7ef99c34 Removed useAnimationName from spine-tk2d. 2013-10-04 22:55:09 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
9ab690005a Deleted useAnimationName. Cleaned up examples.
useAnimationName isn't needed now that animationName is just a property that sets the animation for track zero.
2013-10-03 21:47:55 +02:00
NathanSweet
64d50d5edc Fixed submeshes.
One day this will work correctly. :(
2013-10-03 21:38:40 +02:00
NathanSweet
f33c621194 Better example. 2013-10-03 21:19:29 +02:00
NathanSweet
08d5efa31d Simpler Spineboy.cs. 2013-10-03 20:25:47 +02:00
NathanSweet
6f1fbb004d Fixed error setting triangles.
Submesh index stuff should be solid now.
closes #130, merged manually
2013-10-01 19:36:29 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
e8ff8fd1f3 Fixed empty property value. 2013-09-30 14:44:08 +02:00
NathanSweet
52696c2607 Fixed setting animation name without looping. 2013-09-30 14:31:26 +02:00
NathanSweet
308e18b376 Fixed event timeline missing first event. 2013-09-29 22:51:08 +02:00
NathanSweet
5390d40093 Fixed spine-unity, spine-tk2d. 2013-09-29 22:15:25 +02:00
NathanSweet
9556eeb306 Update spineboy to show off keyable draw order, etc. 2013-09-27 23:56:43 +02:00
NathanSweet
359b25d9d4 spine-tk2d and spine-unity updated to latest spine-csharp.
closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
727899c4ff Added .inst.
http://www.esotericsoftware.com/forum/viewtopic.php?p=5430#p5430
2013-08-21 15:07:01 +02:00
NathanSweet
8e393a8cd5 Fixed submesh index recalculation. Fixed #82, Clear onDisable causing problems.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1116
2013-08-16 13:30:54 +02:00
Nathan Sweet
56c9d00c6f Update README.md 2013-08-16 11:54:47 +02:00
Nathan Sweet
8e96fa3c9d Update README.md 2013-08-15 12:18:06 +02:00
Nathan Sweet
1ffcbc4fcc Update README.md 2013-08-15 12:17:35 +02:00
Nathan Sweet
b253a78fb7 Update README.md 2013-08-15 12:17:03 +02:00
Nathan Sweet
b7e20bdcea Update README.md 2013-08-15 12:16:54 +02:00
Nathan Sweet
211c9d2cc9 Update README.md 2013-08-15 12:16:31 +02:00
Nathan Sweet
b3ee316300 Update README.md 2013-08-15 12:13:21 +02:00
NathanSweet
7318ec912a Calculate normals and tangets. 2013-08-04 11:04:22 +02:00
NathanSweet
335259f954 Rewrote spine-tk2d to match spine-unity. 2013-08-03 15:44:36 +02:00
NathanSweet
0a7c47f2c4 Don't need to set submesh triangles every frame. 2013-08-01 17:19:39 +02:00
NathanSweet
43d572c187 Don't need mesh.Clear() every frame. 2013-08-01 17:10:19 +02:00
NathanSweet
99ee8361e2 spine-tk2d now supports whitespace trimmed atlases. 2013-07-28 17:27:37 +02:00
NathanSweet
4d2e9180f1 Fixed NPE when slot has no attachment. 2013-07-23 18:43:08 +02:00
NathanSweet
aa07641691 Links are hard.. 2013-06-29 01:21:21 +02:00
NathanSweet
dac8aff14c Added video link. 2013-06-29 01:20:45 +02:00
Yonsh
0b2a6bd2a5 Prevent mesh from temporary disappearing in Unity Editor 2013-06-26 14:49:02 +09:00
Andrey Viktorov
d6d0a4b600 Not relying only on first material anymore 2013-06-25 17:15:24 +07:00
NathanSweet
a0b29a2719 Merge remote-tracking branch 'origin/master'
Conflicts:
	spine-tk2d/Code/tk2dSpineSkeleton.cs
2013-06-18 20:32:58 +02:00
Yonsh
8851f3919f Change to pharan's recommendation 2013-06-15 16:57:24 +08:00
Yonsh
4603b7eed3 Fix: Unable to select in editor when flipped
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=823
2013-06-15 13:21:45 +09:00
Andrey Viktorov
3ce1298005 Color -> Color32 in skeleton mesh generation 2013-06-14 15:54:54 +07:00
Andrey Viktorov
1f8e251732 Code cleanup, fixed empty skeleton data errors, renderer materials are updated once with submeshes cached 2013-06-13 19:56:29 +07:00
Andrey Viktorov
ba279725a8 Multiple atlas support, animation component was extracted from tk2dSpineSkeleton 2013-06-13 19:40:43 +07:00
NathanSweet
b096766fe5 Compute scale using sprite collection's target ortho size. Removed scale from skeletondata asset. 2013-06-03 21:18:12 +02:00
NathanSweet
b6bab0b9c2 Fixed spineboy script. 2013-05-30 03:01:50 +02:00
NathanSweet
78625d6dcd Fixed project. 2013-05-29 17:35:13 +02:00
NathanSweet
5070b21341 Initialize skeleton on start. 2013-05-29 03:24:44 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
3172f66480 Nasty stuff, Unity. 2013-05-26 22:13:41 +02:00