Mario Zechner
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76b572e2bf
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[godot] Fix UTF8 handling in texture atlas parsing, closes #2788
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2025-04-18 15:30:26 +02:00 |
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Mario Zechner
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56cd91047c
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[godot] Fix more handling of CJK in names, see #2788
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2025-04-18 14:47:00 +02:00 |
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Mario Zechner
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88f69fb2a6
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[godot] Fix handling of CJK in names, see #2788
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2025-04-18 14:33:10 +02:00 |
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Davide Tantillo
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b3bcbfa3c6
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[haxe] Update readme.
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2025-04-18 09:57:14 +02:00 |
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Davide Tantillo
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710fb93b9b
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[ts] Update readme.
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2025-04-18 09:56:24 +02:00 |
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Nathan Sweet
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6c1d2f625e
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[libgdx] Fixed clipping ending and starting on the same slot.
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2025-04-17 18:16:10 -04:00 |
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Nathan Sweet
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d115ca83dd
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[libgdx] Constraint order from appearance in data. updateCache sorting moved to constraints.
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2025-04-17 18:05:17 -04:00 |
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Mario Zechner
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0fd206d3ca
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[ue] Closes #2557, dereference UTrackEntry in TrackEntries
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2025-04-17 14:25:41 +02:00 |
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Mario Zechner
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ed0206dde3
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[ue] Closes #2728, adhere to new API in UE 5.4+
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2025-04-17 14:12:35 +02:00 |
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Mario Zechner
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ddfa736ae2
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[ue] Closes #2803, pool slate material brush names
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2025-04-17 14:08:43 +02:00 |
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Mario Zechner
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febbbbcd17
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[cpp] Closes #2773, infinite loop in spine_skin_get_entries and subsequent freeing of name strings.
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2025-04-17 11:52:02 +02:00 |
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Byeong Gwan
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759c8115c4
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[iOS] Spine fix Metal deadlock (#2816)
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2025-04-17 11:19:14 +02:00 |
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Davide Tantillo
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8b99da4cb4
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[ts][phaser-4] Fix readme.
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2025-04-17 10:01:31 +02:00 |
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Davide Tantillo
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1c60592511
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[ts][phaser] Untrack erroneously added phaser-v3 dist folder.
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2025-04-17 09:48:44 +02:00 |
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Nathan Sweet
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fff1606b6d
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[libgdx] Added Posed and other base classes. Renamed BoneLocal/Pose. Removed skeleton fields, prefer passing.
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2025-04-16 23:14:08 -04:00 |
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Davide Tantillo
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18d275cfe4
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[ts][phaser] Update ts examples with -v3 and -v4 versions.
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2025-04-16 17:37:23 +02:00 |
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Davide Tantillo
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da0be9de63
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[ts] Release 4.2.77
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2025-04-16 17:32:06 +02:00 |
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Davide Tantillo
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27f8150e56
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[ts] Fixed typo in examples index.html.
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2025-04-16 17:24:38 +02:00 |
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Davide Tantillo
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f5fc3b9175
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[ts] Updated build and publish script for phaser-v4.
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2025-04-16 17:13:49 +02:00 |
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Davide
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b2c12b9d06
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[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815)
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2025-04-16 17:01:53 +02:00 |
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Harald Csaszar
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4bb71296fd
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[unity] Updated readme files after promoting on-demand-loading and addressables UPM packages from experimental to regular package.
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2025-04-16 15:05:32 +02:00 |
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Nathan Sweet
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a8c081dbb1
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[libgdx] Optimized setting the applied pose.
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2025-04-15 23:45:34 -04:00 |
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Nathan Sweet
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c8069fa852
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[libgdx] Pose classes for all the remaining constraints.
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2025-04-15 17:56:55 -04:00 |
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Nathan Sweet
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08af7407b3
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[libgdx] Added IkConstraintPose and data classes use a setup pose field.
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2025-04-15 14:39:51 -04:00 |
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Nathan Sweet
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cab5944663
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[libgdx] SlotPose and other refactoring.
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2025-04-15 12:09:40 -04:00 |
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Harald Csaszar
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58690b0bbd
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[unity] Promoted on-demand-loading and addressables UPM packages from experimental to regular package.
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2025-04-15 16:49:16 +02:00 |
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Davide Tantillo
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f5d1f99974
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[ts][core] Fix SceneRenderer missing checks.
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2025-04-15 12:33:54 +02:00 |
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Davide Tantillo
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606a5e5a30
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[ts][player] Fix Viewport type.
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2025-04-15 12:21:33 +02:00 |
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Mario Zechner
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46c3583f76
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[godot] Up emscripten version
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2025-04-14 08:29:15 +02:00 |
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Nathan Sweet
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cab6f73396
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[libgdx] BonePose/Applied classes.
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2025-04-13 17:46:34 -04:00 |
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Nathan Sweet
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71ef2d5f98
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[libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP.
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2025-04-12 22:09:24 -04:00 |
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Nathan Sweet
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9424018102
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[ts][player] Added viewport.clip and ResizeMode.FitClip.
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2025-04-10 16:15:00 -04:00 |
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Nathan Sweet
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9710b0f08b
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[libgdx] Fixed transform constraint binary data offset x/y scale.
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2025-04-10 16:02:19 -04:00 |
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Nathan Sweet
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1139e6ccd6
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[ts] Use double quotes in dev* for Windows.
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2025-04-10 14:58:15 -04:00 |
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Nathan Sweet
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b1bdfa7b3e
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[ts] Use double quotes in dev* for Windows.
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2025-04-10 14:57:34 -04:00 |
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Harald Csaszar
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17cf530aa8
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[unity] Updated example skeletons version to 4.3.14-beta.
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2025-04-10 17:27:19 +02:00 |
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Harald Csaszar
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75a412d9d7
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[csharp] port of commit 52b7423: Brought back transform constraint offset. Some changes for alignment with reference implementation.
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2025-04-10 17:27:19 +02:00 |
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Harald Csaszar
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320a182c01
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[csharp] port of commit 4a351ce: Fixed delay being negative, causing the track time to jump.
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2025-04-10 17:27:19 +02:00 |
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Mario Zechner
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3cc43389b9
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Formatting
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2025-04-10 12:07:08 +02:00 |
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Mario Zechner
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fa30e51232
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[godot] Fix preprocessor constructs
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2025-04-10 12:03:27 +02:00 |
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Mario Zechner
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f4ba6a9346
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[godot] Add 4.4 to extension build matrix
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2025-04-10 11:34:59 +02:00 |
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Mario Zechner
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cd63b83fe4
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[godot] Add Godot 4.4 to build matrix
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2025-04-10 11:33:12 +02:00 |
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Mario Zechner
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c5c71da28c
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[godot] Fix 3.5 build
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2025-04-10 11:31:32 +02:00 |
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Byeong Gwan
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f04382bacd
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expose multiplatform spine-engine target (#2806)
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2025-04-10 11:28:34 +02:00 |
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Byeong Gwan
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88230582c2
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[iOS] merge shader header and disable cpp-interp in example project (#2808)
* [iOS] disable objc-interp in example project & reuse struct header inside shader
* [iOS] support sharing Shader Header on both cocoapods and SPM
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2025-04-10 11:27:24 +02:00 |
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少年买瓜吗
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e10a9f04c5
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Update CMakeLists.txt (#2811)
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2025-04-10 11:26:35 +02:00 |
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Nathan Sweet
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52b7423b23
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[libgdx] Brought back transform constraint offset.
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2025-04-09 17:14:28 -04:00 |
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Nathan Sweet
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ead468332c
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[libgdx] Fixed binary data loader scale for transform constraint, clean up.
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2025-04-09 15:35:19 -04:00 |
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Nathan Sweet
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4a351ceb2d
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[libgdx] Fixed delay being negative, causing the track time to jump.
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2025-04-09 14:17:50 -04:00 |
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Harald Csaszar
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0b6828adb6
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[csharp] Updated version numbers in csharp tests.
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2025-04-09 19:49:31 +02:00 |
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