10721 Commits

Author SHA1 Message Date
Mario Zechner
76b572e2bf [godot] Fix UTF8 handling in texture atlas parsing, closes #2788 2025-04-18 15:30:26 +02:00
Mario Zechner
56cd91047c [godot] Fix more handling of CJK in names, see #2788 2025-04-18 14:47:00 +02:00
Mario Zechner
88f69fb2a6 [godot] Fix handling of CJK in names, see #2788 2025-04-18 14:33:10 +02:00
Davide Tantillo
b3bcbfa3c6 [haxe] Update readme. 2025-04-18 09:57:14 +02:00
Davide Tantillo
710fb93b9b [ts] Update readme. 2025-04-18 09:56:24 +02:00
Nathan Sweet
6c1d2f625e [libgdx] Fixed clipping ending and starting on the same slot. 2025-04-17 18:16:10 -04:00
Nathan Sweet
d115ca83dd [libgdx] Constraint order from appearance in data. updateCache sorting moved to constraints. 2025-04-17 18:05:17 -04:00
Mario Zechner
0fd206d3ca [ue] Closes #2557, dereference UTrackEntry in TrackEntries 2025-04-17 14:25:41 +02:00
Mario Zechner
ed0206dde3 [ue] Closes #2728, adhere to new API in UE 5.4+ 2025-04-17 14:12:35 +02:00
Mario Zechner
ddfa736ae2 [ue] Closes #2803, pool slate material brush names 2025-04-17 14:08:43 +02:00
Mario Zechner
febbbbcd17 [cpp] Closes #2773, infinite loop in spine_skin_get_entries and subsequent freeing of name strings. 2025-04-17 11:52:02 +02:00
Byeong Gwan
759c8115c4
[iOS] Spine fix Metal deadlock (#2816) 2025-04-17 11:19:14 +02:00
Davide Tantillo
8b99da4cb4 [ts][phaser-4] Fix readme. 2025-04-17 10:01:31 +02:00
Davide Tantillo
1c60592511 [ts][phaser] Untrack erroneously added phaser-v3 dist folder. 2025-04-17 09:48:44 +02:00
Nathan Sweet
fff1606b6d [libgdx] Added Posed and other base classes. Renamed BoneLocal/Pose. Removed skeleton fields, prefer passing. 2025-04-16 23:14:08 -04:00
Davide Tantillo
18d275cfe4 [ts][phaser] Update ts examples with -v3 and -v4 versions. 2025-04-16 17:37:23 +02:00
Davide Tantillo
da0be9de63 [ts] Release 4.2.77 2025-04-16 17:32:06 +02:00
Davide Tantillo
27f8150e56 [ts] Fixed typo in examples index.html. 2025-04-16 17:24:38 +02:00
Davide Tantillo
f5fc3b9175 [ts] Updated build and publish script for phaser-v4. 2025-04-16 17:13:49 +02:00
Davide
b2c12b9d06
[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815) 2025-04-16 17:01:53 +02:00
Harald Csaszar
4bb71296fd [unity] Updated readme files after promoting on-demand-loading and addressables UPM packages from experimental to regular package. 2025-04-16 15:05:32 +02:00
Nathan Sweet
a8c081dbb1 [libgdx] Optimized setting the applied pose. 2025-04-15 23:45:34 -04:00
Nathan Sweet
c8069fa852 [libgdx] Pose classes for all the remaining constraints. 2025-04-15 17:56:55 -04:00
Nathan Sweet
08af7407b3 [libgdx] Added IkConstraintPose and data classes use a setup pose field. 2025-04-15 14:39:51 -04:00
Nathan Sweet
cab5944663 [libgdx] SlotPose and other refactoring. 2025-04-15 12:09:40 -04:00
Harald Csaszar
58690b0bbd [unity] Promoted on-demand-loading and addressables UPM packages from experimental to regular package. 2025-04-15 16:49:16 +02:00
Davide Tantillo
f5d1f99974 [ts][core] Fix SceneRenderer missing checks. 2025-04-15 12:33:54 +02:00
Davide Tantillo
606a5e5a30 [ts][player] Fix Viewport type. 2025-04-15 12:21:33 +02:00
Mario Zechner
46c3583f76 [godot] Up emscripten version 2025-04-14 08:29:15 +02:00
Nathan Sweet
cab6f73396 [libgdx] BonePose/Applied classes. 2025-04-13 17:46:34 -04:00
Nathan Sweet
71ef2d5f98 [libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP. 2025-04-12 22:09:24 -04:00
Nathan Sweet
9424018102 [ts][player] Added viewport.clip and ResizeMode.FitClip. 2025-04-10 16:15:00 -04:00
Nathan Sweet
9710b0f08b [libgdx] Fixed transform constraint binary data offset x/y scale. 2025-04-10 16:02:19 -04:00
Nathan Sweet
1139e6ccd6 [ts] Use double quotes in dev* for Windows. 2025-04-10 14:58:15 -04:00
Nathan Sweet
b1bdfa7b3e [ts] Use double quotes in dev* for Windows. 2025-04-10 14:57:34 -04:00
Harald Csaszar
17cf530aa8 [unity] Updated example skeletons version to 4.3.14-beta. 2025-04-10 17:27:19 +02:00
Harald Csaszar
75a412d9d7 [csharp] port of commit 52b7423: Brought back transform constraint offset. Some changes for alignment with reference implementation. 2025-04-10 17:27:19 +02:00
Harald Csaszar
320a182c01 [csharp] port of commit 4a351ce: Fixed delay being negative, causing the track time to jump. 2025-04-10 17:27:19 +02:00
Mario Zechner
3cc43389b9 Formatting 2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232 [godot] Fix preprocessor constructs 2025-04-10 12:03:27 +02:00
Mario Zechner
f4ba6a9346 [godot] Add 4.4 to extension build matrix 2025-04-10 11:34:59 +02:00
Mario Zechner
cd63b83fe4 [godot] Add Godot 4.4 to build matrix 2025-04-10 11:33:12 +02:00
Mario Zechner
c5c71da28c [godot] Fix 3.5 build 2025-04-10 11:31:32 +02:00
Byeong Gwan
f04382bacd
expose multiplatform spine-engine target (#2806) 2025-04-10 11:28:34 +02:00
Byeong Gwan
88230582c2
[iOS] merge shader header and disable cpp-interp in example project (#2808)
* [iOS] disable objc-interp in example project & reuse struct header inside shader

* [iOS] support sharing Shader Header on both cocoapods and SPM
2025-04-10 11:27:24 +02:00
少年买瓜吗
e10a9f04c5
Update CMakeLists.txt (#2811) 2025-04-10 11:26:35 +02:00
Nathan Sweet
52b7423b23 [libgdx] Brought back transform constraint offset. 2025-04-09 17:14:28 -04:00
Nathan Sweet
ead468332c [libgdx] Fixed binary data loader scale for transform constraint, clean up. 2025-04-09 15:35:19 -04:00
Nathan Sweet
4a351ceb2d [libgdx] Fixed delay being negative, causing the track time to jump. 2025-04-09 14:17:50 -04:00
Harald Csaszar
0b6828adb6 [csharp] Updated version numbers in csharp tests. 2025-04-09 19:49:31 +02:00