Harald Csaszar
96d1061374
[unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929 .
2021-07-22 17:53:37 +02:00
Vladislav Hristov
cd3d8e3359
[unity] Add option to not pause spine with timeline
...
There is already an option with hold the animation, but there is no
option to not pause the animation while the Timeline director is paused.
An example use-case where this option is important is when the timeline
is paused while waiting for an user input, but there is still a need to
play an idle loop animation on a spine skeleton.
2021-07-22 12:10:45 +03:00
Harald Csaszar
6d9e3e7e19
[unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920 .
2021-07-06 17:48:21 +02:00
Harald Csaszar
02f87a0f9f
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301 .
2021-04-07 19:54:08 +02:00
Harald Csaszar
aa46f411ab
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301 .
2021-03-31 20:44:45 +02:00
Harald Csaszar
1d2cad34a3
[unity] Fixed incorrect Timeline flip clip state when paused. Closes #1865 .
2021-03-23 19:35:27 +01:00
Harald Csaszar
285da8c43f
Merge branch '3.8' into 4.0-beta
2021-03-19 18:24:04 +01:00
Harald Csaszar
26b6d0816c
[unity] Timeline flip track now displays Flip X/Y in track editor instead of class name. Closes #1863 .
2021-03-19 18:18:01 +01:00
Harald Csaszar
3b5f0b1c35
Merge branch '3.8' into 4.0-beta
2021-03-10 14:50:38 +01:00
Harald Csaszar
305bb21615
[unity] minor: increased Timeline UPM package version number since dependency versions were increased in last commit.
2021-03-10 14:48:50 +01:00
Harald Csaszar
6c34d1f0a0
[unity] Fixed Timeline track displaying None as SkeletonAnimation reference on Unity 2020.1+. Fixed by increasing minimum Timeline dependency version to 1.2.10 (still compatible with the same Unity versions), as this issue shows only until 1.2.9. Closes #1855 .
2021-03-10 14:42:04 +01:00
Harald Csaszar
bd6a4df888
[unity] Updated UPM package version numbers in package.json description files.
2021-03-04 18:42:45 +01:00
Harald Csaszar
4a43174bce
Merge branch '3.8' into 4.0-beta
2021-03-04 18:36:22 +01:00
Harald Csaszar
07b7b9371c
[unity] Increased UPM package versions for changes of last commit d50cdef.
2021-03-04 18:31:18 +01:00
Harald Csaszar
d50cdef325
[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850 .
2021-03-04 17:47:48 +01:00
Harald Csaszar
c5c71747c3
[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850 .
2021-03-03 20:18:35 +01:00
Harald Csaszar
f85907965c
Merge branch '3.8' into 4.0-beta
2021-02-22 20:47:32 +01:00
Harald Csaszar
4a0b30dd2f
[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842 .
2021-02-17 20:16:56 +01:00
Harald Csaszar
1163142ba8
[unity] Fixed URP and LWRP SkeletonLit shader not receiving shadows. Closes #1840 . Now another known issue of the Sprite shader is surfacing, not handling shadows correctly when rotated 180 degrees (see #1842 ).
2021-02-17 19:21:50 +01:00
Harald Csaszar
bbae2d9ed4
Merge branch '3.8' into 4.0-beta
2020-12-22 17:21:32 +01:00
Harald Csaszar
769f048f55
[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
2020-12-22 17:17:33 +01:00
badlogic
19bc4d4413
Merge branch '3.8' into 4.0-beta
2020-12-10 16:09:26 +01:00
Harald Csaszar
2fde05e899
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819 . Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
2020-12-09 19:01:03 +01:00
Harald Csaszar
473caafd00
[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813 .
2020-12-09 13:39:24 +01:00
badlogic
279fb3fca9
Merge branch '3.8' into 4.0-beta
2020-12-05 10:06:38 +01:00
Harald Csaszar
ac63150958
[unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications).
2020-12-02 21:11:38 +01:00
Harald Csaszar
16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813 .
2020-12-02 20:23:31 +01:00
badlogic
ae6eda01f7
Merge branch '3.8' into 4.0-beta
...
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
2020-11-27 18:47:44 +01:00
Harald Csaszar
af9d807460
[unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814 .
2020-11-26 18:33:44 +01:00
Harald Csaszar
d62b68097e
[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:23:55 +01:00
Harald Csaszar
407c591a2c
[csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons.
2020-11-12 19:34:21 +01:00
badlogic
81aee82c91
Merge branch '3.8' into 4.0-beta
2020-10-29 15:43:48 +01:00
Harald Csaszar
64dc6f66a4
[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800 .
2020-10-28 16:00:54 +01:00
Harald Csaszar
ec46ea437a
[unity] Updated example scene skeleton assets for URP and LWRP shader extension packages.
2020-10-23 15:27:29 +02:00
Harald Csaszar
1b8a378f4f
[unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775 .
2020-10-06 17:15:27 +02:00
Harald Csaszar
977133fc38
[unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753 .
2020-10-06 16:16:49 +02:00
Harald Csaszar
87c989b258
[unity] minor cleanup, removed unnecessary meta files of packages.
2020-09-28 13:24:55 +02:00
Harald Csaszar
cf7035e112
[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755 .
2020-09-03 17:36:55 +02:00
Harald Csaszar
11006baa65
[unity] Fixed URP Sprite shader treating skeleton alpha incorrectly. Closes #1735 .
2020-08-07 15:40:35 +02:00
Harald Csaszar
3c94f52b52
[unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730 .
2020-07-30 12:13:52 +02:00
Harald Csaszar
7611f551eb
[unity] Updated license headers at Timeline classes.
2020-07-23 16:29:41 +02:00
Harald Csaszar
8c009e2f56
[unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313 . Closes #1724 .
2020-07-23 16:28:37 +02:00
Harald Csaszar
c6fb1795cf
[unity] Fixed ZWrite NormalMap issue with Unity 2019.4.3f1 URP 7.4.1. Closes #1720 .
2020-07-14 18:09:22 +02:00
Harald Csaszar
3a1dcd651a
[unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700 . Shader cleanup, removal of unused instancing vars and separate alpha texture variable.
2020-06-17 21:33:37 +02:00
Harald Csaszar
20d0525c22
[unity] Added Outline Shaders URP example scene demonstrating the workflow using the new RenderExistingMesh component and the new outline URP shader.
2020-03-27 18:53:53 +01:00
Harald Csaszar
6df16d4fe1
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
...
The component to ease replacing materials of the parent will be added in separate upcoming commit.
2020-03-27 16:56:33 +01:00
Harald Csaszar
919b7badcb
[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638 .
2020-03-10 14:10:31 +01:00
Harald Csaszar
a659b70f18
[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591 .
2020-01-09 18:31:39 +01:00
Harald Csaszar
c1fd32abfd
[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588 .
2020-01-02 18:39:55 +01:00
Harald Csaszar
d4b29c34c7
[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413 .
2019-12-20 10:07:20 +01:00