1157 Commits

Author SHA1 Message Date
Harald Csaszar
98393ad244 Merge branch '3.8' into 3.9-beta 2020-01-30 17:05:57 +01:00
Harald Csaszar
3a7aff7a5c [unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
2020-01-30 17:02:25 +01:00
Harald Csaszar
e611c8c82e Merge branch '3.8' into 3.9-beta 2020-01-27 12:03:43 +01:00
Harald Csaszar
ed40731684 [unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608. 2020-01-27 12:02:16 +01:00
Harald Csaszar
66da4e4282 Merge branch '3.8' into 3.9-beta 2020-01-24 13:59:33 +01:00
Harald Csaszar
d252df7ece [unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604. 2020-01-24 13:55:45 +01:00
Harald Csaszar
f4408185f7 Merge branch '3.8' into 3.9-beta 2020-01-21 13:44:43 +01:00
Harald Csaszar
c568169821 [unity] Fixed BoneFollowerGraphic throwing null reference exception if it has no Canvas parent. Closes #1603. 2020-01-21 13:41:26 +01:00
Harald Csaszar
28ab23d6d0 [unity] minor - fixed method comment closing tag. 2020-01-18 16:57:21 +01:00
Harald Csaszar
5a29e12fc4 Merge branch '3.8' into 3.9-beta 2020-01-18 16:55:20 +01:00
Harald Csaszar
ec7f79d460 [unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602. 2020-01-18 16:31:21 +01:00
Harald Csaszar
661f773e14 Merge branch '3.8' into 3.9-beta 2020-01-14 19:28:14 +01:00
Harald Csaszar
9acf99e763 [unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600. 2020-01-14 19:26:45 +01:00
Harald Csaszar
3cf66670cc [unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599. 2020-01-14 18:54:04 +01:00
Harald Csaszar
9213141312 Merge branch '3.8' into 3.9-beta 2020-01-13 18:03:00 +01:00
Harald Csaszar
ce61d429fd [unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598. 2020-01-13 18:02:35 +01:00
Harald Csaszar
73ed75cef6 [unity] Fixed Timeline extension package compile error with latest 3.9-beta updates. Closes #1594. 2020-01-10 12:46:29 +01:00
Harald Csaszar
5565022e42 [unity] minor: added parameter description comment. 2020-01-08 21:29:28 +01:00
Harald Csaszar
7b02253831 [unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers. 2020-01-08 21:26:34 +01:00
Harald Csaszar
0f341f0594 [unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers. 2020-01-08 20:44:25 +01:00
Harald Csaszar
3e02f02f63 [unity] Minor - fixed a component menu name string (looed like accidental string replacement). 2020-01-08 20:28:54 +01:00
Harald Csaszar
99ff4cba6b [unity] Minor - fixed a component menu name string (looed like accidental string replacement). 2020-01-08 20:27:07 +01:00
Harald Csaszar
a297e7f7c5 [unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582. 2019-12-23 17:48:40 +01:00
Harald Csaszar
12897260d7 [unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582. 2019-12-23 17:34:37 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
89d9474e40 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-20 12:23:21 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Harald Csaszar
d18f64c734 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:08:21 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
Harald Csaszar
043d2b6365 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:15:07 +01:00
Harald Csaszar
3f9d7b1c63 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:13:33 +01:00
Harald Csaszar
9d46a0c8bf [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:54:11 +01:00
Harald Csaszar
ce0b4ff2b2 [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:52:08 +01:00
Harald Csaszar
01c252689d [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:55:11 +01:00
Harald Csaszar
c59b2676bb [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:54:16 +01:00
Harald Csaszar
814d3a0408 [unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387. 2019-12-11 21:04:51 +01:00
Harald Csaszar
9550e9e6bc [unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387. 2019-12-11 21:04:02 +01:00
Harald Csaszar
cdcdb64a4f [unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction. 2019-12-10 16:28:32 +01:00
Harald Csaszar
a8062da998 [unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565. 2019-12-09 15:55:35 +01:00
Harald Csaszar
68bf9d60df [unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565. 2019-12-09 15:54:56 +01:00
Harald Csaszar
2b4bbcb4ee [unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562. 2019-12-05 12:58:13 +01:00
Harald Csaszar
a239aee367 [unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562. 2019-12-05 12:57:29 +01:00
Harald Csaszar
80f42c65a4 [unity] Minor cleanup, removed some useless comments. 2019-12-02 17:43:48 +01:00
Harald Csaszar
1d5189db81 [unity] Cleanup: merged common code of GetRepackedAttachments and GetRepackedSkin. See commit e3245ed. 2019-12-02 16:30:32 +01:00
Harald Csaszar
e3245ed590 [unity] Added support for additional texture channels (e.g. normal maps) at GetRepackedAttachments(). Commit before merging common code of GetRepackedAttachments and GetRepackedSkin. See #1519. 2019-12-02 16:21:45 +01:00
Harald Csaszar
d99fd64e2d [unity] Re-added removed extension method GetRepackedAttachments(). Cleanup: Removed extension methods Attachment.GetRegion(). See commit f2a8c9a. See #1557. 2019-11-29 16:45:20 +01:00
Harald Csaszar
f2a8c9a3c1 [unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary. 2019-11-29 12:31:39 +01:00
Harald Csaszar
de84c1000e [unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556. 2019-11-28 14:40:13 +01:00
Harald Csaszar
237b33d82f [unity] Fixed Skin extension methods not copying skin bones and constraints. Closes #1556. 2019-11-28 14:39:39 +01:00
Harald Csaszar
b3e29c4338 [unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531. 2019-11-27 13:49:00 +01:00