428 Commits

Author SHA1 Message Date
NathanSweet
4a8d02a144 Cleaned up contribution comments. 2016-10-16 00:25:08 +02:00
NathanSweet
0df3eea08b Added some missing license header comments. 2016-10-16 00:19:26 +02:00
NathanSweet
b42f1b9b94 Removed mystery question mark. 2016-10-16 00:07:32 +02:00
pharan
2f0d80f0dc [unity] Fixed stray character. 2016-10-16 06:03:42 +08:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
Mario Zechner
f84ae17615 Updated License Headers 2016-10-13 10:27:54 +02:00
John
41fcd084e9 [unity] Fix Spine json detection. 2016-10-11 22:30:16 +08:00
John
75824fe480 [unity] Fix bounds calculation. 2016-10-04 14:26:22 +08:00
John
d465e1a5b1 [unity] Fix wide property field labels. 2016-10-03 23:47:47 +08:00
John
d98ea1c45e [unity] Remove unused BoundingBoxFollower field
Closes issue: https://github.com/EsotericSoftware/spine-runtimes/issues/717
2016-10-03 23:30:41 +08:00
John
204050e1c2 [unity] SkeletonUtilityInspector uses new handles. 2016-09-29 17:30:40 +08:00
John
2c8f291d7b [unity] SpineEditorUtilities Handles 2016-09-29 17:28:54 +08:00
John
426bb60c3c [unity] Cleanup AtlasAssetInspector reflection. 2016-09-27 13:43:57 +08:00
John
473cd0772b [unity] Cleanup AtlasAssetInspector reflection. 2016-09-27 01:48:12 +08:00
John
9bb546c6d6 [unity] Restored AtlasAsset inspector region list. 2016-09-27 01:45:44 +08:00
John
9da5512b78 [unity] Fixed renderer submesh cache. 2016-09-19 18:53:39 +08:00
John
a67850cbe8 [unity] SkeletonExtensions fixes.
https://github.com/EsotericSoftware/spine-runtimes/issues/700
2016-09-16 15:02:21 +08:00
John
7b03506b24 [unity] Added sprite slices button feedback. 2016-09-11 22:24:03 +08:00
John
c1535080c8 [unity] Unity Sprite slices for atlas textures.
The new "Apply Regions as Texture Sprite Slices" button adds Sprite slices to all atlas page Textures of an AtlasAsset in Unity Editor.
Clicking the button updates existing sprites if it detects name-matches. Adds ones that don't exist. It does not remove non-matches.

Sprite slices are not auto-applied on atlas import. Users have to opt-in by clicking the button.
This is also to communicate that spine-unity does not currently rely on the Unity sprite system. Unity 5.5 has promising API changes to this end but this cannot be a standard spine-unity feature yet.

This replaces the functionality of the old Region Baking as prefabs with mesh assets. Original functionality has been precompiler-defined out. Region baking code will be removed in a future version.
2016-09-11 22:08:43 +08:00
pharan
fbd8e32c06 [unity] Fix PMA for SkeletonRenderSeparator. 2016-09-08 20:43:03 +08:00
John
5da73d9f1b [unity] SpriteAttacher basic SkeletonGraphic support. 2016-09-05 13:58:10 +08:00
John
f539742300 [unity] SpriteAttacher better PMA behavior. 2016-09-05 13:34:08 +08:00
pharan
e0ee7ce4f5 [unity] Some cleanup and documentation. 2016-08-29 17:17:56 +08:00
pharan
ee324f4bde [unity] Make SkeletonDataAsset safer to create at runtime. 2016-08-29 17:17:28 +08:00
pharan
13f433d13d [unity] Fix compatibility with Unity 5.1. 2016-08-29 17:10:52 +08:00
pharan
3af5290e23 [unity] Fix SkeletonRendererInspector narrow labels. Added PMA Vertex Colors field. 2016-08-27 12:03:45 +08:00
pharan
c9ffdc7eae [unity] Fix SkeletonGraphic not applying PMA to vertex colors. 2016-08-27 11:38:22 +08:00
John
f71afac880 [unity] SkeletonUtilityBoneInspector cleanup+fixes 2016-08-15 20:18:09 +08:00
pharan
384889cf7a [unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons. 2016-08-09 19:51:50 +08:00
John
205c65e8d8 [unity] Add hierarchy icons to prefs. 2016-08-08 21:27:50 +08:00
pharan
a2abf956be [unity] Mark and make hierarchy icons easy to opt-out for users with complex scenes. 2016-08-05 18:31:24 +08:00
pharan
35a7a7be76 [unity] Fix SkeletonRenderSeparator edit mode refresh. 2016-08-05 18:30:14 +08:00
John
edc8f6e908 [unity] Fix SkeletonDataAssetInspector GUILayout 2016-08-02 21:37:10 +08:00
pharan
18d7229b5d [Unity] Fix SkeletonGraphic incompatible version fallback. 2016-08-02 16:30:21 +08:00
pharan
0434398b36 [unity] Drag n drop now uses RectTransform plane if selected (for UI) + minor fixes. 2016-08-01 09:12:40 +08:00
pharan
bd7ad96bc6 [unity] Don't import atlas textures as Unity Sprites by default. 2016-07-31 22:26:40 +08:00
pharan
395dc5b345 [unity] Drag n drop to Scene View context menu for all types. 2016-07-31 22:09:28 +08:00
pharan
870bda40b7 [unity] Basic drag n drop SkeletonDataAsset to Scene View. 2016-07-31 19:58:50 +08:00
pharan
64ec35a1ac [unity] Added missing event data to Raptor sample skeleton. 2016-07-31 18:18:29 +08:00
pharan
b36d1e9e02 [unity] Fix [SpineAttachment] not fully using dataField to find ISkeletonComponent. Minor fixes. 2016-07-31 18:17:46 +08:00
pharan
11a6717db2 [unity] Handle changed API in Unity 5.4 2016-07-31 09:33:13 +08:00
pharan
af9085a07e [unity] SpineEditorUtilities, handle low memory unloading assets in stack + new preferences items. 2016-07-31 09:31:51 +08:00
pharan
e23bec8ddb [unity] Unified interfaces for Skeleton instance components. Used by SpineAttributeDrawers. 2016-07-27 05:40:33 +08:00
John
a7661270c0 [unity] BoneFollower same-GameObject editor guard. 2016-07-23 00:27:58 +08:00
John
afffdbe383 [unity] Fixed addTangents field. 2016-07-22 04:20:55 +08:00
pharan
c744c9a7d7 [unity] Minor editor changes. 2016-07-21 22:32:33 +08:00
Alexander Brazie
5532ca290d [Unity] Added BoundingBoxFollower.isTrigger (#635)
* Added isTrigger variable to bounding box followers

IsTrigger added to bounding box follower.

* Added isTrigger variable to bounding box followers

Same as the last one.
2016-07-21 22:24:20 +08:00