badlogic
308261fceb
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
2017-05-17 15:28:49 +02:00
badlogic
03e08dc74f
[as3] Ported animation state changes, see #904
2017-05-17 15:27:57 +02:00
NathanSweet
be583ba96d
[libgdx] Moved NaN fix when mixDuration is 0 to setTimelineData.
2017-05-17 15:23:42 +02:00
badlogic
21e05ea1b0
[ts] Updated artifacts
2017-05-17 13:56:20 +02:00
badlogic
5b262648ca
[ts] Fixed issue with mixDuration on dip mix entry being 0. Caused NaNs when applying mixing from
2017-05-17 13:54:43 +02:00
badlogic
6734145060
[libgdx] Fixed issue with mixDuration on dip mix entry being 0. Caused NaNs when applying mixing from
2017-05-17 13:53:57 +02:00
badlogic
b9b2d81c65
[ts] Ported animation state changes, see #904
2017-05-17 11:54:56 +02:00
badlogic
1af2089157
[cocos2dx] Fixed tinting and cascaded colors. Closes #902 , closes #901
2017-05-17 11:03:34 +02:00
pharan
a43bdc4361
[unity] More SkeletonDebugWindow, improved inspectors and icons for SpineAttributeDrawers!
2017-05-17 15:50:09 +08:00
NathanSweet
fd8ed4d175
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
2017-05-17 02:12:56 +02:00
NathanSweet
2349356584
Fixed interruptAlpha NaN when there is no mixingFrom.
2017-05-17 02:12:19 +02:00
NathanSweet
6140ea31e9
AnimationState clean up.
2017-05-17 02:11:55 +02:00
NathanSweet
859dd76f78
Allow track entries to finish when timeScale is 0.
...
closes #806
2017-05-17 02:10:34 +02:00
Nathan Sweet
0d3f495819
Update README.md
2017-05-17 01:18:56 +02:00
Nathan Sweet
4dbd39ec48
Update README.md
2017-05-17 01:17:09 +02:00
NathanSweet
d7c4195bc7
Set limit to mixing from track entries.
2017-05-16 14:31:45 +02:00
NathanSweet
02660ddd0a
Fixed dipping when mixing more than 2 animations that key the same property.
...
Fixes `a->b,a` where a and b key the same property.
2017-05-16 14:01:44 +02:00
NathanSweet
b882fb8c51
Support for multiple mixing without dipping.
...
The multiple mixing setting has been removed. Multiple mixing is always done and dipping is avoided for adjacent track entries.
This is pretty close to complete. Mixing `a -> b` where both key property `x` avoids dipping. If the mix is interrupted by `c`, the dipping is properly mixed out. However, if `c` *also* keys `x`, a dip is seen.
This is good test JSON data:
http://n4te.com/x/1948-6b1G.txt
The problem can be seen by doing `m1 -> m1-dup` then interrupting the mix with `m1`.
Related issues: #621 , #815 , #899 , #900
2017-05-16 04:35:54 +02:00
pharan
742ffe5497
[unity] Make SkeletonDebug an EditorWindow.
2017-05-16 06:03:05 +08:00
pharan
7d8c2a8771
[unity] Minor formatting changes.
2017-05-15 12:49:23 +08:00
pharan
549052e087
[unity] Add some runtime instantiation methods.
2017-05-15 12:48:50 +08:00
pharan
90e1b5e89f
[unity] First phase update examples.
2017-05-15 12:48:05 +08:00
pharan
b28f4761e1
[unity] SkeletonDebug now serves as debugging component.
2017-05-15 12:45:52 +08:00
John
ddce81c522
[unity] Handle BoneFollower parent negative matrix scale.
2017-05-11 04:03:13 +08:00
pharan
d72f99e01c
Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta
2017-05-11 01:39:59 +08:00
pharan
015ade60ea
[unity] Allow empty slots as separators.
2017-05-11 01:39:21 +08:00
badlogic
2b60e8f3b2
[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
2017-05-10 15:32:02 +02:00
badlogic
66c6d5cd89
[ts][widget] Added test for WebGLRenderingContext issues, see #675
2017-05-10 13:51:50 +02:00
pharan
8e138b56e0
[unity] Add initial flip to SkeletonRenderer. Initialized similar to initial skin and initial animation.
2017-05-10 04:02:12 +08:00
pharan
4633c903d3
[unity] BoneFollower collider warnings and convenience button.
2017-05-10 04:01:18 +08:00
pharan
80c8b5bbc4
[unity] Default z-spacing preferences.
2017-05-10 03:59:51 +08:00
badlogic
95f3a1fe17
[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
2017-05-09 15:00:34 +02:00
badlogic
4ee17864a2
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
2017-05-09 13:32:19 +02:00
Nathan Sweet
449544978f
Update README.md
2017-05-08 19:44:53 +02:00
badlogic
7f864d6bc5
[lua] Fixed typo in SkeletonJson, closes #893
2017-05-08 12:39:16 +02:00
badlogic
c496c0aa08
[lua] Fixed typo in SkeletonJson, closes #893
2017-05-08 12:38:31 +02:00
NathanSweet
d94170b411
Formatting.
2017-05-07 08:43:35 +02:00
NathanSweet
9acf0621d0
[libgdx] Do less work for first bezier segment.
2017-05-07 08:43:35 +02:00
pharan
eb94d4e1f2
[unity] AttachmentTools can now use source material properties.
2017-05-07 02:57:05 +08:00
pharan
1565b40bd3
[unity] Fixes to some sample scripts.
2017-05-07 02:56:37 +08:00
pharan
ad9e87e81f
[unity] Updated Sprite Shaders module and samples.
2017-05-07 02:56:05 +08:00
pharan
7409c8a092
[unity] Fix bugs. Use faster/arrays generation if not clipping.
2017-05-05 22:46:09 +08:00
NathanSweet
fdc3419ab0
Removed unused imports.
2017-05-05 14:07:11 +02:00
badlogic
0fac2d318c
[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
2017-05-05 10:08:25 +02:00
badlogic
5b691065bf
[csharp] Fixed memory leak in Triangulator
2017-05-04 14:18:51 +02:00
badlogic
11b402fcaf
[as3] Fixed memory leak in Triangulator
2017-05-04 14:16:59 +02:00
badlogic
fdf6aba634
[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
2017-05-04 14:11:11 +02:00
badlogic
a97d18aafd
[libgdx] Fixed leak in Triangulator
2017-05-04 14:03:24 +02:00
badlogic
06cc128e54
Updated CHANGELOG
2017-05-04 13:51:26 +02:00
badlogic
bc7b061fe2
[love] Refactored renderer, should be quite a bit faster now. Added clipping support.
2017-05-04 13:42:32 +02:00