164 Commits

Author SHA1 Message Date
badlogic
cc9fdf3f1f [as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038 2017-03-14 10:10:59 +01:00
badlogic
60bbfce2fc [as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045 2017-03-14 10:07:40 +01:00
badlogic
4935284449 [starling] Added two color tinting. Closes part of #843 2017-03-10 11:28:51 +01:00
badlogic
56ef82b843 [as3][starling] Formatting. 2017-03-09 14:34:09 +01:00
badlogic
1ad8e6b63c Merged with master, resolved conflicts 2017-03-02 13:04:44 +01:00
Shinsuke Sugita
8887a1f5e3 fix typo (#846)
recieve => receive
2017-03-01 08:57:53 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
7ac7afac2c [as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. 2017-01-27 11:43:04 +01:00
badlogic
5210b7756d [as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:56:33 +01:00
badlogic
a596aa49e7 [as3] Fix for clearTracks, see #805 2016-12-15 13:45:12 +01:00
badlogic
f5422f1950 [as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801 2016-12-12 09:38:32 +01:00
badlogic
0b30e94241 [as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:52:20 +01:00
badlogic
ee9b03bc9d [as3] Ported latest AnimationState changes. See #792 2016-12-02 15:40:22 +01:00
badlogic
f4a65fdcd4 [as3] Missing new in Atlas.as. Closes #787 2016-12-01 11:18:23 +01:00
badlogic
1e7a31747d [as3] Updated README.md to mention latest Flash runtime 2016-11-29 13:21:14 +01:00
badlogic
6377618e3f [as3] Fix for rotation timelines in AnimationState 2016-11-29 13:16:11 +01:00
badlogic
14d872b092 [as3] Ported latest AnimationState changes 2016-11-28 16:37:06 +01:00
badlogic
721cbf0260 [as3] Ported AnimationState changes 2016-11-24 13:28:50 +01:00
badlogic
7637fdbefd [as3] Updated FDT projects to use player 23 2016-11-24 13:22:26 +01:00
NathanSweet
d52d2e72ee Updated READMEs, supported version is 3.5.xx. 2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa [runtimes] Closes #719, fixed sortPathConstraintAttachment 2016-10-13 12:03:23 +02:00
Mario Zechner
f84ae17615 Updated License Headers 2016-10-13 10:27:54 +02:00
badlogic
ea0c2ae704 [as3] Closes #715, wrong default rotation mode for path constraints 2016-10-03 13:34:29 +02:00
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00
badlogic
d5ba507ebb [starling] Closes #662, had outdated .swcs used by user. Works as intended 2016-08-04 10:45:23 +02:00
Mario Zechner
16489aaf58 Merge pull request #414 from PrettySimple/patch-2
[as3] Fix strange behaviour of listeners
2016-07-18 16:30:24 +02:00
badlogic
e92c463fad [as3] Fixes half of #640, color assignment in ColorTimeline was wrong. 2016-07-18 14:10:45 +02:00
badlogic
d281f2a358 [as3][starling] Updated README.mds 2016-07-15 12:20:20 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3 [as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing. 2016-07-12 14:18:29 +02:00
badlogic
413bda2de6 [as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API 2016-07-11 14:52:44 +02:00
NathanSweet
e834982b49 Updated READMEs for v3.3 support. 2016-06-20 19:26:05 +02:00
NathanSweet
eecb22064e spine-as3, more efficient Flash rendering. 2016-05-13 11:14:22 +02:00
NathanSweet
0e412695a8 spine-as3, fixed using multiple skeleton instances with Flash. 2016-05-12 14:14:30 +02:00
NathanSweet
93bc7080f1 Fixed bounds.
closes #440
2016-05-11 12:48:11 +02:00
NathanSweet
8d7f761311 spine-libgdx updated to 3.2.00.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
1ccfaab4c9 spine-as3 updated to v3.1. 2016-04-15 17:40:32 +02:00
NathanSweet
516c59b303 Formatting. 2016-04-15 16:51:32 +02:00
NathanSweet
d0d7e64b43 Docs: added a note to runtimes that don't yet support the binary format. 2016-04-07 22:50:00 +02:00
NathanSweet
a60a0d1b78 Documentation. 2016-04-04 10:19:37 +02:00
NathanSweet
1fb85097e0 Fixed links.
closes #533
2016-04-04 10:10:09 +02:00
NathanSweet
4f3ccc2c51 List the supported editor version on each runtime README.
closes #526
2016-04-03 19:10:47 +02:00